@fridayyy_devi
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every day is all there is. follow to stay in touch with my new games.
rwc
Joined April 2013
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Fridayyy retweeted
Introducing Trellis
a framework-agnostic UI library for fractal layouts for web apps.
TrellisUI.com
Fridayyy retweeted
I had not realised before that the Bronze Age Collapse was literally *caused* by iron.
Bronze age powers like the Egyptians, Hittites and Babylonians used bronze weapons, made by combining copper and tin. Tin was so scarce that only the richest and most powerful groups could access it and the bronze weapons it allowed. (Tin was so rare that it was being transported from Cornwall to the Middle East more than 1000 years BC.) The scarcity of tin gave these empires a near-monopoly on violence.
Iron weapons are not actually any better than bronze ones – they're not stronger or easier to work with, as I'd assumed. They're just much, much easier to mass produce once you have bloomeries, which are the first furnaces that were hot enough to melt iron in a way that made them useable for weapons.
Bloomeries meant that iron ore, which was widespread, could be used to make weapons anywhere. That led to warlords, bandits and city-states rising in a massive decentralization of military power, which the Bronze Age empires were unable to resist.
After the invention of the bloomery, skeletons show a measurable increase in weapon-inflicted injuries. 'Destruction layers' with bones and signs of burning have been found from this time at archaeological sites including Troy. Ancient writers – including Herodotus, Ovid, and the writers of the Old Testament – believed the invention of iron had unleashed a new age of violence.
New at Works in Progress, WEAPONS OF MASS DECENTRALIZATION: how iron itself brought about the Bronze Age Collapse. And what technologies could do the same today?
worksinprogress.co/issue/wea…
Fridayyy retweeted
Up to 78 percent of people with ADHD have a body clock that runs late, and moving that clock earlier has been linked to fewer ADHD symptoms. A 2025 paper by two Canadian doctors pulled the evidence together and laid out a treatment plan.
Melatonin, the hormone that tells your body it's time to sleep, starts rising about 45 minutes later at night in children with ADHD and about 90 minutes later in adults. Brandon Luu of Queen's University and Nicholas Fabiano of the University of Ottawa gathered this research in Frontiers in Psychiatry. Sleep problems affect up to 80 percent of adults with ADHD and up to 82 percent of children.
People with ADHD also tend to have a flatter, later daily cortisol rhythm, and some studies have found a smaller pineal gland, the tiny gland deep in the brain that makes melatonin. Their body clock genes show weaker daily swings too.
Melatonin and bright light therapy have both moved the body clock earlier in children and adults with ADHD. Early studies link that shift to fewer ADHD symptoms, and sleep programs for children have improved symptoms, sleep, and daily functioning.
Screening every ADHD patient for sleep and body clock problems is the first step in the plan the authors propose. After that come a fixed wake-up time, bright light in the morning, less light and screen time at night, regular daily routines, and low-dose melatonin for people whose clock is clearly running late.
The paper is a perspective piece that summarizes earlier research, and much of the treatment evidence is still early. For the large group of people with ADHD whose clocks run late, the first steps it recommends are about light, timing, and routine. pubmed.ncbi.nlm.nih.gov/4145…
Fridayyy retweeted
This indie dev is making a game where you mine through 10 million pixels to find one golden pixel
- Procedurally generated mineable environment
- Every playthrough is unique
- 7 Balls With Unique Abilities
It's called 10 Million Pixels. Would you play this?
Fridayyy retweeted
OH MY GOD. people weren't wrong when they said kurosawa invented color with this film
Fridayyy retweeted
싱가폴의 아티스트 Choy Moo Kheong의 작품...묵직하고 나즈막한 바람의 소리, 다른 어디서도 맡을 수 없는 그 숲이 가진 고유의 향기...깊은 숲이란 건 정말 얼마나 아름답고, 신비로운 곳인가...
Fridayyy retweeted
A kid will quit a math app in 6 minutes, but grind Factorio for 6 hours.
The math app has more points, badges, and streaks. Factorio has none.
90% of marketing is just enthusiastically sharing your progress to the right channels, on a regular basis
Working on mockups for a new character "Fascinus, the divine phallus", for our upcoming beta game
Stay tuned for more
Fridayyy retweeted
Adam Brown (@A_G_I_Joe) is back!
General relativity is said to be the most beautiful idea the human mind has ever produced.
Most of us will never get to fully appreciate its elegance by taking the 20-lecture graduate course Adam taught on it at Stanford.
But in the video below, Adam distills the key idea at its heart so clearly and compellingly that even I could keep up lol.
At the core of general relativity, Einstein is trying to figure out the principle behind a particular coincidence: that the mass that resists acceleration and the mass that gravity pulls on just happen to be exactly the same. Adam then leads us through the path of insight which Einstein called his “happiest thought.”
Then Adam lectures on black holes. First, by showing how even under special relativity you could create a perpetual motion machine if black holes weren't truly black. And then, by explaining why the observations of an infalling observer and a distant bystander to the black hole would be so radically different
Adam leads Blueshift, the team at Google DeepMind cracking science and reasoning.
Which gave us the opportunity to discuss at the very end how close we are to AIs that could rediscover general relativity from scratch. Stay till the close for some philosophy of science.
0:00:00 – The coincidence that led Einstein to general relativity
0:16:42 – Gravity is a consequence of curved spacetime, not a force
0:31:46 – Why black holes prevent unlimited energy extraction
0:47:12 – Black holes are the ultimate power plants
1:13:50 – What falling into a black hole would actually feel like
1:18:51 – The three ways we know black holes are real
1:24:21 – The first time we saw gravity bend light
1:29:33 – How far can AI get without experimental evidence?
Look up Dwarkesh Podcast on YouTube/Spotify to watch. Enjoy!
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Such a unique concept executed with style.
I'm curious if it's the kind of game that Steam players buy, but it's on my wishlist.