Building useful stuff https://xitter.cf/t.co/Ldt5K5cPYV · https://xitter.cf/t.co/KqBQbsrAob · https://xitter.cf/t.co/yRy8kEEDak

Wrocław
Joined April 2009
Stoked to share that @FcpnchStds picked up Pixelarticons for a @playrust project. ♥️♥️♥️
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new updates for disper: my #pixelart game in development right now! - more splatter - more kockback - more pushback - more awesome
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Just keep going 💪
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some #pixelart icon previews from the upcoming 2.7.0 release this october!!!
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new #pixelart sailboat :)
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Dope stuff ❤️
Replying to @halfmage
Feedback: DISPER looks sick. Made you a 15s pixel cut of your stuff (Pixelarticons, Rankvisit, DISPER) using your own MIT icons 👾 Free to use anywhere. Music: "Bit Shift" Kevin MacLeod (incompetech.com) CC BY 4.0
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🐲 dragon-face ☯️ yin-yang #pixelart #icons will be added in 2.7.0 this month
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🚢 Pixelarticons 2.7.0 ships soon with 53 new icons that are a wild mix from no_result searches, requests and feedback from customers! #pixelart #icons
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entering the MCP rabbit hole and it is awesome :D
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I love the #pixelart community ❤️
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🤯 THIS BLEW MY MIND I am pretty sure I will never be able to go back to check GSC and Simpleanalytics data manually because this mcp is so fast and easy to use! rankvisit.com
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and development for my #pixelart game continues! adding more new enemies, menus etc... late #screenshotsaturday video ;)
the last days I was working very hard on my game "DISPER" that was first released for the #gbjam 2014 and since I was working on it very irregularly but since I took a little ai-coding break and went back to learning php and lua I found the love2d engine again and went in a #gamedev rabbit hole :D it is so much fun to now work on tile sets, environment, enemies, weapons, mutations and upgrades. my personal goal is to get this game in the best shape it can be because the idea for this world and lore stuck in my head for more then a decade now! In many cases I see here limitation of screensize and color palette forces me to be more creative with #pixelart assets, focussing more on shading then actually color cherry picking. enjoy the video and I would love your feedback!
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The best thing I have seen so far. Stay positive!!
The message from “The Wall of Worry” is essentially: shit happens but we’ll be alright…
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the last days I was working very hard on my game "DISPER" that was first released for the #gbjam 2014 and since I was working on it very irregularly but since I took a little ai-coding break and went back to learning php and lua I found the love2d engine again and went in a #gamedev rabbit hole :D it is so much fun to now work on tile sets, environment, enemies, weapons, mutations and upgrades. my personal goal is to get this game in the best shape it can be because the idea for this world and lore stuck in my head for more then a decade now! In many cases I see here limitation of screensize and color palette forces me to be more creative with #pixelart assets, focussing more on shading then actually color cherry picking. enjoy the video and I would love your feedback!
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No method can guarantee a citation in AI Overviews
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new levels and weapon upgrades! huge asset debt so far, gotta open @aseprite
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turn enemies into weapons #pixelart
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