Flappy Link went from idea to live game in hours, then on to more than 1.27 million plays in nine days.
This is the story behind how it was built, it's evolution and how Glucode builds quickly without compromising the product.
Read the full article here.
Glucode built Flappy Link in hours. It recorded 1.27 million plays in its first nine days.
Fly low. Dodge hadedas. Miss the roof.
Behind the fun is experienced design and engineering, with an understanding of what makes people engage.
👉 Build with us: glucode.com
When inspiration strikes...
How low can you go? flappylink.com
#flappylink
Coded a funny thing today while we were having some burgers and beers, see how low your flyover can go
flappylink.com
Plot twist: it was us. 👀
A very low flyover. A very South African sense of humour. A few people at Glucode who thought, “we should make that a game.”
So we did.
Flappy Link ✈️ How low can you go?
flappylink.com
#airlink #flappylink
Glucode retweeted
Haha, brilliant 😂 Well played by the folks at @glucode
Coded a funny thing today while we were having some burgers and beers, see how low your flyover can go
flappylink.com
Building the right software starts before any design or development does.
Glucode was featured in @BusinessTechSA this week on first-principles thinking in software design and engineering.
👇 Read it here. businesstech.co.za/news/indu…
Software is less resilient when product, design and engineering work as separate handovers. A decision in one changes what's possible in the others.
Glucode keeps all three connected through delivery.
Build with us for considered software: glucode.com/contact
Design is not just what users see.
It is the structure, flow and decisions that help people know what to do next.
At Glucode, digital product design considers the details behind usable software: journeys, IA, interaction patterns, accessibility, device context, edge cases and developer handoff.
The aim: software that looks considered and feels clear, familiar and usable.
👉glucode.com/design
The most valuable product decision is often knowing what not to build.
Every extra feature adds load: on the user, the team building it, and the business maintaining it.
Build what matters. Build it right.
👉glucode.com
Glucode retweeted
Apple just did something nobody expected.
They turned 2 billion iPhones into local AI machines.
They open-sourced coreai-models, the entire toolkit that lets you export any HuggingFace model and run it natively on iPhone, iPad and Mac with zero cloud.
→ Runs 100% on the Neural Engine
→ No cloud. No API keys. No subscriptions.
→ Fully offline. Your data never leaves the device.
It even ships with skills for Claude Code, Codex, and Gemini, so your coding agent already knows how to use it.
100% Open Source.
We’ll be watching Core AI closely at Glucode, and diving deeper into how we can help teams take full advantage of on-device intelligence.
This year, I had the opportunity to present at WWDC and finally share what my team and I have been working on
Core AI powers Apple Intelligence and Siri AI, and it’s incredible to see this become available to developers worldwide this week!
youtu.be/gl5lD2gEhb0?si=8EXr…















