Tech Lead @ Tiny Roar Software .::. Music .::. Video .::. Explorlings .::. Neurokult

hamburg
Joined June 2011
Baby Steps was featured in @FutureGamesShow! We talked about tempting players to go off the beaten path and making the process of not succeeding enjoyable. 🦶🏽
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💡 Lightbearers, the wait is over! ✨ Into the Emberlands is now fully released! 😍🎉 🎮 Enjoy the new endgame content, final quest line, and cinematic ending—and for a limited time, a 25% discount! 🛒🔥 Time to go on an adventure😊⬇️ bit.ly/4iXx5cK
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⚡NEW TRAILER ON THE WAY! ⚡ Our latest trailer for Lou's Lagoon was just released during the #CozyQuest Steam Event! Run your own seaplane delivery service, customize your char, decorate, craft & explore different tropical islands in our stress-free open island adventure.
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I don't think i will abandon this platform right now, because there are still a bunch of accounts i really want to read and can't find over there. But i'm getting ready bsky.app/profile/grllle.bsky…
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Well, we really didn't expect to have our office flooded TWICE! 🌊😅 Of course this happened just before @pax and @gamescom as we're still finalizing builds to show to press contacts 😮‍💨 Hoping we can leave home office eventually, please keep your fingers crossed for us! 🥰
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've been a game developer for over 14 years, and looking back, it's been a continuous string of failures. Unsuccessful releases, canceled projects, failed start-ups, shutdowns. For some time now, I've been trying to come to terms with myself and my "unsuccessful" career. (1/7)
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One thing I'm already pretty sure about: I'm not alone in this struggle. There's probably a massive number of people in similar situations. I'd like to know, what are their strategies to cope with the pain? (6/7)
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If you can relate, I'd love to hear about your experiences. I'll try to write now and then about strategies that worked for me in return. (7/7)
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We just released 'Into the Emberlands' into Early Access, but don't think we are done yet. Today, during 'Games baked in Germany' we revealed the newest trailer for 'Lou's Lagoon'. We have been tinkering on this in silence for a long time, but the wait is finally over. 🏝️
NEW TRAILER! 🎉🎉 We were at the "Games baked in Germany" Showcase with a new gameplay trailer. 🥳 In Lou's Lagoon you take over the seaplane delivery service from your Uncle Lou after he mysteriously disappears. 👀 Wishlist on Steam 👇✈️ store.steampowered.com/app/2…
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Nach Mimimi Games stellt ein weiterer etablierter Spiele-Entwickler den Betrieb ein: Die Hamburger @THREAKS GmbH ('Beatbuddy') schließt Mitte 2024 die Tore - 25 Beschäftigte sind betroffen. gameswirtschaft.de/wirtschaf…
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❤️ This just made me really happy: A random encounter of someone who actually played and liked the first „professional“ game i worked on back in 2003. It was a pre smartphone era mobile game, preinstalled on a Siemens phone
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Made this experience several times by now. Last time 2022. Every time leaves me emotionally suffering for months. I don’t really know why i do it but at least i can confirm that you can try again.
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And @tha_rami liking this tweet made me start crying. It’s such a desperate and untreated state. I can’t imagine how many lovely people, artists are living through the same. How many do much worse.
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Hello #gamedev friends. Our Occuptational Burnout talk is now available on the vault, and does not require a log in: gdcvault.com/play/1029254/Oc… I'm biased, but I truly do believe that everyone in our industry should watch this talk. Fair warning, this is an emotional one.❤️❤️❤️
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Replying to @Rainmaker1973
❗️🐬💦🐳 This is a pretty awesome picture! 👇 Drone caught the exact moment when dolphins and whales are playing. Magical moment!!! 📹👇😯😃🐬💦🐳
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I do not give a flying FUCK about Fonts... Weirdo shit.
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