Indie-Only Game Distribution | Devs šŸ‘‰https://xitter.cf/t.co/dITeoKsaRG | Games šŸ‘‰https://xitter.cf/t.co/wgaxyN0lVp | Magazine šŸ‘‰https://xitter.cf/t.co/bRoxGPHOi2

Joined November 2023
While everyone’s in Cologne for Gamescom, we’ve been hiding in a windowless little lair finishing Issue #2 of Indie Corner. 60 pages. 13 indie games. Written by real humans who’ve actually played them. So if you’re back at the hotel burping up a €14 currywurst and still not ready to call it a night, consider Indie Corner your accomplice for the hotel-room afters. Out now. Free. Link šŸ”— in comments šŸ‘‡
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I’m interested to know whether indie developers actually share this view. There’s still a lot of understandable resistance to AI being involved in the creative process, particularly when it comes to replacing or diminishing human craft. Has anyone’s stance on AI shifted?
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Destructible environments back like it never left… I miss when shooters let you absolutely wreck the place. HEADCUTTER feels like that golden era again. More of this please.
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Indie Game Awards need a new category…
GTA6 trailer is fire? Nah, have you even watched Tingus Goose? I stumbled across this trailer and I’ve watched it about 10 times now. I still don’t really understand what the game is. I think I laughed, then got confused, then just went ā€œwait, what the fuck is this?ā€ šŸ˜‚ You plant a seed inside a patient? It grows into a giant goose-tree? Babies fall out of it? You strategically bounce those babies around to make money? I don’t know if my above assumptions are right, but it’s now on Xbox and I’m gonna absolutely download this purely based on this trailer. Has anyone played it?! Gimme your thoughts…
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I think I’ve realised this particular style of game might just be my kryptonite… I downloaded @SilverPinesGame on my Xbox while my wife was doing some work, and somehow 2.5 hours disappeared. I had the same thing happen last year with Into the Dead: Our Darkest Days. Gimme that 2.5D atmospheric mystery/horror, throw in a creepy small-town America setting as a bonus and I completely forget what day or time it is. You can feel the old school Resident Evil/Silent Hill/Twin Peaks inspo I’m seeing so many people point out. And the art style is simply… well, it’s fucking incredible. One of my favourite games this year.
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Glizzy retweeted
Devs. To market your game you need a big marketing budget.. Or at least that’s what we’re are lead to believe a lot of the time. I was going to post this game like I usually do (games that I find interesting), but I thought how the dev was marketing the game equally as interesting so I wanted to share my thoughts. He’s been consistently documenting the development through short devlogs, but the clever part is how he’s adapted the actual development process into marketing the game and subsequently, building out a community. Whether this is intentional or not, it’s certainly getting attention including mine! Every little development challenge can become its own piece of content. Show the problem āž”ļø show the failed attempts āž”ļø show how you solved it - and in the process you’ve shown people what makes your game interesting. A new mechanic becomes content. A weird physics interaction becomes content. Even something that completely breaks or a bug can become content. None of it really feels like ā€œmarketingā€, but every video is another opportunity for someone to discover the game. I’ve mentioned this before, but the MegaBonk game is another example of a dev who did this brilliantly on Tik Tok. Players would suggest game inclusions or point out bugs and the developer would start the next video with their comment, then show himself adding, fixing the bug - or sometimes deliberately keeping it. The development journey became the marketing angle, while the community became part of the development. Sometimes the best marketing isn’t about how much money you can spend. It’s how creatively you use what you already have. I’ve been enjoying seeing your updates on IG @matthizzone and I’m ā€œsuperā€ keen to check out Super Money Ring āœŠšŸ»
Super Money Ring is free to try on Steam!
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Glizzy retweeted
Hey @debugmagazine - firstly, love what you guys do. šŸ‘Œ Secondly, I saw a role you guys advertised and I genuinely think I know someone who’d be a brilliant fit. I’ve flicked you a DM. 😊
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We’re on the hunt for horror games to feature in October’s issue of Indie Corner. šŸŽƒ If you’re an indie dev working on something you think we should check out, drop your game or trailer on the post below. We want to see it. šŸ‘‡
We need horror games. Lots of them. October’s Indie Corner is going full Halloween/Horror and the four of us are looking for games to play and write a feature article on - preferably ones that’ll scare the shit out of us… or are just gruesome as hell. 😬 If you’ve played something recently that you think deserves more attention or you’re an indie dev with a horror game you want us to check out, drop your trailer, Steam page or link below too. We’re watching everything. šŸ‘€
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Glizzy retweeted
Anyone old enough to remember Minesweeper? Someone turned Minesweeper into a tiny fantasy kingdom builder and it may be one of the few mobile games I play. Every tile you uncover helps build and defend a little fantasy kingdom full of resources, treasure, goblins and sleeping dragons. Such a clever spin on a classic! Game: Keepsweeper Dev: @flarup
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Glizzy retweeted
I’m not really sure how far this post will go, but I genuinely hope it reaches the right people. Dwayne reached out to us pretty early on after seeing what we were trying to build with Glizzy. He started writing for the blog, then became a huge part of Indie Corner. And I’ll be honest, without Dwayne and Shaun - Indie Corner doesn’t exist. He’s also not some random bloke who decided to start writing about games yesterday. He’s a former Managing Editor of Waypoint at VICE and has spent years working across games media. The industry has changed a lot, and with more and more content being churned out by AI, I think good writers who actually understand games, developers and how to tell a story are only becoming more valuable. Dwayne is now looking for his next full-time role. In saying that, we’re not letting him go, haha. He’ll absolutely continue writing for Indie Corner. We just can’t offer him a full-time position, as much as we’d love to. Publishers. PR agencies. Studios. Media outlets. If you need someone who can write the fuck out of an article, edit, shape editorial, or help tell the story around a game properly, please reach out to him or DM me. There are people who can write, and then there are people who can write in a way that actually feels like a conversation. Dwayne has that. Every time he writes something, you actually want to keep reading. Checkout Indie Corner, and you’ll know what I mean. And if you don’t have anything yourself, a share might just put this in front of someone who does. I’d love to see one of the good ones land somewhere great. Check the link to his LinkedIn below.
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Shout out to everyone who follows and interacts with our stuff Y'all make #gamedev worth doing
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Acclaim is BACK in print šŸ”„ We’re featured in Indie Corner Issue #3, talking about the games, the developers, & what we’re building as we push Acclaim into its next chapter @RowanEdmondson's Ground Zero Hero is the Cover Story Read Issue #3: indiecorner.glizzy.au/issue3 #Acclaim
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Issue #3 is now live. If you’re a true indie fan, you’ll read it. If not, that’s okay. We can’t all be built different. 😌
Issue #3 of Indie Corner is now live! This issue has our interview with @PlayAcclaim talking about their past, but more importantly, what’s next - including how they plan to support indie developers and their games. We’ve also got a Q&A with the Ground Zero Hero dev, upcoming indie games, new releases and a heap of brilliant developers worth keeping an eye on. Oh, and subscribers can score free games. For doing absolutely nothing. A bit like the old magazine days with the free demo disc… if anyone here is old enough to remember those. šŸ‘“ Worst case scenario, you end up with a free magazine full of indie games we actually recommend. Devastating outcome šŸ˜… Indie Corner Issue #3 is live. šŸ‘‡ indiecorner.glizzy.au/issue3
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Free subscription. Free mag. Not sure what to play? Check out games we’ve already played and genuinely recommend. Oh, and subscribers regularly get the chance to win free games too. Worst case, you get a free magazine. Tragic….
I’m not sure if people still read gaming magazines. But we’re at Issue #3, so apparently some of you do. 😬 Indie Corner subscribers get each issue early, plus chances to score keys for games we feature. To celebrate Issue #3, we’re doing a giveaway: 🦐 SHRIMP GAME: OVERKRILL šŸ¦— Obey the Insect God šŸ”« Arms Dealer Subscribe via the link below or in bio, then comment the emoji for the game you want and give the devs tagged a follow! Free magazine. Free games sometimes. Not a bad little subscription. šŸ¤·ā€ā™‚ļø
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Sometimes the simplest games are the best. This is literally a $5 surfing game where you can make your own waves… Surf them or, just sit there and watch them roll in. No missions. No enemies. No complicated story. Just you, a surfboard and the ocean. Best fun I have had for $5 in a while Game: Surf Sandbox
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This is fucking amazing. 1,700 artists from 101 countries took part in the same 3D challenge - create your own fighter card. And somehow… it turned into an ACTUAL card game. The community-created characters are now playable digitally, with the Top 100 also becoming physical cards. This is such a ridiculously cool way to make a game. Ghost Protocol is my favourite (8:10) Game: Gauntlet of Gods Director/Producer: Clinton Jones Game Design: AJ Brandon Music: @WilbertRoget
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Zombie Apocalypse? Yeah, fuck that. I am getting a boat and heading out to sea... Turns out, this concept is being made into a game. Your boat is your entire base - you live on it, fish from it, upgrade it and defend it. Then eventually you need supplies.... so dinghy back to shore and start scavenging through zombie infested towns. Get what you need. Get back on the boat. Get the hell out of there. This might genuinely be my perfect zombie game. Game: @LastHarborGame
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The bag is out of the cat šŸ”„
Alright. Issue #3 of Indie Corner is getting close… sooo bugger it. Front cover reveal. šŸ‘‡ What started because I missed walking into a shop and picking up a physical gaming mag has somehow grown into publisher interviews, dev interviews, giveaways and a whole lot more. This month we sat down with Marc, Director of Publishing & Strategic Partnerships at @PlayAcclaim, to talk about Acclaim’s history, the nostalgia of the 90s and 2000s, and where they’re taking things next with indie games. We’ve also got a Q&A with @RowanEdmondson, the dev behind Ground Zero Hero, plus the usual stack of game reviews, articles and trailers. >Still free. >Still words. Now with videos too. >Still not written by AI. >Still made by people who genuinely love this stuff. Issue #3 dropping 30th Sept.
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Is Oddjob making a cameo?
Low-poly games definitely get my attention… Must be a sign of my age. šŸ˜‚ DEEP STATE has that exact look that instantly takes me back to the games I grew up playing. Looks šŸ”„ Game: DEEP STATE
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