United Kingdom
Joined July 2017
Chris Heyes retweeted
What I think is important is to continue caring about the things you love despite anything. The storm will pass. The chaff will be blown away. Good work will continue standing.
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Chris Heyes retweeted
David Lynch gives his number 1 advise for artists.
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Chris Heyes retweeted
finally got a proper "turn your head this way" functionality and that helped fix the peeking mode to make it look cooler #gamedev #indiedev
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Mass-scale panels on prime farmland shouldn’t be allowed. As well as being blots on beautiful countryside, it reduces food supply. Put solar on brownfields, car parks and roofs instead.
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This was a surprise for us to discover. CLOCK_MONOTONIC is not in fact the monotonic clock on Linux, but rather CLOCK_BOOTTIME. Details: tigerbeetle.com/blog/three-c…
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If the Labour government remove inheritance tax relief on family farms it will decimate the farming industry. As Farmer Bruce Jobson states: “We are facing the worst crisis we’ve ever had in farming. This is going to be end game for many farms.”
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Chris Heyes retweeted
Does anyone know someone who makes fonts professionally and may be looking for work? If yes, please recommend the person/studio here or send me an e-mail to recruitment@manorlords.com. Thank you!
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Please sign this petition. Mass-scale acreage solar panels should not be put on prime farmland. Put them on rooftops, roads or brownfield land instead. Food security must be protected. chng.it/F6HyW2wgDr
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=== Open World Gamedev 2024/001 === The latest issue for my newsletter for anything and everything related to open world game development. :) open-world-gamedev-newslette…
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Chris Heyes retweeted
There's been a bunch of discussion about a design flaw in Zig related to fn arguments (pass by value vs ptr). Martin Wickham has given a great talk on the subject at SYCL23 delineating both the problem and how the core team plans to find a solution. youtube.com/watch?v=dEIsJPpC…
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Chris Heyes retweeted
The last days, i reworked the #MicroZig build interface to closely match the original build.zig interface. This is what it needs to build firmware for a #RaspberryPi #Pico now with #Zig and get a #UF2 file. #Embedded #software done ez.
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Chris Heyes retweeted
For the last 12 years MANY gamedev educational institutions have focused their courses on specific game engines (mostly Unity), many of those students, now devs, will need to learn other low-level technologies in a hurry, it could be tough. Schools should learn a lesson from this
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Chris Heyes retweeted
Probably a good moment to repost this 3-year-old article about great games made with CUSTOM ENGINES. Kind reminder that creating a small custom engine to FIT your game needs is still an option and probably less costly than you expect. 😉 gist.github.com/raysan5/909d…
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Chris Heyes retweeted
Zig 0.11.0 has been released! ziglang.org ziglang.org/download/0.11.0/…
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Chris Heyes retweeted
Replying to @vickihird
Zero grazing!? What an appalling concept.
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The fifth issue of my Open World Gamedev newsletter is out! :) Every month I collect resources, old and new, across a wide spectrum of fields, that are related to making open world games. open-world-gamedev-newslette…
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