Avid gamer, eSport enthusiast, tech enthusiast, Work in Progress Game Dev. I also like finding bugs in games and post them here and on YouTube.

Joined November 2011
Course #46 is live! 🎓 We cover WoW’s touching Ezra tribute, NBA 2K25 server shutdowns 🏀, insane $$$$$ PS5 Pro prices 💰, Pokémon scalper tears & how a movie saved Sonic! Grab a seat 🎧👇 youtu.be/LIn2vJvnJZM #podcast #gaming #videogames
1
2
Reposting myself is kinda weird but one thing I did want to make sure I mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons. In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, deadmines with 4 level 20s and 1 level 25, the amount of XP you get is extremely low per kill. With this fix, you should now receive XP based on your level relative to the mob as intended. This, combined with the 20% increase to base kills in dungeons should make it feel better and more even. XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments. As it stands now after the adjustments, with perfect xp/hr play, the leveling rates in dungeons will be very close, if not equal to the speed you can level with optimal questing play. That's how much better it was to level in dungeons in Era. Maintaining that balance is vital to our "World is the Main Character" and "Nurture and Protect Social Experiences" pillars together. Once the scales tip and dungeons become the clear winner, it has a cascading effect on player behavior and we have to consider that impact holistically.
615
146
77
3,503
262,142
On top of this, I noticed that the Swiftfeather Arrow is New In Forever, but there don't appear to be any crafted options for the lower arrow types, unlike bullets. I love the fantasy idea of crafting my own arrows, and bows, but there aren't any craftable bows.
1
9
Lastly, the Quiver/Ammo Pouch conundrum. I absolutely LOVE having arrows/bullets, no joke. I loathe that it takes up a bag slot though. I would love to see a reimagining of the Quiver/Ammo pouch to be either a belt or a back slot. There are plenty of real world examples for this.
13
Replying to @AggrendWoW
@AggrendWoW With Hunter Pets being so much more interesting and impactful in Forever, are there any talks about improving the Stable and call pet functions? In retail we can retain 5 pets to swap between, which is an odd number. But, 3 would be nice. One for solo, dps, utility?
1
11
Course #44 is live! 🎧 We cover Breaking Benjamin’s Fallout rant, the 12TB Valve leak💧 , CS2 chat drama, Sony/Nintendo events, and DLSS 5. Grab a seat as we profess our love & hate for all things video games!🎮 youtu.be/aQrtnaIhKZM #podcast #gaming
1
1
26
Heru retweeted
15
141
3
2,013
59,064
It appears that Battlenet is down @BlizzardCS
472
🎓 Join the Professors for Course #21! 🎮 We’re deep-diving into the #GodOfWar Trilogy Remake, the massive launch of #mewgenics, Valve hardware shortages, and #PS4 changes, Plus, our review of Dispatch! 🦸‍♂️ #podcast #gaming #PlayStation #GameProfessors open.spotify.com/episode/3Cj…
1
1
110
Join Plague and Heru in a 2024 #GOTY retrospective where talk about #ASTROBOT and that guy Tony at Sony who ruined Helldivers 2. @MicronTech ALSO pulled out of the consumer Flash Memory market and we discuss potential implications regarding that decision. open.spotify.com/episode/7Hd…
2
2
42
Happy Turkey Day! #podcasts
Happy Turkey Day people! And if you're from somewhere else besides the US Happy Thursday. Have you seen the price of RAM recently? Ever compared it to the price of a spleen on the black market? Well we decided to. Give us a listen while you're traveling! open.spotify.com/episode/1Zb…
8
Oh man, #AI usage. What's good about it? What's terrible about it? Who's using it well and who's using it so badly the US gov. has started paying attention? Listen to Heru and Plague yap about AI usage across the #games industry and our thoughts on it. open.spotify.com/episode/5AS…
1
11
HUGE MM changes on #worldofwarcraft! Finally removing so much RNG from the spec! I'm excited that Kill Shot no longer has to be min-maxed with Precise Shots. Those Apex talents, also giga. However, please remove the GCD reduction on Precise Shots. @Warcraft
1
38
At high amounts of haste it inevitable queues a second Arcane Shot and wastes SO much focus all because we're playing this game at the levels of APM you've introduced.
20
Can’t wait for this AI bubble to crash so gpus will be affordable again.
Nvidia is officially the world's first $5 trillion company
364
1,948
73
38,606
943,602
We dissect @Microsoft's 30% profit margin, criticize their studio closures and massive layoffs. Discuss the #Halo: Campaign Evolved announcement followed by a way too in depth discussion about @amazongames layoffs and New World going into maintenance mode. open.spotify.com/episode/0MR…
1
16
Maybe it's just me, maybe it's not. But I'm so sick of @Warcraft designing Marksmanship Hunter as RNG heavy as possible. These most recent announcements of the Apex talents just leans into that so much more. The key part I'm referring to is the final Apex talent point....
1
22
This is further exacerbated by the fact that Deathblow, as Dark Ranger, has a 15% chance to proc ITSELF when consumed, so you could drown in procs, and the highest DPS becomes those who get lucky and consume Deathblow, which procs Surging Shots, which guarantees Deathblow AGAIN.
1
13
And you know what while I'm at it, I hate that Precise Shots lowers the GCD of that cast? It lowers the amount of time we have to pre-position and causes tons of spell queueing issues where you cast a buffed Arcane Shot and then because you're spamming it queue another. End rant.
12