Joseph Gray retweeted
Replying to @historyinmemes
"I don't mean to deny a feeling of solitude. It is there, reinforced by the fact that radio contact with the Earth abruptly cuts off at the instant I disappear behind the moon, I am alone now, truly alone, and absolutely isolated from any known life. I am it.
If a count were taken, the score would be three billion plus two over on the other side of the moon, and one plus God knows what on this side."
- Michael Collins
Joseph Gray retweeted
Meet Ryan. Ryan works in our facilities department and does landscaping around our office in Spokane. He also has the coolest shade hat this side of the Mississippi. On days like today, it’s important that our crews do their best to stay cool and hydrated. Nice job, Ryan!
Joseph Gray retweeted
👀
3D Gaussian Splatting for Real-Time Radiance Field Rendering
paper page: huggingface.co/papers/2308.0…
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.
Kill it @elonmusk !
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Joseph Gray retweeted
Trying to get my WebXR live code editor working with a bluetooth keyboard but the virtual one keeps getting in the way 😤
mrdoob.github.io/xrcode/
The expanses
Replying to @quasimondo
...probably at least 5000 of them will just be sand, rocks, vast emptiness and the occasional camel. I mean - I get it that it must be a unique experience to be there in person, but I must admit that I still have not learned to embrace them. Fortunately the AI is very capable to pick them out.
Joseph Gray retweeted
Replying to @mrdoob
WOAH, now here is a blast from the past!
github.com/Papervision3D/Pap…






















