
the leading #MiddleEast & #MENA Region #Gamification Consultancy. Founded by the Rated #2 Global Gamification Guru @ahmed_hossam88 #Gampact_Global_Impact
Joined May 2017
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Learn all about the vicious Malaria disease by playing Malaria Invasion!
#SeriousGames
#seriousplay
#SeriousPlayConf
#Gamification
impressive Health care game "Malaria Invasion" with an immersive experience on how the blood cells is invaded by Malaria and the whole journey of the infection
#SeriousGames
#GBL
#SeriousPlayConf
#Gamification
Keen to get to know all about the American Elections playing a #SeriousGame?
#seriousplayconf
#seriousplay
impressive game "elections night" on the Game Night of the @SeriousPlayConf, you get to understand how the #elections works in the #USA
#SeriousGames
#SeriousPlayConf
#Gamification
We’re getting to know more about the games presented at #SeriousPlayConf.
We’re really excited for MALEE, are you?
#gamification
#SeriousGames
Finally @dr_ahmadmorsy is starting to present MALLI game, the first arabic game in the @SeriousPlayConf which is designed based on learning #pedagogy and #AI
#SeriousPlayConf
#Gamification
#GBL
#SeriousGames
Worldwide, Gallup found that 87% of employees are disengaged. By applying #gamification concepts that percentage surely drops. Stewart Agency managed to double the number of emails they collected over two years, in just three months with gamification!
#SeriousPlayConf
costs of disengaged employees is 450B$-550B$ in USA alone !
#Gamification
#SeriousGames
#GBL
#SeriousPlayConf
Having trouble pricing your #SeriousGames? Here’s how you can manage your pricing.
#SeriousPlayConf
#Gamification
how you can manage pricing for #seriousgames with the upper management
#SeriousPlayConf
#Gamification
According to EHSToday, 35% – 60% recall performance by employees who undertook gamified training using retrieval practice combined with quizzes or course content.
#gamification
#SeriousPlayConf
study done by John Hopkins university for learning program and results difference between videos and #SeriousGames
#SeriousPlayConf
#gamification
When most #cyberattacks occur because an employee clicked on a phishing email or unknowingly opened a suspicious document, then educating employees to be more cyber aware can save a company thousands for avoidable #databreaches
#gamification
#SeriousPlayConf
#SeriousPlay
Targeted Attack game by Trend Micro target resilience to empower employees in cyber security
#SeriousPlayConf
#gamification
#SeriousGames
The strongest security network in the world is only as good as the human with the password. The biggest #CyberSecurity investment should be spent designing behaviors that avoid #cyberattacks.
#Gamification
#SeriousPlayConf
the hardest part when designing a #cybersecurity game is not how to add the skills or attitude! its designing #Behavioralpsychology for people to avoid hacking
#SeriousPlayConf
#gamification
#psychology
According to the Ponemon Institute, the average cost of data breaches caused by employees is more than $8 million per year.
We believe that by applying #gamification to cyber-awareness we can decrease training time and minimized breaches costs.
#SeriousPlayConf
And we’re ready for the big change, are you?
One of the comments made by the #EA speaker was that #gaming would change more in the next 5 years than it has done in the last 40. I personally believe #gamification and building #gamified experiences will follow suit.
Mark your game ar puzzle game very interesting #SeriousPlayConf #gamification
Mali, the first Arabic game today at the @SeriousPlayConf loads of potential to be the future game of life #gamification #SeriousPlayConf
First game at the @SeriousPlayConf “your time” judgment impressive planning game ahead! Though it was hard to figure it out at first #seriousplayconf #gamification
Catch our CEO @ahmed_hossam88 judging at @SeriousPlayConf Board Game Judging
#gamification
#SeriousPlayConf
Gampact retweeted
Human beings are #motivated by recieving #rewards, something of value given for some kind of action. A reward, tangible or intangible is presented after the occurrence of an action.
#gamification
#Indicativemotivations
#seriousgames
Gampact retweeted
everything that start as luxury becomes nessecity, check how internet , mobile phones . Etc ...
Same for #gamification
And #gbl
#seriousplayconf
#gampact
Gampact retweeted
When you are designing #gamification and #seriousgames the most important thing is data data data!
#SeriousPlayConf
#Gampact
#gamification
Gampact retweeted
Successful #gamification design needs also:
-#Rewards for effort and task completion, which are strong #motivators for #engagement
-Appointment dynamic
-An element of #uncertainty
-#Collaboration and engagement with order #game user.
#gbl
#Gamificationdesign
Gampact retweeted
Educational #gamification propeses the use of game_like rule system, #player experience and cultural roles to shape learner's behaviour.
By: Joey lee
#seriousgames
#gbl
























