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My book, Usability Playtesting: How to Find Your Game’s Friction Points, is now content complete and can be read for free here grahammcallister.com/usabili…
I hope this encourages more games teams to run their own playtests.
#playtesting #games #usability #book #teams
Over the past few years, 'lack of a clear vision' has directly lead to the delay, poor reception, or cancellation of a surprisingly high number of games. In this @GIBiz talk I outlined the human reasons behind why this happens.
gamesindustry.biz/identifyin…
#team #vision #alignment
Playtesting is not just about getting feedback on your game, it’s also about building a better team and studio.
To encourage studios to do their own playtesting, I’m in writing a usability playtesting book, you can read it here grahammcallister.com/usabili…
#playtesting #book
If you are interested in creating effective and healthy teams this is the games event for you - gamesindustry.biz/events/gam…
Delighted to be speaking about team vision alignment and its role in a game's success at the @GIBiz HR Summit later this year.
Is everyone on your game team going in the same direction? gamesindustry.biz/check-out-…
Redfall developers cite 'unclear direction' as a key issue for a less than desirable project outcome - gamesindustry.biz/redfall-de…
I would be keen to do an organisational culture assessment within Ubisoft Paris right now - Guillemot increases pressure on staff gamedeveloper.com/culture/ub… #gamedev #culture
"We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort." - John Carmack on leaving Meta. Is your organisation/studio/team similar? engadget.com/john-carmack-le… #teams #culture
Is your games team aligned on a common vision?
Focusing on the right problem. I explain why I moved career from User Research to Organisational Psychology in an interview with @Pejman_MB and @samanthastahlke for their new book.
#gamedevelopment
Ireland launches The Digital Games Tax Credit - companies can claim 32% of their design, production and testing costs back gamesindustry.biz/tax-credit…
"The shut down was due to a declining player base". No. That's the outcome, not the cause.
gamedeveloper.com/pc/improba…
Culture issues at Infinity Ward - “The working dynamic with the audio director has become increasingly challenging” - Modern Warfare II composer Sarah Schachner departs, cites difficult work dynamic gamedeveloper.com/audio/-i-m… #GameDevCulture #gamedev #culture
Another week, another games studio with a long history of horrific company culture - gamesindustry.biz/former-roo… #gamedevculture #gamedev #culture
“misrepresenting the studio's size and experience was "standard practice" - Devs at QA studio Quantic Lab allege overwork, poor management gamedeveloper.com/business/d… #gamedevculture #gamedev #culture
I knew I'd like the book Tomorrow and Tomorrow and Tomorrow from the outset when it said the author 'Lives between Los Angeles and Stardew Valley'.
But, in the first chapter it says 'She pressed a 3.25 inch disk into his hand'. In the '90s we had 3.5" and 5.25", but not 3.25" 🤔
Ubisoft opens a new global office to elevate their creativity. I hope they focus on getting the foundations right - start by improving their culture gamesindustry.biz/ubisoft-un… #GameDevCulture
Studio closure was "the result of disagreements between owner Playtika and Seriously staff and leadership, who had very different ideas about how to move forward" - mobilegamer.biz/playtika-clo… #gamedevculture #gamedev #vision
Activision QA worker warns OSHA (Occupational Safety and Health Administration) about the devastating impact of crunch - polygon.com/23377128/activis… #gamedevculture #gamedev #culture
Nintendo worker behind labor complaint says they were fired for discussing unionization - gamedeveloper.com/culture/ni… #gamedevculture #gamedev #culture





