Juanfra retweeted
I made an HTML/DOM viewer you can paste into your console to view or debug any website in 3D. Choose from random/gradient/clear colors or whether layers have sides.
You can save it as a bookmarklet so it's 1 click away. It's just a tiny IIFE JS function.
gist.github.com/OrionReed/4c…
Juanfra retweeted
V3 IS HERE 💥 We are excited to introduce our first model capable of producing radio-quality music. v3 allows you to make full, 2 minute songs in seconds and is now available to all users. Try it for free here: app.suno.ai
Thank you to our Pro + Premier members; v3 incorporates your feedback and features several improvements, most notably:
🎧 Better audio quality
🎵 More styles and genres
🎯 Improved prompt adherence, including fewer hallucinations and more graceful endings
Read more on our blog: suno.ai/blog/v3
Juanfra retweeted
Replying to @sama
A bicycle race on ocean with different animals as athletes riding the bicycles with drone camera view
Juanfra retweeted
> what was it like doing web development back in the 2000s, using PHP, live editing files over FTP, seeing instant changes?
me:
Juanfra retweeted
Rick Rubin tells Andrew Huberman how he deals with creative or writer’s block.
He treats his work like a diary entry (and doesn’t worry about internal or external judgment):
➡️ “What's the cause of the block?
The block is usually something that's either personal ("I'm not good enough") or it can be a confidence issue ("I don't have anything to say") or it could be...thinking about someone else ("nobody's going to like what I make").
Do you know what I'm saying?
So, it's either fear of self-judgment or external judgment.
If you're making something with a freedom of "this is something I'm making for myself for now", that is all [you have to do].
It is a diary entry.
Everything I make is a diary entry.
The beauty of a diary entry is that I can write my diary entry and you can't tell me that my diary entry wasn't good enough.
Or that [the diary entry] is not what I experienced. Of course it's what I experienced: I'm writing a personal diary for myself and no one else can judge if it is my experience of my life.
Everything we make can be that: a personal reflection of who we are in that moment of time.
It doesn't have to be the greatest you could ever do.
It doesn't have to have any expectation that it's going to change the world.
It doesn't have to sell a certain number of copies for any reason.
It doesn't have any of those things at all.
It is "I'm making this thing for me and I want to do it to the best of my ability and to where I feel good about it".
[The work] is honest of where I'm at and if you're living in this world of just being honest to where you're at, there's nothing blocking you.
There are no blocks.
The blocks are all based on dealing with a different force or a different perception that is made up.” ⬅️
Juanfra retweeted
📚I Jornadas Por una educación sin miedos
✔️Prevención del acoso escolar y uso de las nuevas tecnologías.
▶️Síguelo en directo #educacionsinmiedos
ceice.gva.es/es/web/innovaci…
Juanfra retweeted
One iconic artwork from every country in Europe - a thread 🧵
1. Germany: "Wanderer above the Sea of Fog" - Caspar David Friedrich (1818) 🇩🇪
Juanfra retweeted
I'm a big proponent of creating personal rules to simplify everyday decision-making and free up mental bandwidth
Here are 7 rules I've developed for myself around task management:
Juanfra retweeted
Obsidian is the ultimate knowledge management tool for researchers and academics.
It has 1,181 plugins and everyone knows the top 10.
Here are 4 almost unknown, yet brilliant plugins I use to boost productivity:
👇
Juanfra retweeted
How do I teach my body that my fight or flight response is supposed to be for life or death situations, not running an SQL query in production
Juanfra retweeted
Goldeneye is a great “better to ask for forgiveness than get permission” story.
Released in August 1997, the game made $250m on a $2m budget.
A major reason was its insanely fun multiplayer mode…which Nintendo didn’t ask for and developers snuck into the game at the last second.
Many years later, Steve Ellis — a game developer for Rare — explained what went down:
➡️ “One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.” ⬅️
Rare had a team of only 10 core developers and it took 2.75 years to make the game, which actually came out 18 months after “Goldeneye” the film.
Nintendo briefly cancelled the game but then pushed to release it (and expectations were low).
Goldeneye was an instant hit with innovative stealth play, remote-control bombs and sniper rifles.
Gaming mags (IGN, GamePro) have called it N64’s best multiplayer game, which is wild when you consider the platform also had Mario Kart and Super Smash Bros.
Goldeneye became N64’s 3rd best-selling title ever (also impressive because 7 of the top 9 are all original Nintendo IP).
1. Super Mario 64 (12m units)
2. Mario Kart 64 (10m)
🚨3. Goldeneye (9m)
4. Legend of Zelda: Ocarina of Time (8m)
5. Super Smash Bros (6m)
6. Pokémon Stadium (5m)
7. Donkey Kong 64 (5m)
8. Diddy Kong Racing (5m)
9. Starfox 64 (4m)
Most importantly: without the unapproved last-second addition of multi-player, I couldn’t have spent 100s of hours being OddJob and smoking my unsuspecting friends with proximity mines.
































