Senior Gameplay Programmer @fcpnchstds | Working on @playrust |

Glasgow, Scotland
Joined May 2012
Ian Henderson retweeted
i made an artbook
10
372
6
5,975
81,987
Ian Henderson retweeted
My latest inktober drawings
2
11
2
150
Ian Henderson retweeted
19
9
6
140
14,363
Ian Henderson retweeted
New friends are mooving to Staging very soon
25
18
13
328
29,251
Ian Henderson retweeted
Since January, we've seen a 10x improvement to Rust's server physics. Amazing job from the team.
12
6
1
78
6,367
Ian Henderson retweeted
4
6
1
53
3,468
Ian Henderson retweeted
8 ball in centre check. Solid or stripe at apex check. One solid and one stripe at opposite corners check. Rest of balls alternating where possible check. A nice tight rack with everything touching check😉 My word I think they've done it chaps.
4
1
44
3,580
Ian Henderson retweeted
Thanks @fynerain, I shall inspect your rack once more.
1
5
80
4,731
I hadn’t planned to share this quite so soon, but you guys are observant. Today was my final day at @FcpnchStds working on @playrust. Nearly thirteen years ago, I discovered a game called Rust. Nearly eleven years ago, I was given the incredible opportunity to work on it by @garrynewman and @Helkus I joined Facepunch from the community and worked my way up to COO and Executive Producer on Rust, originally from QA. Today, I’m stepping away and returning to where I started: as part of the community. Rust and Facepunch have consumed a huge part of my life. I’ve loved it, fought for it and given it everything I had. Leaving has been one of the hardest decisions I’ve ever made, but I’m incredibly proud of what we’ve achieved. I've live my 10 year old dream. Rust has one of the best development teams in the industry. For more than a decade, they’ve delivered monthly updates without fail, constantly improving, experimenting and pushing the game forwards. I’m proud of the culture we built and the legacy I leave behind. Rust is currently reaching some of the highest numbers in its 13 year history across multiple platforms. Rust Mobile is also well underway, and I’m incredibly proud to have worked so closely with that team and helped bring Rust to an entirely new audience. It's not always easy running a game of this scale, but I fucking loved it. Rust has made gaming history. None of this would exist without the community. A game is nothing without the people who play it, support it, create content around it, run servers, make mods, report issues and continue play. You’ve challenged us, frustrated us, inspired us and helped shape Rust into what it is today. I’ll always be grateful for that. Looking at you /r/playrust - you're a confusing bunch. I don’t have another job or some big new adventure lined up, but I can't wait to see what next sparks my passion. The years I dedicated to Rust inevitably took time away from other parts of my life. Now it’s time to give some of that time back into the areas I sacrificed. Thank you to everyone at Facepunch, our partners, the creators, server owners, admins, modders, mappers, [you] and the tens millions of players who made this journey possible. I’ll still be around. Just back in the community where it all began. 🫡 It's being a wild ride. 🩷🩷🩷
536
225
63
4,046
445,737
ludwig's scene in road to empress 2, ts is cracking me upppppp😭😭😭
193
3,354
1,052
71,536
6,454,909
Ian Henderson retweeted
Pool and darts are ready for testing on Staging
3
3
1
43
3,121
Ian Henderson retweeted
It blows my mind to think that we made something 10 years ago and now because of that this is happening on the complete other side of the planet
32
30
1,359
102,799
Ian Henderson retweeted
when the spinal chip updates mid-nightmare #gamedev #indiedev
1
3
1
12
1,630
Ian Henderson retweeted
The player update is now public for early testing on Rust Staging AUX04. Here is a recent animation comparison. Still WIP.
69
11
19
495
174,123
Ian Henderson retweeted
Cracking update! Got to create a new and improved console interface with the UI wizards @Flazone & @fynerain
The Spring Clean update is now live! 🐰☢️🫧 Featuring the new skinnable Salvaged Axe, the Shield hitbox is now smaller when not ADSing, the new Water Wheel, the new Armoured Ladder Hatch, updated console UI, and Hot Air Balloons now have an altimeter, plus much, much more! Read more on our DevBlog: rust.facepunch.com/news/spri…
1
1
11
1,246
Ian Henderson retweeted
Lots of Sandbox features and improvements this week, hoverballs are back 🔮 and saves are in 💾 — and yes we're releasing on the 28th. sbox.game/news/update-26-04-…
97
314
44
4,658
420,958
Ian Henderson retweeted
Garry Newman shared that Facepunch finalised the licence agreement with Valve to release projects created on Source2 using S&Box as separate games on Steam, completely royalty-free. The first of these may be "My Summer Cottage", created by Small Fish.
45
409
30
7,988
406,981
Rust Hackweek Project: Golf⛳️
4
6
3
67
10,726
Ian Henderson retweeted
12
188
21
3,106
909,683
Ian Henderson retweeted
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox-pu…
59
551
72
4,866
1,264,910