tools that interpret visual data from your own screen should never be bannable. there are way too many easy ways to circumvent it for the rule to make any sense.
one player gets banned for running the program on their primary PC, while others simply use a second computer that isnt detectable at all. someone could just set up an iphone pointed at their monitor and get the exact same perfect drop and nobody would ever know.
based on Epics statement, this logic would also apply to coaching. if access to real time visual information from the players screen is the issue, then a coach watching your screen and giving live calls is doing the same thing as the program.
this is unenforceable. #RESTARTGRANDS
We've realized there is legit confusion on whether Fortnite competitive rules allow for use of drop calculators, which have evolved from being static web sites to real-time tools connected to the game you’re in. This confusion stems from the current phrasing of our prohibition: "Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage” from our official FNCS rules.
We'll be updating this to reinforce that these devices, programs, and methods are prohibited if they have any access to the real-time state of the game being played (e.g. through memory, screen recording, screenshots, audio, network traffic, files, overlays). This will include overlays that feed real-time screen information from the Fortnite client to competitive advantage analysis tools. Whereas things like informational web pages that don't access the current game state are ok.
Given the confusion on this, disqualification of these players was a mistake and the DQs will be removed from their record. The bad news: due to the tournament timing, the lobbies are now full for this event and it's too late for them to continue in the current tournament.
All future use of these tools is banned if the tools have access to game state.
fortnite.com/news/fortnite-c…
The UEFN / Verse team gets nothing done.
@TimSweeneyEpic please downsize the team and replace them with a few technically literate people.
Give top creators direct communication with developers, remove the middle men.
Prioritize making the development of top games easier.
Losers are burning your cash every time they push changes for their 200k memory project with zero players.
#UEFN #Verse
Why does Piece Control 2v2 have to make a custom font system within materials to reduce memory when displaying a lot of text. There should be an easier solution.
Why does Finest Realistic have to manually update his leaderboards?
Why does Rezon 1v1 need to have individual class designer and selector devices for each possible combination of Sprint on/off Overshield on/off.
Why does Pandvil 2v2 Box Fight have to enable then disable a mutator zone device to clear floor loot between rounds.
Why does 1v1 with every gun use an Explosive device to delete player built structures.
Why does Go Goated have to use tracker devices to store data throughout rounds?
Why does Steal the Brainrot require manually adding your friends when they are already on your friends list.
There should be solutions already.
CONGRATULATIONS to @Reetlol and @PeterbotFN , THE AFRICAN HERITAGE CUP 2025 CHAMPIONS! 💜📷 #TheAfricanCup
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I updated the @purifywtw 1v1 map:
- Cleaned up weapons
- Added sky selector
- Improved health selection using Verse code instead of classes/devices
- Used a single explosive device instead of multiple
I avoided layout changes to maintain familiar gameplay flow. A small update, but nothing unnecessary added.
Psyched that my 1v1 got Creative Map of the Year! Thanks for the award @CompAwardsFN
🏆 2024 CREATIVE MAP OF THE YEAR 🏆
🥇 @rezonayy x @heavyblue - Rezon 1v1








