the leading #MiddleEast & #MENA Region #Gamification Consultancy. Founded by the Rated #2 Global Gamification Guru @ahmed_hossam88 #Gampact_Global_Impact

Joined May 2017
Learn all about the vicious Malaria disease by playing Malaria Invasion! #SeriousGames #seriousplay #SeriousPlayConf #Gamification
impressive Health care game "Malaria Invasion" with an immersive experience on how the blood cells is invaded by Malaria and the whole journey of the infection #SeriousGames #GBL #SeriousPlayConf #Gamification
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Keen to get to know all about the American Elections playing a #SeriousGame? #seriousplayconf #seriousplay
impressive game "elections night" on the Game Night of the @SeriousPlayConf, you get to understand how the #elections works in the #USA #SeriousGames #SeriousPlayConf #Gamification
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We’re getting to know more about the games presented at #SeriousPlayConf. We’re really excited for MALEE, are you? #gamification #SeriousGames
Finally @dr_ahmadmorsy is starting to present MALLI game, the first arabic game in the @SeriousPlayConf which is designed based on learning #pedagogy and #AI #SeriousPlayConf #Gamification #GBL #SeriousGames
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Worldwide, Gallup found that 87% of employees are disengaged. By applying #gamification concepts that percentage surely drops. Stewart Agency managed to double the number of emails they collected over two years, in just three months with gamification! #SeriousPlayConf
costs of disengaged employees is 450B$-550B$ in USA alone ! #Gamification #SeriousGames #GBL #SeriousPlayConf
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Having trouble pricing your #SeriousGames? Here’s how you can manage your pricing. #SeriousPlayConf #Gamification
how you can manage pricing for #seriousgames with the upper management #SeriousPlayConf #Gamification
According to EHSToday, 35% – 60% recall performance by employees who undertook gamified training using retrieval practice combined with quizzes or course content. #gamification #SeriousPlayConf
study done by John Hopkins university for learning program and results difference between videos and #SeriousGames #SeriousPlayConf #gamification
When most #cyberattacks occur because an employee clicked on a phishing email or unknowingly opened a suspicious document, then educating employees to be more cyber aware can save a company thousands for avoidable #databreaches #gamification #SeriousPlayConf #SeriousPlay
Targeted Attack game by Trend Micro target resilience to empower employees in cyber security #SeriousPlayConf #gamification #SeriousGames
The strongest security network in the world is only as good as the human with the password. The biggest #CyberSecurity investment should be spent designing behaviors that avoid #cyberattacks. #Gamification #SeriousPlayConf
the hardest part when designing a #cybersecurity game is not how to add the skills or attitude! its designing #Behavioralpsychology for people to avoid hacking #SeriousPlayConf #gamification #psychology
According to the Ponemon Institute, the average cost of data breaches caused by employees is more than $8 million per year. We believe that by applying #gamification to cyber-awareness we can decrease training time and minimized breaches costs. #SeriousPlayConf
APS uses #SeriousGames to educate cybersecurity for the employees #SeriousPlayConf #Gamification
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And we’re ready for the big change, are you?
One of the comments made by the #EA speaker was that #gaming would change more in the next 5 years than it has done in the last 40. I personally believe #gamification and building #gamified experiences will follow suit.
We’d love to see more Arabic options out in the market #gamification #SeriousPlayConf #SeriousPlay
Mali, the first Arabic game today at the @SeriousPlayConf loads of potential to be the future game of life #gamification #SeriousPlayConf
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We have a sneak peak from @SeriousPlayConf first game! #gamification #SeriousPlayConf
First game at the @SeriousPlayConf “your time” judgment impressive planning game ahead! Though it was hard to figure it out at first #seriousplayconf #gamification
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Human beings are #motivated by recieving #rewards, something of value given for some kind of action. A reward, tangible or intangible is presented after the occurrence of an action. #gamification #Indicativemotivations #seriousgames
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everything that start as luxury becomes nessecity, check how internet , mobile phones . Etc ... Same for #gamification And #gbl #seriousplayconf #gampact
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When you are designing #gamification and #seriousgames the most important thing is data data data! #SeriousPlayConf #Gampact #gamification
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Successful #gamification design needs also: -#Rewards for effort and task completion, which are strong #motivators for #engagement -Appointment dynamic -An element of #uncertainty -#Collaboration and engagement with order #game user. #gbl #Gamificationdesign
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Educational #gamification propeses the use of game_like rule system, #player experience and cultural roles to shape learner's behaviour. By: Joey lee #seriousgames #gbl