Writing, videos and podcasts about videogames from @contentbot. https://xitter.cf/t.co/zKmf8p6lr5 https://xitter.cf/t.co/clCdJolXi5…

Joined November 2019
New Object Oriented up on 🎭MASKS🎭 in videogames! I talk about mystery, becoming something else, playfulness, anonymity and the Jungian psychology of the Persona series: getobject.net/post/object-or…
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New video in the Inventory series is up now! This time talking to @Nelsormensch about the radio from Firewatch! youtube.com/watch?v=GCG0SKnx…
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I'm back with a new episode about "The Long 90s". @jemgilbert joins me to explain what the concept means, discuss connections between culture and politics and the opening of utopian possibilities: podcasts.apple.com/us/podcas…
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New Object Oriented up on 🎭MASKS🎭 in videogames! I talk about mystery, becoming something else, playfulness, anonymity and the Jungian psychology of the Persona series: getobject.net/post/object-or…
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Halfway through writing the next Object Oriented ✍️🎭👀
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New podcast episode with @colestia3 talking about A Hand With Many Fingers, A Bewitching Revolution, conspiracy boards, paranoia and more: podcasts.apple.com/us/podcas…
I've been thinking about the incompatibility of videogames as they exist with climate change so I've written something about why the next gen of consoles should be the last and why this would be good, actually... getobject.net/post/the-clima…
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I've been thinking about the incompatibility of videogames as they exist with climate change so I've written something about why the next gen of consoles should be the last and why this would be good, actually... getobject.net/post/the-clima…
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Fantastic article that I think gets to the core of why I increasingly find giant open world games rather boring and lifeless. I'll take a small, intimate and living world over a giant open world any day.
Just published an article about @cosmoddd's Tales From Off-Peak City and why I love small videogame places: getobject.net/post/tales-fro…
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Good piece on small and surreal places, just like our own minds.
Just published an article about @cosmoddd's Tales From Off-Peak City and why I love small videogame places: getobject.net/post/tales-fro…
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Know why urban explorers use high-vis vests when illegally infiltrating infrastructure? Because they understand the symbolic power of clothes. I delve into that power via Hitman, Time Crisis, Disco Elysium, Bloodborne and a whole bunch of other games: getobject.net/post/object-or…
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Bet you can tell a lot from this image based on the clothes these characters are wearing. If you've never played this before, what guesses can you make about them based on their clothes?
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Well I hope so anyway, because that's pretty key to one of the arguments I am making about clothes 😅getobject.net/post/object-or…
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New Object Oriented is on 👚CLOTHES👖. Why they are microtransactions' Trojan horse, what Hitman tells us about their symbolic power, and why stat buffs are kind of real if you really think about it: getobject.net/post/object-or…
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New Object Oriented is on 👚CLOTHES👖. Why they are microtransactions' Trojan horse, what Hitman tells us about their symbolic power, and why stat buffs are kind of real if you really think about it: getobject.net/post/object-or…
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* game comes out that I think I might like to play me:
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Looking forward to playing this!
Have been revisiting the @Lake_The_Game build the past few days, and, by Toutatis, @DylanNagel & team have created a stunning, soothing place. Huge congrats! The game launches Sep. 1st, the demo is out, and I'm proud to have contributed a tiny bit to it. store.steampowered.com/app/1…
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