frkrunch retweeted
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
frkrunch retweeted
My game is apparently a Celeste clone.
And a Shovel Knight clone.
And a Flightless clone.
And a Spelunky clone.
I was just trying to make a game about a ladder.
frkrunch retweeted
The hype for Street Fighter II on the Super Nintendo/Super Famicom in 1992 was unlike anything the gaming industry had seen before.
The "impossible" port: before July 1992, playing a major arcade hit at home usually meant a compromised, stripped-down home port. When Street Fighter II: The World Warrior was announced for the SNES, the idea that an arcade game of that scope could run at home felt like witchcraft.
Magazines like EGM built massive anticipation with cover features and deep dives into the 16-megabit cartridge, the largest and most powerful SNES cartridge of its time.
Costing US$79.99 at launch (roughly US$175 adjusted for inflation), but millions of players didn't hesitate to pay for it. In fact, it sold over 6.3 million copies on the SNES, becoming Capcom's best-selling single software title for decades and a massive system-seller that convinced many people on my surroundings to buy a Super Nintendo.
Sega had no answer to that until September 1993, which was too late for many.
frkrunch retweeted
This is what France needs. The autists to go ultra instinct and stand up. This photo deserves a Pulitzer. The autism shield says “Not today, villains.” He’s channeling his inner Goku. Iconic photo.
frkrunch retweeted
BODI DI-LEM DOANG
"Tampangnya bagus, tapi konstruksi dalamnya nih, odong-odong semua"
Setujukah?
===
BODY PANEL MOUNTED BY GLUE
"It looks good on the outside, but the construction underneath, it's all children's toy"
Do you agree with his assessment?
frkrunch retweeted
At just 18, Japanese classical guitarist Haruna Miyagawa performs Niccolò Paganini’s Caprice No. 24 in a guitar arrangement. Originally written for violin, this celebrated piece is known for its intricate variations, complex arpeggios, and demanding technical challenges
frkrunch retweeted
Finally. A meme for the ppl that say “shredding is soulless noise”etc. just remember. You say that because they can play like you. But you can’t play like them ☺️
frkrunch retweeted
For the first time, new Special attack of AUTOFIVE ...
Overdrive Helicopter🚁
Altitude, and character walk, may be controlled during the flight at the same time. Either of those actions extend the active time of the helicopter
frkrunch retweeted
Stardew Valley by day, DOOM and Vampire Survivors by night.
- Farm, craft and build your island town in the daylight
- Descend into Hell after dark for top-down bullet hell action
- Drag the loot back up to build and craft
It's called Monkeys Don't Fear Hell. Looks fun?
frkrunch retweeted
HUNDREDS of people already checked out the page with more and more getting their names carved in our trees. 🙏🏻
Thanks to so many different creators getting us out there! Thanks for supporting our EVIL-GOD sim @theejankanator @vibeyourgames @PokeIndie
frkrunch retweeted
The original Street Fighter (Capcom, 1987) is historically important and marks the chronological beginning of the franchise's lore. But it's famously clunky and very difficult, and not talked about. It ends at this fight between Ryu and Sagat.👊
⚠️SPOILERS for 2026 movie follows:
Street Fighter 1 arcade game concluded with Ryu defeating Sagat, with the Shoryuken leaving a scar on Sagat's torso.
The movie begins with a flashback to 1987, in great 2D hand-drawn animation, showing that event in a serious tone. If you know a bit of Street Fighter lore, it wins you over right there. Live action campiness apart, it'd be a waste to not have more of that animation style telling key parts of the SF lore in the future.




























