Lets go, we got #VMX into the top selling games this week! Quite happy my first game is doing numbers. Crush bugs, deliver more updates, sell more copies.
Launch has been going mostly well! Much more smooth than steam! Appreciate all the gamers giving it a go
VMX is OUT NOW on Meta! 🚲🔥
Ride the parks & dirt tracks, work on your lines, customize your setup, or jump into multiplayer. We can’t wait to ride with you all!
Get it here, + use VMXLaunch-D72D8F for 10% off on Meta: meta.com/en-gb/experiences/v…
#vmxgame #quest2 #quest3 #vrgames
Welp... I really dislike the stream frame. It blows air on my eyes which is uncomfortable, had to take it off after like 10 minutes of use. #streamframe
The biggest failure in VR is the lack of story telling immersion. No game handles this right. Flat screen games often take away control while doing this, which isn't the correct solution in VR. Unresponsive NPCs & NPCs in your earpieces aren't the solution.
A future game will somehow figure out how to make an NPC reactive enough to where the communication is something wants to do, not has to do. We just haven't reached that level yet.
Kinda dissapointed we never got a steam frame dev kit to prepare / test out VMX. We've had one person with a way person with a frame play it which was cool though. I'm not convinced it will make a dent into the market, but I would like to support it as best as possible.
Its still impressive to me how bad scammers are in the world of AI. I get emails for fake youtube/twitch channels that are really just key resellers. I feel like it can't be that hard to scrape some info about my game and make it not sound like an ad / robot
Goddamn Superhero retweeted
We just updated VMX to 0.2.0 to add a new physics trick system for overhead moves, manuals, wheelies, and bike leaning!
Check out our announcement for the full update, or join us on discord
store.steampowered.com/news/…
#vmxgame #vrgames
Look mom, my first ever video game might sell well. Shocked we have more wishlists than H3VR2. Hope we can live up to the hype
I didn't realize when we released our game for PC and not on quest (yet)... we'd be punishing every streamer who played it. I'm truly sorry. I didn't think they would spam you too. But glad ppl are excited to play on standalone!
Im curious if other PCVR dev's games have higher than the median 10% refund rate. Things like players not knowing its vr, issues with headset connections, and testing it before a quest release account for over 30% of the listed refunds. We had plenty of fair criticism though.
Today I accomplished my goal for the last 12 years. I learned how to make something. Its not perfect, but it makes people happy, its different, and I'm proud. Now I'm going to make it awesome. Thanks for the ride.
VMX is finally out now for PCVR on Steam! 10% for the first week of launch. We can't wait to get your feedback, and make the game even better during early access
store.steampowered.com/app/3…
#vr #vrgames #pcvr #vmx










