Guy Akadet retweeted
"This small room fills the party with a gentle feeling of warmth and comfort. A cot, a desk and a few personal effects are all that remain of the now-gone [spoiler]. Their body rests in a peaceful repose."
⚔️ Wishlist The Secret of Weepstone ⚔️
Link in thread below...
Guy Akadet retweeted
Hi! Not the greatest news I was hoping to share but here it is.
Hoping to bounce back hard this year though and will be announcing an exciting new thing tomorrow. Please look forward to it. More art below.
Guy Akadet retweeted
A piece from @Radrappy ‘s project 😭
Guy Akadet retweeted
✨ STARLIGHT RE:VOLVER IS AVAILABLE TO PLAY NOW ✨
Starlight Re:Volver is officially out in Early Access 💫 SEE YOU DIVERS IN NIM!
Guy Akadet retweeted
OUR FIRST PUBLIC PLAYTEST IS LIVE! 💫
head to our Steam page for immediate access 💖 see you all in all in-game this weekend!!
Guy Akadet retweeted
WE OFFICIALLY HIT 100K WISHLISTS ON STEAM! 🎉
thank you everyone who has supported our game so far 💖 we’re so grateful for our growing community of divers ✨ see you all in-game this weekend!
Guy Akadet retweeted
Who loves cozy wood? I do!
Couple wood texture I made for #ProjectDragon
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artstation.com/artwork/L4b9V…
#3dart #3dmodeling #VoxelArt #GameDev #UnrealEngine5
Guy Akadet retweeted
how I feel when I shorten the side of a damage. It's a small thing but it makes details less boring. Very easy to do with the morph brush (assuming you morph target before)
Guy Akadet retweeted
🌟FUN FACT: this team is developing #StarlightReVolver across 5️⃣ continents around the world! 🤯
This past week, we flew out a bunch of the team to our NYC headquarters to finally meet some folks in person and get work done together!!
Here's what went DOWN... ⬇️
Guy Akadet retweeted
poppy lil' crystals
#blender // #b3d // #gamedev // #animation // #indiedev
model by: @FabianWillisArt
Guy Akadet retweeted
The wait is over! Check out the EXCLUSIVE reveal of Starlight Re:Volver on @IGN below 🤩 Playfully explosive combat! Magical girl transformations! Mini-games in a cozy town!
Wishlist NOW on Steam: store.steampowered.com/app/3…
youtube.com/watch?v=BDQyPIfT…
Guy Akadet retweeted
Hey everyone! Exciting new job post for That's No Moon: Environment Artist, World Builder (Project Hire) Associate/Mid
I'd love for one of y'all to join our incredible team! It's located in Remote US/LA 🌑
(I'm not the hiring manager, just sharing it)
thatsnomoon.com/careers/5323…
Guy Akadet retweeted
I updated one of my portfolio pieces 😊 I made some RVT Materials and added some ground textures aswell as the grass. Might add more foliage to those rocks in the future ☺️.
Currently I also rework the shield and expanding it with a scene and more assets too 😊
Guy Akadet retweeted
Im sure many 3D artists know you can transfer normals from a sphere to get softer and smoother looking trees, but did you know the same process can be used for other visual tricks for stylized fur, clouds or even blending low-poly objects together? Its a real versatile trick.
Guy Akadet retweeted
I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀
#madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor
Guy Akadet retweeted
At last, I got to make a chest for a game, it's shiny AND has dragons!! 🐉✨
artstation.com/artwork/8BlPR…
Guy Akadet retweeted
“what about some flying ones? Maybe stick wings on the normal ones?” WELL we could do that, that would be sane.
OR I could launch into a multi-sheet exploration, to expand on the definition of what a Buglin could be, based on all kinds of insects I like, while I watch nature docs



































