V.M.X. Lead Developer (BMX VR game) at Break Free Interactive https://xitter.cf/t.co/ndCINIXSoY Software developer, GameDev, CEO, and Cringey Content Creator

Joined July 2020
Lets go, we got #VMX into the top selling games this week! Quite happy my first game is doing numbers. Crush bugs, deliver more updates, sell more copies.
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VMX launched on Friday. For weekly charts, its the #1 most paid app, #20 of all apps (according to questDB). This is only our own directed traffic, the meta store lists us as an "Anticipated Game" still and we are not on any shelves yet like "Newly Released".
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Im genuinely hoping the store helps push us this next week. We took some advice (from what we assumed is a reliable source) to release on Friday to immediately drive day one traffic to sales. We'll see how that pans out, lesson for other VR devs out there.
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Launch has been going mostly well! Much more smooth than steam! Appreciate all the gamers giving it a go
VMX is OUT NOW on Meta! 🚲🔥 Ride the parks & dirt tracks, work on your lines, customize your setup, or jump into multiplayer. We can’t wait to ride with you all! Get it here, + use VMXLaunch-D72D8F for 10% off on Meta: meta.com/en-gb/experiences/v… #vmxgame #quest2 #quest3 #vrgames
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Welp... I really dislike the stream frame. It blows air on my eyes which is uncomfortable, had to take it off after like 10 minutes of use. #streamframe
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Switching to the smaller nose gasket helps, but still has air blowing. Then fans are just kinda going if you stream a game
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After no response to my dev kit, I can finally get a chance to work on the Frame version of VMX
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We finally announced the release date for VMX on Meta! Wishlist now, See you in game October 2nd! #quest2 #quest3 #vrgames
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The biggest failure in VR is the lack of story telling immersion. No game handles this right. Flat screen games often take away control while doing this, which isn't the correct solution in VR. Unresponsive NPCs & NPCs in your earpieces aren't the solution.
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A future game will somehow figure out how to make an NPC reactive enough to where the communication is something wants to do, not has to do. We just haven't reached that level yet.
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Unfortunately, without the abiltiy to convince the player of a story, the more immersive experiences are multiplayer social rather than compelling authored content. Every game will devolve into a chatroom + experience or sort of thing.
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Kinda dissapointed we never got a steam frame dev kit to prepare / test out VMX. We've had one person with a way person with a frame play it which was cool though. I'm not convinced it will make a dent into the market, but I would like to support it as best as possible.
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Its still impressive to me how bad scammers are in the world of AI. I get emails for fake youtube/twitch channels that are really just key resellers. I feel like it can't be that hard to scrape some info about my game and make it not sound like an ad / robot
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We just updated VMX to 0.2.0 to add a new physics trick system for overhead moves, manuals, wheelies, and bike leaning! Check out our announcement for the full update, or join us on discord store.steampowered.com/news/… #vmxgame #vrgames
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Look mom, my first ever video game might sell well. Shocked we have more wishlists than H3VR2. Hope we can live up to the hype
VMX is @Meta's most wish listed game right now! We are so grateful to the VR players out there looking forward to our upcoming quest release. There are some big names on the list and it means a lot to us that players want to get into our game #vrgames
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We've been reading your suggestions, talking to players, and deliberating on a roadmap for the future of our game. We tried to focus on what the majority of players wanted that also fit with our vision of the game. Let us know what you are excited for! #quest #vrgames
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I didn't realize when we released our game for PC and not on quest (yet)... we'd be punishing every streamer who played it. I'm truly sorry. I didn't think they would spam you too. But glad ppl are excited to play on standalone!
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Im curious if other PCVR dev's games have higher than the median 10% refund rate. Things like players not knowing its vr, issues with headset connections, and testing it before a quest release account for over 30% of the listed refunds. We had plenty of fair criticism though.
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Its been one week since VMX released. I had thought i was crunching before release... We had a bad issue caused by the vr compositor breaking in some configurations we didnt have in dev. But reviews are good and players love the game! I hope we can keep delivering #vmx #vrgames
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Today I accomplished my goal for the last 12 years. I learned how to make something. Its not perfect, but it makes people happy, its different, and I'm proud. Now I'm going to make it awesome. Thanks for the ride.
VMX is finally out now for PCVR on Steam! 10% for the first week of launch. We can't wait to get your feedback, and make the game even better during early access store.steampowered.com/app/3… #vr #vrgames #pcvr #vmx
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