
Game Designer, Creative, VJ, Teacher, Vlogger, Traveler. #gamebeyond #gmvr #littlelebowski 🎓 Try my Game Design Course! https://xitter.cf/t.co/MUVOxZBmWL
Georgia, USA
Joined March 2007
- Tweets9.4K
- Following1.1K
- Followers1.5K
- Likes1.2K
Martin Luther: The Father of 9 Pin Bowling? youtube.com/shorts/bHajea79W… via @YouTube
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The Vibecode AI Jam
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Why do players quit games in the first 10 minutes?
It's not always the story or graphics. It's FRICTION.
Confusing UI, clunky controls, and repetitive gameplay can kill engagement.
Learn how to spot and fix the 3 types of game design friction.
thegamebeyond.com/blog/2026/…
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Virtual Labs for schools at home or otherwise. Amazing times.
Eureka is live on Apple Vision Pro!
A physics lab on your table 🧪
21 hands-on instruments
126 narrated lessons
106 illustrated films
A teacher guiding every step, at your pace.
👉 apps.apple.com/app/eureka-ph…
I made it on my own, so any feedback or a rating on the App Store helps a lot ❤️
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Level design is about teaching your players new skills, and then testing those skills with increasing difficulty. The trick is not to make a linear increase in difficulty, but to allow easy levels in between so players can catch their breath. Learn more: youtu.be/qe6JNHqQoEE
Come Abide with us!
What Is Abiding Grove?
It is a place to Abide...
Who wants to help?
youtu.be/I4y252YHG5A?si=N_l6…
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What Is Abiding Grove?
It is a place to Abide...
Who wants to help?
youtu.be/I4y252YHG5A?si=N_l6… via @1LittleLebowski
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AI made your game. But is it actually FUN? 🎮 Graphics ≠ Good Game Design. Learn the principles that turn boring prototypes into engaging games. Stop prompting. Start designing. 👉 school.thegamebeyond.com/gam… #GameDev #GameDesign #AIGames #IndieDev #TheGameBeyond
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AI made your game. But is it actually FUN? 🎮
Graphics ≠ Good Game Design.
Learn the principles that turn boring prototypes into engaging games.
Stop prompting. Start designing.
👉 school.thegamebeyond.com/gam…
#GameDev #GameDesign #AIGames #IndieDev #TheGameBeyond
I still cannot believe it. We finally live in an age of flying cars.
Next, they will transform into robots. I bet we will see Autobots before I retire...
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Check out what player type you are!
Do you know what player type you are?
Take the free test and find out!
playertype.thegamebeyond.com
New updates and New Possibilities
🎉 GDevelop 5.6.284 is out!
🏔️ New 3D terrain, grass & water objects
🎇 New shadows & new effects (ambient occlusion, tone mapping...)
🎮 FNAF & GTA New starters
✨ 3 New premium templates
🎨 35+ Asset packs
🐛 41+ Fixes & improvements
Full release notes
github.com/4ian/GDevelop/rel…
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Even when using AI, a master game designer understands the production process and can steer AI in the right direction. If you don't know, you lose control. Learn how to steer #AI #GameDev at school.thegamebeyond.com #GameDesign
Sorry, I still remember #napster
Well done Metallica for calling out the bullshit 🎯
I knew there was a reason why I listened to them growing up! 🔥🔥🔥
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There is a never ending race happening between AI devs. It is clear that Game Dev is at the forefront.
However, even if you're using the best game dev AI, you still need to know how to DESIGN a GOOD GAME! How do you tell the AI what to do? Find out at school.thegamebeyond.com
Google is so back.
I've been skipping Gemini releases for gamedev recently. They weren't the best.
But Gemini 4 Argon is different.
I built a fully MULTIPLAYER capture-the-flag 3D game with cartoon animals using Cursor.
Play it: backyard-rascals.vercel.app
Welcome back, Google!
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You can make 50 new accounts that all follow each other, but no one real will follow them. Just more bots for the Dead Internet. Save your money and buy some seeds instead.
You can create 50 new TikTok & Instagram accounts literally in the next hour with this.
Takes 5 minutes to set up.
1) Sign up on pamba.app and select the free plan
2) Go to the Accounts tab
3) Click "Buy Accounts" and select how many you want
4) Enter your usernames
5) Wait ~30 minutes for the accounts to be created
6) Set up your account warming configuration
7) Start posting your own videos
Not a single person has been banned or bot detected on our platform with over 500M views generated.
Traffic is 95%+ US because all the iPhones are actually in the US and are using US carrier SIM cards, with real phone numbers.
If you need more info please DM me!
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This is a prime example of creating systems with autonomy for users. This is something we are very aware of as Serious Game Designers. Do you want to learn how to make your system more autonomous? Start applying Game Design to your system today. school.thegamebeyond.com
CAN’T WAIT FOR MEDICARE-FOR-ALL!
“A retired NASA engineer who had worked on the Space Shuttle program for 25 years was hired by SpaceX at age 62. He described the first week as the most disorienting experience of his professional life.
“At NASA, a design change required 3 meetings, 2 committees, a review board, and 6 to 18 months of documentation. At SpaceX, his new supervisor said ‘if it works, build it. If it doesn't, change it by Friday.’
“He sat at his desk after the first day and called his wife. He told her he felt like a man who had been swimming with ankle weights for 25 years and someone just cut them off. He could move. He could decide. He could build something in the morning and test it in the afternoon. The constraint that he had accepted as the nature of aerospace engineering turned out to be the nature of bureaucracy.
“Within 6 months he had contributed to more design iterations than he had completed in his last 5 years at NASA. Not because he was working harder. Because the time between having an idea and testing the idea collapsed from months to hours. The same brain. The same knowledge. A different operating system.
“He described a specific moment where he proposed a modification to a Raptor engine component. At NASA, the proposal would have entered a queue. At SpaceX, the modification was machined by the end of the day and tested by the following morning. He watched his idea become a physical object in 18 hours. At NASA, 18 hours would not have been enough to schedule the first meeting to discuss whether to schedule a meeting.
“He told an interviewer: ‘I didn't get smarter when I went to SpaceX. I got faster. The intelligence was always there. The system was in the way.’
“The difference between SpaceX and NASA is not talent. NASA has extraordinary talent. The difference is the time between a thought and a test. SpaceX compresses it. NASA elongates it. The same engineer produces 10x more at SpaceX than at NASA because the bottleneck was never the engineer. It was the meetings about the meetings about the work.”
—Tweet by @multiplanet1




















