Building apps, running ultramarathons and founder of H7 Software Solutions LLC

Tampa, Florida
Joined April 2025
Frank Hale retweeted
AI will be able to compute the perfect delta of what you understand and don't, helping you progressively learn any idea and unravel any mystery. If you so desire, you'll reach the maximum of your capability and intelligence. The ultimate education. For free.
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Frank Hale retweeted
After trying dozens of marketing campaign for my stealth app, I can say, marketing is still the hardest thing to get right.
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I have been watching @levelsio revenue figures going down slowly. I know his investment portfolio makes more than his products now, but still I doubt that this is it on the product side. Genuinely interested in what the next large hit will be. It feels more like a lull for now.
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Opus 5.5 can do your job. And mine. And I mean that for a wide swath of knowledge workers - not just programmers. So the fact that we are still employed means that either this fact isn't broadly realized, or there is far more to "job" than just the output.
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Nobody grows alone on 𝕏. Support someone else today.
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Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
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Frank Hale retweeted
Nobody tells you that the hardest part of building anything is just opening the laptop.
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The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Frank Hale retweeted
Iterating is the most important thing
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Frank Hale retweeted
Zone 2 cardio is the most powerful longevity training tool and the most consistently misunderstood. The rule: you must be able to hold a full conversation throughout. If you cannot, slow down. At this intensity: - Your body burns fat as primary fuel - New mitochondria are built through biogenesis - Cardiovascular efficiency improves without spiking cortisol - Aerobic base compounds over months and years A brisk walk, easy bike, or slow swim for 30 minutes this afternoon counts. The intensity is the point.
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Frank Hale retweeted
building an audience on x, is one of the best things you can do as a solo founder.
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Frank Hale retweeted
Everyone AI pilled is building a software factory (or has been for a while). I am also having fun with mine. An all C# native AOT version of DOOM. davidfowl.github.io/doomshar… Demo in WASM: github.com/davidfowl/doomsha…
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Frank Hale retweeted
AI is going to eat through our dependencies. We'll be using fewer and fewer external code/system. You will want an internal "open code" registry not buried inside node_modules. Agents pull from your registry and reshape it. on demand. Less code reuse. More knowledge reuse.
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Best time in history to be a software engineer. Learn more. Build more. Ship more.
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Frank Hale retweeted
Replying to @kamilbaranek_
There’s no quick money
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Frank Hale retweeted
Replying to @Microsoft
@Microsoft and @XBOX are embracing all the web ports we're making instead of DMCA'ing them Very cool, very difficult to do in a big corporation with hungry lawyers So thank you @satyanadella and @asha_shar for embracing creativity ❤️
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Frank Hale retweeted
People who think software and SaaS are dead are really bad at cost/benefit analysis and understanding the opportunity value of their time
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we vibecoded linux support
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Frank Hale retweeted
I absolutely fucking love coding with agents
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Frank Hale retweeted
If someone tells you that you didn’t “earn the right” to create, ignore them. Don’t listen to the old guard. The walls are falling, the gatekeepers are screaming. It’s expected. Have fun. Find the ones who embrace change. Create.
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