I think my favorite thing about AI is how quickly you can drop knowledge from one scientific field into another ❤️
Hadrien Raffalli retweeted
We are now entering into an era where any product can be created exactly to a consumer's preferences & needs.
I vibe-fabricated a dog door with a wifi-controlled lock, perfectly to the specifications & design of my house.
I know nothing about metal fabrication or electrical engineering.
It's now getting manufactured and delivered in 2 weeks -- for almost the same cost if I bought a mass-produced item off-the-shelf.
Today is a very historical moment for AI video generation
You can now generate AI video faster than you can watch it
Before it'd take let's say 2-5 minutes to generate 15 seconds of video
@fal made a post-trained Minimax H3 variant called Max which is 50x faster than the original but still maintains quality
It generates 15 seconds of video in 9 seconds!
That means you can now do new things like build a perpetual livestream with it that never ends!
Hadrien Raffalli retweeted
Lost my phone at the office and spent 30 minutes turning the place over. Find My was disabled by MDM.
Out of ideas, I asked Claude how I could find it. It suggested tracking the Bluetooth signal strength, then wrote me a meter in about a minute.
I walked around watching the number climb. Found it.
Apparently you can just make the tool you need now.
Code: github.com/ben-z/findphone
Hadrien Raffalli retweeted
Card hover with 3D shape sculpting, Three.js.
Built with Cursor, Composer 2.5.
Hadrien Raffalli retweeted
Los japoneses con ThreeJS están creando páginas web que te vuelan la cabeza:
Hadrien Raffalli retweeted
This looks incredible on ThreeJS as well! Will have to polish but it looks amazing ngl
Hadrien Raffalli retweeted
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Summarize is now my favorite @YouTube AI feature. It dramatically improves signal to noise ratio on long form content.
Hadrien Raffalli retweeted
Building something unusual.
Ancient Egypt in 3D for the web.
Here's the first look.
#AncientEgypt #threejs #indiedev
Hadrien Raffalli retweeted
Why look at a boring weather map if you can enter an real time world model of reality?
Hadrien Raffalli retweeted
Day 1 of #30DayGameDemoPlan
Today’s demo: a neon-soaked cyberpunk motorcycle game 🏍️⚡
Hadrien Raffalli retweeted
Wild what's possible now: I can ship a 3D experience prototype to a museum in a single afternoon.
Everything coded and generated with Omma, leveraging AI to iterate fast.
3D models generated in Omma. Scene built on top of Three.js. Prompted for dissolving shaders + particle systems?
Hadrien Raffalli retweeted
Three.js Water Pro is making Subnautica in the browser a real possibility.
Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics.
Still can't believe what a difference it makes🤯
Hadrien Raffalli retweeted
Someone built an AI-driven 3D particle simulator that runs 100% in your browser.
It lets you generate and visualize complex particle systems with prompts and then export them as HTML, React, or Three.js simulations.
100% Free
Hadrien Raffalli retweeted
Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.
Hadrien Raffalli retweeted
NVIDIA just unleashed SANA-WM and it’s an absolute MONSTER for the future of open source AI!
A blazing-fast 2.6B-parameter open-source world model that doesn’t just generate video… it creates controllable, physics-rich, high-fidelity worlds on demand.
Why this is insanely powerful:
• One image + text prompt + 6-DoF camera trajectory → generates 720p videos up to 60 seconds long with buttery-smooth, precisely controlled camera movement. You’re not just watching, you’re piloting the simulation.
• Runs locally on a single consumer GPU (RTX 5090 level) thanks to heavy distillation + NVFP4 quantization. Full 60-second clip denoised in ~34 seconds. No massive clusters required.
• 36× higher throughput than previous open models while rivaling (or beating) closed industrial giants in visual quality and consistency.
• Trained lightning-fast: ~213K public videos in just 15 days on 64 H100s.
• Built with next-level tech: Hybrid Linear Attention, dual-branch camera control, two-stage pipeline, and rock-solid metric-scale pose understanding.
This is a true open world model, the foundation for embodied AI, robotics, autonomous systems, and hyper-realistic simulations that can run anywhere.
Project: nvlabs.github.io/Sana/WM/
GitHub: github.com/NVlabs/Sana
Paper: arxiv.org/abs/2605.15178
At our Zero-Human Company, we’re already running SANA-WM live in our core pipelines. It’s supercharging autonomous agent training, generating unlimited synthetic training data, and powering full end-to-end simulation loops, zero humans in the loop.
The speed and control let us test thousands of edge-case scenarios overnight, iterate at lightspeed, and push our fully autonomous operations further than ever before.
This is the kind of breakthrough that turns science fiction into daily reality. World models just leveled up — hard.
The age of personal, local, controllable universes is here.
Hadrien Raffalli retweeted
I created this using Claude + 3D animation:
1. Ask Claude for a scroll-based cinematic animation pla
2. Generate prompts for depth, parallax, and camera movement
3. Install Three.js + GSAP + ScrollTrigger
4. Use scroll to control zoom, scale, and scene transitions
5. Add layered images for 3D depth illusion
6. Apply smooth easing, lighting, and shadows for realism
7. Refine until it feels like one continuous scene
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How I built an Anime.js-style site with Claude 👇
• Ask Claude to plan a minimal interactive website with smooth motion
• Install Anime.js → "npm i animejs"
• Use Claude to generate timelines, staggered text, and hover animations
• Add smooth SVG, scroll, and cursor interactions with Anime.js
• Keep UI minimal so motion becomes the focus
• Use easing + timing to make animations feel fluid and premium
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