VR, Procgen & #UE5 plugin developer. Working on Wayward Realms.

Joined September 2009
Showed off a complex #UnrealEngine #VirtualReality movement system yesterday at @londonisunreal free of motion sickness without teleportation
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What if you could use all the computing power in the world to train a shared, open source AI model? Preliminary report: github.com/NousResearch/DisT… Nous Research is proud to release a preliminary report on DisTrO (Distributed Training Over-the-Internet) a family of architecture-agnostic and network-agnostic distributed optimizers that reduces the inter-GPU communication requirements by 1000x to 10,000x without relying on amortized analysis, and matches AdamW+All-Reduce in convergence rates. This enables low-latency training of large neural networks on slow internet bandwidths with heterogeneous networking hardware. DisTrO can increase the resilience and robustness of training LLMs by minimizing dependency on a single entity for computation. DisTrO is one step towards a more secure and equitable environment for all participants involved in building LLMs. Without relying on a single company to manage and control the training process, researchers and institutions can have more freedom to collaborate and experiment with new techniques, algorithms, and models. This increased competition fosters innovation, drives progress, and ultimately benefits society as a whole. This research is thanks to the hard work of @bloc97_ @theemozilla @apyh__ @UmerHAdil. We invite researchers interested in exploring this area to join us in our quest.
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This was fun. Really good latency; wonder what param size the model is.
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🎉 WE DID IT! 🚀 We’ve reached our goal of $500,000 in only 12 days!!! 💰 Incredible! THANK YOU SO MUCH! 🙌 Here’s a letter from Ted Peterson, our CEO & Creative Director of Once Lost Games, to thank all of you! ✉️ AND it doesn’t stop here either! We still have 17 days left!
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For those fans of classic RPG titles, this is worth checking out. Grats to @OnceLostGames for launching this. : )
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Hope you all like what we've been cooking. Proud of our team, and can't wait to deliver on the promises of the Grand RPG.
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Check out these awesome photos of some of our team members at GDC last week including Ted, Julian, Eric & Jan! 📣📸
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@ GDC, taking in the first day.
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The Baron’s Men is a gang of thieves with no true affiliation to the Baron himself. Their thievery plagues the merchant shops on the waterfront. As the port authority fails to stop them, many victims believe they are either in their pockets or calling the shots themselves. #RPG
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Majority of my plugins have finally been updated to Unreal engine 5.2 and 5.3. grab em at the usual github.com/getnamo/
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Meet the Dev: Kyle. If you've watched our Daggerfall play session, then our resident Zhumir enjoyer needs no introduction. If you haven't, know that Kyle is a talented programmer who brings a lot of passion and drive to OnceLost Games while working on many key systems for WR.
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6 #BlueAngels doing a loop in formation
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Early sneaks at V1 systems
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Were the Egyptians right?
Had a small argument about naming conventions in discord today and apparently you can use Emojis to name things in unreal. #UE4 #gamedev
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Meet the Dev: Make some space for Nick, a writer on the team who has also been programming much of the cosmology. A lover of language (and general all around nerd), he just wishes that some other team members were down under to shout a beer and share some enthusiasm.
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Nearly 4 yrs later, unexpected reunion w/ the great @getnamo at #gdc22 ! Who looks more different??
Huge thanks to @londonisunreal for hosting me and my final presentation after nearly a month abroad. I had a blast & met some wonderful people, but an enormous highlight was meeting a #VR hero, @getnamo- it was an honor to say thank you to him for all he's done for the industry!!
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Meet the dev: Mason (pictured right) is one of our senior programmers, focusing on the procedural dungeon systems. Nostalgic about TES, with a background in engineering, and an impressive record modding games using AI, he was an early shoe-in addition to the WR team!
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Bestiary: Death Knight Location: The deepest and darkest crypts on the Archipelago and the world beyond. History: The Death Knight is a fully conscious, thinking being. The dark rituals used to create them originated with the ancient mummy kings of distant, desert lands.
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