Distinguished SWE by day, FPS connoisseur and award winning hobbit cosplayer by night.

Switzerland
Joined August 2015
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“I love counter strike but I’m a retard that doesn’t play it,” is what I heard. If you knew the state of this game at a high level you would fkn cringe. Animgraph is absolute trash and has been since the 3rd updated version. I mean subtick? Just suck my dick at this point buddy @CounterStrike ALL NO TALK, NO GAME UPDATES interesting take… you can take clips from my stream and see how dumb down the movement is and generalized where your crosshair has to be. Online is terrible, no idea about lan.
Austin visited Valve HQ and shared some interesting information from talks he had with Counter-Strike Developers: About Game Development: "There is a lot of people working on the game, more than you think... Everybody there love Counter-Strike, like genuinely, they care so much about the state of the game." later on in the stream Austin said if he had to say a number, 'More than 30.' About Anti-Cheat: "They know that there's problems, and they are working on them as hard as they can, and they firmly believe they are on the right track." If there is an Operation in the works: "It's not something that they don't ever wanna do again, but they're working on it, like how that would look like when the Armory is in the game and so on." Map Pool changes: "My takeaway is, they would like the community to play more than Mirage and Dust, they are trying to figure out a way to fix that problem right now." Austin brought up the idea of upgrading Mirage's graphics, similar to what they did with Ancient, the developers said [according to Austin] that it wouldn't solve the problem, as it would only make players want to play it even more. Cobblestone return: "Strings that were found mean nothing." About Cache: "They are really happy with Cache, but they are very disappointed that more people are not playing it." Adding Surf Mode: "It would be very confusing to new players even though it's very integrated in CS it would be really weird to put it into the game." Whether devs play the game, Austin said: "They play the game probably more than most of you guys in chat." (via @austincsgo_ stream)
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haamu retweeted
This is just another proof that Valve totally messed up the animations. AG1 had this problem, and AG2 actually fixed it in the beginning (there are several comparison videos) Well you can see that leg clipping is back, and all other desync problems are back. My guess is after cache update, that was when I notice the problems are back.
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haamu retweeted
I figure it out. It's the animations. I think Valve may have messed up the third person animation system, animation blending and transitions, foot IK, player positioning, and animation-to-movement synchronization, which can cause players to slide, have broken leg animations, or even clip into the map geometry. I talked before that 26th of April had the best CS2 official build. The feeling was way better, registration was instant, animations looked great, it was enjoyable to play and hold angles. After Cache update everything went downhill. Many asked for proof, I provide link to old build, I played on 60 ping on old build, everything felt amazing. But I couldn't say what was changed. Now after focusing what is happening in my games, it's animations. - People first kill you full running - then you see the counter strafe animation. - Characters clipping into walls, stairs, etc. - Characters sliding all the time. And many other moments where animations look very bad. All my clips are live recordings. And if you check the yt video (PROS PLAY NEW CS2 ANIMGRAPH 2 UPDATE!) You will see how clean it was.
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haamu retweeted
CS2 is so random. Different feeling from update to update. They say 2gb was only map update, but it was not. They are tweaking the settings all the time. Even pro games on LAN are random. Animations are so broken and unfinished. THE GUY HAS FULL LEG INSIDE THE CONCRETE. I'm sliding on enemy's screen. Kill feedback is again delayed and shooting feels heavy.
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Congrats to Valve for doing fuck all (comp only btw)
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haamu retweeted
Counter Strike died in 2023, Loba was right and fuck Valve. There, I said it.
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haamu retweeted
If anyone wants to test old version of CS2 from 26th of April, do some tests, compare - check the comments. I am 100% sure that something is broken in the new version we play right now. Old version felt much much better. I am preparing some comparison videos cause people will still say "placebo". What I found is that we have a desync on what we see on our screens and when we die on the server, something related to animations. -That's why peeks feel very fast even on normal ping. -Bullets look like they fly past you but still hit you. -Animations from your POV are not completed, no counter strafe, but their shots are still landing. I checked my enemy's POV in demo, and he did great shot, normal counter strafe, flick. On my screen is instant, fast, counter strafe animation is not completed. His POV and my POV are not synced, we are on 26 and 31 ping. I also checked demo from old version, and it's so much better. Even when enemy with very high ping peeks, you can react normally. It's responsive, you see every bullet properly, clean, holding angles, you have time to react, players peek - stop - shoot. @CounterStrike @valvesoftware - compare versions from 26th april and new one, you will find what's broken.
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Replying to @Ozzny_CS2
"Trash Talking: Bannable > Generally permitted" half time voice chat 🗣️
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One day after the season update, we did get a lot of skins, some maps, and honestly, content-wise it was solid. Now to the real talk: this is worth zero without a solid anti-cheat or actual gameplay fixes. If the game were in a good state, this would’ve been a solid update.
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haamu retweeted
Valve removed the AG2 beta build, but I downloaded version from 22. April. You don't even understand how good that version was compared to the latest one. Latest one feels like AG1 with wiggling legs. The overall feeling, the kill feedback, the movement, the gun play, peeker's advantage, pure enjoyment. I hope I will finish the video about that today. It was not against bots (even against bots it feels better) I played against a friend and he had 60 ping. The gameplay was so smooth, we didn't even think about the ping.
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Replying to @ThourCS2
unfortunately yes...and iam angry that i could never pinpoint the issue...so i dont have numbers, the only thing i can say they are rewriting alot of stuff and doing alot of silent updates, beyond that i could not pinpoint nothing and that makes me angry asf
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haamu retweeted
When AnimGraph2 was in beta and I tested it on the community servers and what AnimGraph2 is now, there's a lot of difference. I don't have any numbers to support my statement, but if you have played in both periods, you would know. Something is wrong.
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never waste a good crisis
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haamu retweeted
For me, CS2 version 1.41.5.5 and all versions back to the early AnimGraph 2 beta felt great. Everything felt synchronized, responsive, and consistent. Spraying felt natural, movement felt clean, and the game was simply enjoyable to play. The strange thing is that the more Valve kept tweaking and fixing things after AnimGraph 2, the worse the game started to feel. We had multiple updates focused on recoil camera changes, aim punch adjustments, movement smoothing, foot IK, crouch timing, animation syncing, and various networking related tweaks. On paper these changes sounded good, but for me the overall feeling of the game kept getting worse. The biggest turning point was the Cache update. Since Cache was released, the game has felt significantly worse. Gameplay quality seems to have huge fluctuations from update to update. Some days it feels decent, other days it feels completely off. The consistency that existed around the start of AnimGraph 2 is gone. And let's not forget the armor aim punch change. I honestly don't know anyone who asked for it. It feels unnecessary and only makes gunfights less enjoyable. Right now the game feels desynced and floaty. Sprays often feel delayed or unstable. Sometimes it feels like what I see on my screen is not perfectly aligned with what the server sees. My FPS is good and my ping is good, but the game still doesn't feel right. I would really love Valve to take a deep look at the changes made after the AnimGraph 2 launch, especially around: aim punch changes movement smoothing updates animation synchronization tweaks crouch timing changes subtick consistency adjustments interpolation and prediction related changes Because I know CS2 is capable of feeling amazing. Version 1.41.5.5 proved that. Somewhere after that point, something changed, and since the Cache update the game has never felt the same to me. @valvesoftware please fix.
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same energy
"An AI consultant tells Axios one of their clients recently spent half a billion dollars in a single month after failing to put usage limits on Claude licenses for employees." axios.com/2026/05/28/ai-spen…
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haamu retweeted
Replying to @FACEIT
@FACEIT how is it possible that full aimlock cheater can delete his account, remove it from his steam, and then few days later just comes back and continue to play? How can you be that bad at your work? People can't believe that you let full rage cheater play on your platform freely. What message are you sending to your users? What message are you sending to cheaters? "Oh come to our platform, play against pro players with full aimlock and enjoy. If you rage, don't worry cause we have useless AC team and we can't detect anything." His steam ID is 76561198198451125 that's how I track him while he change names.
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haamu retweeted
I'll just say it, at this point I genuinely wonder if we all collectively hallucinated or if Valve silently changed something. My games are just as bad as before, Run and Gun on the menu & I still can't hold a fucking corner 🤬
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haamu retweeted
I ran server from 25. April, to prove that the game worked better before cache update. And it's 5x better. I AM ON 68 PING. Everything is clean, your mouse instant feels "free". Kill feedback, sounds, holding angles, everything is beautiful. I can just go around and shoot for hours. And no armor aim punch. I knew it was not placibo, or my PC, or "i'm tripping" noobs were saying. I instant felt that cache update broke the game. You are always welcome on my kick stream to try this version.
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