Youngteac Hong (@hackerwins) header
Youngteac Hong (@hackerwins) profile picture

Let’s create something useful and helpful. https://xitter.cf/t.co/tvIQi2yaUC, https://xitter.cf/t.co/x8WgvcbeGf, https://xitter.cf/t.co/BsY67qMv0p

South Korea
Joined February 2010
Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)Photo by Youngteac Hong (@hackerwins)
안녕하세요. 제가 일하고 있는 팀에서 동계 인턴십에 함께하실 분을 찾고 있어요. 11월 23일(월)까지 모집합니다! recruit.navercorp.com/rcrt/v…
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Youngteac Hong retweeted
Claude Code Game Studios 👾 누구나 게임을 만들 수 있을까나.. 인용글도 Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js 활용해서 게임을 만들었다는데 이걸 공유해줘야겠다고 생각함. 단일 Claude Code 세션을 실제 게임 개발 스튜디오처럼 만들어주는 프레임워크.. github.com/Donchitos/Claude-… 49개 AI 에이전트 + 74개 워크플로우 스킬 + 훅/룰/템플릿으로 구성되어 있음. AI로 게임을 혼자 만들면 강력하지만, 구조가 없으면 마법 숫자 하드코딩, 설계 문서 생략, 스파게티 코드, QA/디자인 리뷰 부재가 생김. 이 프로젝트는 그걸 막기 위해 스튜디오 계층 구조를 제공함. 에이전트들! 디렉터 → 리드 → 스페셜리스트 3단계 계층. 여러 역할의 디렉터들, 프로듀서, 게임 디자이너, 리드 프로그래머, 아트/오디오/내러티브 디렉터, QA 등.. 여기에 연결된 스킬과 훅, 템플릿 등등 다채로움! Godot 4, Unity, Unreal Engine 5 에이전트 세트가 다 준비되어 있음 ㄷㄷ 한마디로 말하면 이 프레임워크는 빠르게 만든 게임을 구조적으로 키워나가는 방향에 특화되어 있음. 혼자 AI로 게임을 만들 때 생기는 혼란을 스튜디오 프로세스처럼 정리해주는 도구!
I made a full original game in 24 hours using AI Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js Anyone can make games now. Full workflow thread and prompt below: (1/7)
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Youngteac Hong retweeted
I made a full original game in 24 hours using AI Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js Anyone can make games now. Full workflow thread and prompt below: (1/7)
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Youngteac Hong retweeted
📦 NVIDIA did it first, now we are releasing 2,600+ free game-ready 3D models (+200 each week). For good. 🎛️ Each model is a program, with parameters you can tweak to customize look, state, season, color, wear, etc. All thanks to the $500,000 in funding we received from @xprize and @GeminiApp and all of our early individual funders, thank you all! Go build. polyfork.dev
NVIDIA just put 2,575 simulation-ready 3D assets on Hugging Face 🤯 A 472GB collection covering everyday objects, tools and industrial equipment. It’s called NVIDIA SimReady Assets. The models include physics settings and semantic labels for use in simulated environments. - Train robots to pick up and move objects - Build virtual factories and warehouses - Generate labelled training images - Populate 3D scenes with ready-made objects Useful for robotics research, digital twins and anyone building detailed virtual environments. Download the collection below 👇
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AI로 세상이 너무 빠르게 변한다. 나도 개발자로 일하고 있었는데, 이제 중요한 건 기술보다 자세와 태도일지도 모르겠다.
화이트칼라에서 블루칼라로 전환 중입니다. 2009년부터 2024년까지 15년 동안 개발자로 일했고, 올해 하반기부터 현장 근로자로 일하고 있습니다. 살면서 현장직 일을 하게 될 줄은 몰랐습니다. 하지만 돌아보면 개발자도 계획해서 하게 된 직업이 아니었고,
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Youngteac Hong retweeted
Andrew Ng just dropped the best 2-hour course on Graph Engineering: from single agent to full automation 9:14 - your first agent 33:11 - loop engineering 1:02:46 - graph engineering 1:30:15 - agents that rewrite themselves 1:49:05 - full graph system two hours, and it replaces every agent tutorial you bookmarked this year Prompts → Agents → Loops → Graphs most people will stop after the first agent and call it automation he saves the last forty minutes for the graph that runs it without him same model, same tokens, completely different week watch it today the step-by-step guide is below, save it while it is still early ↓
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Youngteac Hong retweeted
오늘 단양 그래픽이 5090 DLSS 5 급이네…
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안녕하세요. 현재 제가 속해있는 팀에서 여름 인턴십을 모집하고 있습니다. 관심있는 분들! 많은 참여 부탁드립니다. 주변에도 많이 홍보해주세요. recruit.navercorp.com/rcrt/v…
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8살 딸이 Wafflebase Slides로 게임 아이디어를 만들길래, 그 내용을 Claude Code로 간단하게 구현해봤어요. 아이디어가 실제 움직이는 걸 보더니 엄청 좋아하네요. 😄 과거에 “아이디어 → 구현” 간격이 멀었다면, 요즘은 그 간격이 줄어 들었네요.
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Youngteac Hong retweeted
New for financial services: ready-to-run Claude agent templates for building pitches, conducting valuation reviews, closing the books at month-end, and more. Install them as plugins in Cowork and Claude Code, or use our cookbooks to run them in production as Managed Agents.
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Youngteac Hong retweeted
New in Claude Code: /ultrareview (research preview) runs a fleet of bug-hunting agents in the cloud. Findings land in the CLI or Desktop automatically. Run it before merging critical changes—auth, data migrations, etc. Pro and Max users get 3 free reviews through 5/5.
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Youngteac Hong retweeted
Anthropic - OpenClaw : 다시 사용 가능해짐 - Anthropic 담당자가 OpenClaw 스타일의 Claude CLI 사용이 다시 허용된다고 통보함 - Anthropic API 키와 Claude CLI 재사용을 함께 지원하며, 기존 Anthropic 토큰 프로필도 실행 시 계속 인정됨 - Claude CLI 백엔드… news.hada.io/topic?id=28761
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크롬확장이 생겼다 이제 걍 열면된다 와와와 chromewebstore.google.com/de…
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Youngteac Hong retweeted
Introducing Claude Design by Anthropic Labs: make prototypes, slides, and one-pagers by talking to Claude. Powered by Claude Opus 4.7, our most capable vision model. Available in research preview on the Pro, Max, Team, and Enterprise plans, rolling out throughout the day.
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Youngteac Hong retweeted
Modify React Flow from the server. We've just released a `mutateFlow` API, allowing you to edit your multiplayer nodes & edges from your Node.js back end. Use it to set up server-side editing, including AI agents that can edit @xyflowdev. Try it → $ npx liveblocks upgrade
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Youngteac Hong retweeted
2016년: GitHub이 또 죽었네? 퇴근하자… 2026년: Claude가 또 500이야? 퇴근하자…
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Youngteac Hong retweeted
ICYMI: A week of @liveblocks launches! We've built infrastructure and primitives for building realtime AI, and enabling human-agent collaboration. Let's dive into the code ↓
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Shipping a production agent meant months of infrastructure work first. Managed Agents handles that for you. Define your agent's tasks, tools, and guardrails, and we run it on our infrastructure. Here's what early customers have built:
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Youngteac Hong retweeted
Introducing Claude Managed Agents: everything you need to build and deploy agents at scale. It pairs an agent harness tuned for performance with production infrastructure, so you can go from prototype to launch in days. Now in public beta on the Claude Platform.
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