Greyskillen retweeted
Infinity Ward teases the return of Al Mazrah for Warzone in Modern Warfare 4 Season 4
Greyskillen retweeted
DMZ is utterly fantastic.
But the TTK is at odds w/ the game mode. A mode about looting, solving puzzles, strategizing, completing missions and ALSO fighting other Operators shouldn't have gunfights that end in 300ms.
The DMZ Beta back in 2022 had more appropriate TTK.
I love DMZ but @InfinityWard you guys HAVE to do something with the Dog Tags.
My dog tag case is constantly bugged, not displaying names, I can’t remove any of them, can’t sell them ect.
This could be one of the coolest systems in DMZ and it just feels like a buggy mess right now.
Hey @gawdgriggs any chance you guys could add an option for Solos to matchmake with squads in DMZ? Every single one of my solo runs has been against solos only, and it's the one thing I'm missing from the Beta.
Greyskillen retweeted
Every corner of DMZ has a story to tell.
Explore the world, follow the clues, and uncover more about what happened here and what’s still waiting to be discovered.
DMZ: World Builder
Greyskillen retweeted
A full week of DMZ starts October 4.
New trailers, gameplay deep dives, and more. Stay locked in.
Greyskillen retweeted
Alright @CallofDutyCM, now that the Beta is officially over… cough cough 👀
Any chance we get a little insight into the “Path to DMZ” / Road to Launch that was mentioned earlier?
Alright @CallofDutyCM @InfinityWard @gawdgriggs Beta's over, can we get some DMZ info!? We still haven't seen actual gameplay, gotten details about longterm support, gotten a release date etc...
Greyskillen retweeted
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Greyskillen retweeted
Replying to @CallofDutyCM
What counts as sufficient evidence to get bans on MWII DMZ against blatant hackers and where should I be sending it to? @CallofDutyCM
Greyskillen retweeted
DMZ must be supported long-term. An extraction shooter needs a long tail of support to convince players engaged.
Here’s hoping Activision and Infinity Ward have plans to go beyond the usual 12-month cycle and support DMZ well into the future.
Greyskillen retweeted
DMZ news came in HOT over the weekend. Looks like the big new focus and push for COD.
A LOT looks good, but I think my biggest concern is that this is only a 1 year game cycle, or typically 6 months really before they start hyping the next game (which is where we are now). Will it last?
Greyskillen retweeted
I think Infinity Ward made a lot of great decisions with MW4’s DMZ mode. A more reactive world with responsive AI, immersive prox chat, & dynamic weather PLUS the Forward Operating Base is huge. I think the game will have a lot of depth!
My main concerns are whether people will pay the $70 price tag for the mode, whether it’ll be updated longterm, and how they balance content for MP, WZ, & DMZ crowd with a lot of mouths to feed.
Already started writing down content ideas for DMZ for my second channel ✍️
Greyskillen retweeted
The guy has a valid point to be fair, DMZ beta was FTP and lost support after 12 months.
DMZ being tied to a full release that only really gets full support and content updates for 12 months, would suggest the mode will die after a year.
@InfinityWard @CallofDutyCM @InfinityWard
Replying to @CODWarfareForum
I’d be all for a standalone mode that’s a one off purchase at the very least.
It being bundled with MW4 all but ensures that the mode won’t be supported after 6-8 months.
The fact that they seem to be listening is refreshing. I was going to be excited for MW4 as soon as they mentioned DMZ, but so far they're saying all the right things. Hoping the Ricochet team is as forthcoming...
Replying to @HeLLz_HBN
We got the feedback. No BS. This is all about staying true to Modern Warfare. No clowny skins for launch and seasons beyond.
Greyskillen retweeted
Replying to @CallofDutyCM
@CallofDutyCM please consider removing Anti-Armor Rounds from DMZ. They turn otherwise balanced fights into near guaranteed wins and have been abused for years. A one-shot field upgrade has no place in an extraction shooter built around risk, progression, and skill.
Greyskillen retweeted
📝 Call of Duty: #ModernWarfareII #DMZ
A minor update is available on all platforms.
▪️ In DMZ, players will now be properly prevented from accessing the Disguise, an item that has been removed from the game.
▪️ Various stability and crash updates.

























