boy from maryland, making games now @ https://xitter.cf/t.co/GZQ6nAmYTW work stuff here, less work stuff → https://xitter.cf/t.co/dcAYjwmkPl

Carrboro, NC
Joined February 2007
hey, it's brainfruit studio! it's a new little games studio, and we're going to keep it that way, for a bit at least. follow along for updates brainfruit.studio
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Looking for a game that combines social deduction with the pleasant absurdity of rating animals, films, and the weather on a scale of * to *****? And it's just a simple deck of cards? AND it's live on Kickstarter now?! Great news, STARFRIENDS has launched kickstarter.com/projects/bra…
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Components in @figma should continue to feel more and more like building blocks for greater experiences. Lots of great improvements to variables and components today, and more to come next year :)
We've made some updates to component props and variables @figma! You can now bind variables to component props - and we made binding and creating properties and vars more consistent! Check out @dotdude's little #figmatip video: youtube.com/watch?v=Z76T5ZsC…
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Will continue to post Figma-related feature news as the machine demands, but I'm still over here if you actually need me: garrett.bsky.social/
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Garrett Miller retweeted
Wake up you can now download and present your prototypes and slides offline anywhere
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I'm going to be at @xoxo this week, excited to see friends old and new. let me know if you will be there too!
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And one more thing- a redesigned interactions panel. So much more room for activities!
Flying under the UI3 radar—a huge redesign of our prototyping panel, now featuring a 2 column layout for multiple actions. Huge props to @maxvoltar and Moe!! 👏👏👏 — #Config2024
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The Figma prototyping team is also launching Make Prototype, which began as a hack week exploration 6 months ago and ended up here, today at #Config2024, inside the bits and boops of figma! Jediah does a great job of breaking it down here:
You design products, not just screens. When you create frames in @figma, you already know how they fit together — which buttons users can press & what happens when they do. Let's talk about the new "Make prototype" feature, which uses AI to bring those static frames to life. 🧵
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Resizable interface! Responsive prototypes! The era of squishy Figma has arrived #Config2024
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We just pushed a small change to this copy-paste flow -- we'll now pop a little confirmation toast when pasting unpublished variables across files. This should make it more obvious when this is happening! Learn more here: help.figma.com/hc/en-us/arti…
Replying to @heyitsgarrett
Another favorite -- better copy pasting of prototype interactions and variables across frames and files. We want prototyping in @figma to feel "fiddly", and a key ingredient is feeling like you can move around freely, without constraints. This gets us closer to that experience.
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We've got a little treat for Figma prototypers today. Introducing the new 'Set Variable Mode' action - you can now dynamically change the page-level mode right inside your prototypes. Learn more in our help center: help.figma.com/hc/en-us/arti…
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On the prototyping team at @figma, we have an ever-growing list of "squeaky stairs" -- those small inconsistencies that may not be the most important priority, but bother us enough that we can't help ourselves from fixing them.
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There are even more small improvements, for all levels of prototyper -- check out our release notes to see the full list of what's new: bit.ly/3TbNOxT
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After these recent updates, shadows in prototype animations would mysteriously go missing when the prototypes had both knockout shadows + background blurs. We made a fix to bring the shadows back!
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Garrett Miller retweeted
The resize cursor is nice, but also check out all. the. other. things. we shipped today. I had to zoom out to take this screenshot from our release notes! figma.com/release-notes/?tit…
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Garrett Miller retweeted
Today, we’re bringing device frames to the inline preview so you can see your mobile designs as they’ll really appear.
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