
A digital studio focused on creating 3D/VR/AR experiences. Tweets by Guillaume Lecollinet, creative developer. Contact: [email protected]
Paris, France
Joined December 2009
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🚀 Our latest WebGL project is out!
Introducing Equinox, an interactive space adventure that will take you to the stars. ✨
Embark now: equinox.space
#webgl #threejs
Little Workshop retweeted
Dragonsweeper reaching 50k gameplays!
A minesweeper roguelike adventure you can play for free
danielben.itch.io/dragonswee…
Our interactive experience equinox.space is nominated for People's Choice Award 2024 on @fwa!
If you enjoyed it, please consider giving us your vote to support more projects like this one!
🗳️ Vote here: thefwa.com/pca
Our latest work for @Netlify has been awarded FWA of the Day! 🎉
Big thanks to the Netlify team for the opportunity to create this experience, and to the @fwa jury!
✨ Our newest WebGL project is live!
We teamed up with @netlify to bring you a unique experience we're very excited to share!
Ready to roll? Play it now: 5-million-devs.netlify.com
#webgl #threejs
Little Workshop retweeted
How do you celebrate 5 million ( 🤯) Netlify developers? With an interactive, 3D game built on the platform, of course. Roll through a multi-level experience, record your score, and join the leaderboard to claim prizes. 5-million-devs.netlify.com/
✨ Our newest WebGL project is live!
We teamed up with @netlify to bring you a unique experience we're very excited to share!
Ready to roll? Play it now: 5-million-devs.netlify.com
#webgl #threejs
Little Workshop retweeted
my wiggle bones library for three.js is now public.
i can’t wait too see what you all make with it!
→ docs: wiggle.three.tools/
→ install: npm i wiggle
It's been brought to our attention that someone is using our Equinox project to promote a blockchain scam. 😢
Do not trust anyone pretending to be launching a crypto project based on Equinox.
Please help us report this account.
🧵 Equinox behind-the-scenes thread #2
In this thread we explain our environment art workflow and asset pipeline for equinox.space, from 3D modeling to exporting to Three.js and baking the lightmaps.
#gamedev #blender #houdini #threejs
Read on 👇
A few takeaways:
🔄️Fast iteration loops are crucial for environment art.
🛠️Building custom tools can speed up your workflow.
✨Rendering optimization begins in the pipeline (merging static geo, mesh compression...)
🧩Environment kits are great. Procedural kits are amazing!
Thanks for reading! If you haven't already, check out the experience: equinox.space
You can also read our previous thread detailing how the rendering pipeline works: xitter.cf/glecollinet/status/178…
🧵 Equinox behind-the-scenes thread #1
Curious to know how we achieved the art style in equinox.space? In this thread, we dive into our rendering pipeline and the various post-processing steps to explain the anatomy of a frame.
#webgl #threejs #gamedev
Read on 👇





