Founder at Adoptime

Kita-ku, Tokyo
Joined April 2009
I think my favorite thing about AI is how quickly you can drop knowledge from one scientific field into another ❤️
15
Hadrien Raffalli retweeted
We are now entering into an era where any product can be created exactly to a consumer's preferences & needs. I vibe-fabricated a dog door with a wifi-controlled lock, perfectly to the specifications & design of my house. I know nothing about metal fabrication or electrical engineering. It's now getting manufactured and delivered in 2 weeks -- for almost the same cost if I bought a mass-produced item off-the-shelf.
724
802
215
13,931
1,170,559
Hadrien Raffalli retweeted
How is this real life? Seriously wtf man.
960
2,315
549
25,995
3,806,733
Hadrien Raffalli retweeted
Today is a very historical moment for AI video generation You can now generate AI video faster than you can watch it Before it'd take let's say 2-5 minutes to generate 15 seconds of video @fal made a post-trained Minimax H3 variant called Max which is 50x faster than the original but still maintains quality It generates 15 seconds of video in 9 seconds! That means you can now do new things like build a perpetual livestream with it that never ends!
Minimax H3 Max has generates video faster than you can watch it so I hooked it to a twitch livestream! Now you can watch infinite interdimensional cable - link to the stream below
145
1,071
209
15,238
2,491,345
Hadrien Raffalli retweeted
Lost my phone at the office and spent 30 minutes turning the place over. Find My was disabled by MDM. Out of ideas, I asked Claude how I could find it. It suggested tracking the Bluetooth signal strength, then wrote me a meter in about a minute. I walked around watching the number climb. Found it. Apparently you can just make the tool you need now. Code: github.com/ben-z/findphone
860
4,077
525
48,157
4,043,987
Hadrien Raffalli retweeted
Card hover with 3D shape sculpting, Three.js. Built with Cursor, Composer 2.5.
86
190
22
3,572
297,236
Hadrien Raffalli retweeted
9
14
3
164
13,159
Hadrien Raffalli retweeted
Los japoneses con ThreeJS están creando páginas web que te vuelan la cabeza:
42
351
33
4,216
183,392
Hadrien Raffalli retweeted
This looks incredible on ThreeJS as well! Will have to polish but it looks amazing ngl
People underestimate the power of shaders! 😎 Most environments look artificial cause the surfaces feel flat and lifeless So, inspired by Forza Horizon, I created this shader to add depth and atmosphere! Completely changing how flat surfaces are perceived Coming soon on Patreon #VRChat #Shader
40
285
16
3,632
416,577
Hadrien Raffalli retweeted
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
47
187
23
2,021
207,709
Summarize is now my favorite @YouTube AI feature. It dramatically improves signal to noise ratio on long form content.
1
64
It's even better than I realized! This feature enables you to skip entire section of the videos (including promotional messages) to focus on the part you are most interested in by just clicking the timestamp.
1
23
Hadrien Raffalli retweeted
Building something unusual. Ancient Egypt in 3D for the web. Here's the first look. #AncientEgypt #threejs #indiedev
3
59
3,839
Hadrien Raffalli retweeted
Why look at a boring weather map if you can enter an real time world model of reality?
27
42
4
563
34,643
Hadrien Raffalli retweeted
Day 1 of #30DayGameDemoPlan Today’s demo: a neon-soaked cyberpunk motorcycle game 🏍️⚡
43
72
6
915
54,169
Hadrien Raffalli retweeted
Wild what's possible now: I can ship a 3D experience prototype to a museum in a single afternoon. Everything coded and generated with Omma, leveraging AI to iterate fast. 3D models generated in Omma. Scene built on top of Three.js. Prompted for dissolving shaders + particle systems?
31
101
11
1,320
93,876
Hadrien Raffalli retweeted
Three.js Water Pro is making Subnautica in the browser a real possibility. Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics. Still can't believe what a difference it makes🤯
125
183
20
2,931
176,372
Hadrien Raffalli retweeted
Someone built an AI-driven 3D particle simulator that runs 100% in your browser. It lets you generate and visualize complex particle systems with prompts and then export them as HTML, React, or Three.js simulations. 100% Free
30
100
4
831
59,955
Hadrien Raffalli retweeted
Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.
18
67
2
617
25,940
Hadrien Raffalli retweeted
NVIDIA just unleashed SANA-WM and it’s an absolute MONSTER for the future of open source AI! A blazing-fast 2.6B-parameter open-source world model that doesn’t just generate video… it creates controllable, physics-rich, high-fidelity worlds on demand. Why this is insanely powerful: • One image + text prompt + 6-DoF camera trajectory → generates 720p videos up to 60 seconds long with buttery-smooth, precisely controlled camera movement. You’re not just watching, you’re piloting the simulation. • Runs locally on a single consumer GPU (RTX 5090 level) thanks to heavy distillation + NVFP4 quantization. Full 60-second clip denoised in ~34 seconds. No massive clusters required. • 36× higher throughput than previous open models while rivaling (or beating) closed industrial giants in visual quality and consistency. • Trained lightning-fast: ~213K public videos in just 15 days on 64 H100s. • Built with next-level tech: Hybrid Linear Attention, dual-branch camera control, two-stage pipeline, and rock-solid metric-scale pose understanding. 
This is a true open world model, the foundation for embodied AI, robotics, autonomous systems, and hyper-realistic simulations that can run anywhere. Project: nvlabs.github.io/Sana/WM/
GitHub: github.com/NVlabs/Sana
Paper: arxiv.org/abs/2605.15178 At our Zero-Human Company, we’re already running SANA-WM live in our core pipelines. It’s supercharging autonomous agent training, generating unlimited synthetic training data, and powering full end-to-end simulation loops, zero humans in the loop. The speed and control let us test thousands of edge-case scenarios overnight, iterate at lightspeed, and push our fully autonomous operations further than ever before. This is the kind of breakthrough that turns science fiction into daily reality. World models just leveled up — hard. The age of personal, local, controllable universes is here.
82
316
53
2,485
619,682
Hadrien Raffalli retweeted
I created this using Claude + 3D animation: 1. Ask Claude for a scroll-based cinematic animation pla 2. Generate prompts for depth, parallax, and camera movement 3. Install Three.js + GSAP + ScrollTrigger 4. Use scroll to control zoom, scale, and scene transitions 5. Add layered images for 3D depth illusion 6. Apply smooth easing, lighting, and shadows for realism 7. Refine until it feels like one continuous scene Save this
How I built an Anime.js-style site with Claude 👇 • Ask Claude to plan a minimal interactive website with smooth motion • Install Anime.js → "npm i animejs" • Use Claude to generate timelines, staggered text, and hover animations • Add smooth SVG, scroll, and cursor interactions with Anime.js • Keep UI minimal so motion becomes the focus • Use easing + timing to make animations feel fluid and premium Save this 🚀
26
180
12
1,826
397,561