Major Powerplay RTS update has dropped
The new trailer is here!
✅Multiplayer (PvP + Coop with steam friends)
✅Skirmish Mode
✅10 Mission Campaign
✅Special Game Modes
✅Map Editor + Steam Workshop
✅Original OST by @phbarralis
✅Localization 🇩🇪🇫🇷🇨🇳🇯🇵🇰🇷🇪🇸🇵🇹🇷🇺
Thanks to the growing community for helping steer the game! Please play it, record yourself playing it, and invite your friends to play it.
Powerplay will be the cheapest it will ever be from Oct 29th to November 12th. When we have the 2nd faction in winter, the price should increase.
ALL COMMANDERS ARE ORDERED TO SPREAD THIS PROPAGANDA. See you on the battlefield!
Powerplay RTS retweeted
Powerplay improved a lot over the past few weeks, specially the new Skirmish AI. This is my 3rd attempt at implementing AI, and I think I overdone it. It became near impossible to beat. The next weeks will be about making the AI easier😅 Please try Skirmish mode and let me know what you think. Other than that, I am preparing a big update for Halloween, which may or may not have multiplayer support!
Powerplay RTS retweeted
v1 of the new terrain system is live on steam!
moving away from the low-poly look, in favor of a more stylized terrain, which I think will give us way more room to grow. The game fully support olds maps created with the low-poly system, but when creating a new map, the default is "realistic"
I did my best to keep the beloved editor controls identical to the old system. Basically the same editor can author both terrains. But since we now use a modular tiles approach, we lost per-cell elevation modeling. We can only define elevation plateaus
we also lost splatmap painting, but I will bring it back, probably in a more evolved approach, with texture decals, instead of painting vertex colors
Powerplay RTS retweeted
Powerplay just got a major update and is 20% off until October 8!
The game is rapidly improving, the community is growing, and there's lots more to come. This is a great time to jump in!
✅ GDA command center
✅ Campaign mission 8
✅ Smarter engineers
✅ Biological healing
✅ Bridges
✅ Vehicle trails
store.steampowered.com/app/3…
Powerplay RTS retweeted
sneak peek of the GDA command center! it will replace the current campaign panel. It will be released in the Autumn fest version next week. I also started working on a procedural cutscene system, which will be later exposed in the editor and will allow players to make cutscenes for their missions
As usual, amazing job on the 3D art @GnioProductions! we spoke more than a month ago about requirements, so I was a bit afraid to integrate this. But he overthinked the shit out of the command center (in a good way) which made integration, lighting, and creating the cutscene easier than I thought
Powerplay RTS retweeted
What 3 years of RTS development looks like! Getting ready for the autumn fest in 1 week, which will feature the full campaign, a more solid skirmish mode, and the long awaited situation room! If you can't buy the game now, wishlist it, and get it at the autumn fest, as it will have a 20% discount
Thank you @Alex_06 @GnioProductions @2a3d @phbarralis @discordier
Powerplay RTS retweeted
Already 1 month since the Early Access release!
Happy with the progress so far. Lovely community building up around the game. Excited about where this is going!
Powerplay RTS retweeted
Today is our big day! Powerplay is launching in Early Access, any minute now. Thanks to everyone for the support over the past 3 years. I am looking forward to continue working on this game for years to come. If you like it, RTs and steam reviews are greatly appreciated!
Powerplay RTS retweeted
Can an RTS game with Logistics & Production chains work?
▶youtu.be/E2HUENK9ZWg
#RTS #indiegaming #Strategy #PCgaming #gameplay

ALT Powerplay is the newest indie made isometric RTS game which has a bunch of cool elements aside from its land, air and naval combat like simple logistics and production chains of extractors and refinement buildings. It launches into Early Access on the 29th of July with a 10 mission singleplayer campaign, skirmish and a map and game editor! I want to thank the developer for sponsoring this video.
Powerplay RTS retweeted
The order has been given. All commanders are summoned for Operation Powerplay. Deployment begins July 29 at 10:00 AM PST!
Powerplay RTS retweeted
Thanks to everyone who tried our demo in the Steam Next Fest! I will make sure all your feedback is taken into account. Since you pushed us past our pre-launch wishlist target, I am now forced to reveal the release date. An announcement will be made by General Hawthorne himself, in the not too distant future.
Powerplay RTS retweeted
Powerplay RTS will be at the Steam Next Fest, JUN 15 - JUN 22!
✅ warfare in all domains (except space)
✅ skirmish mode
✅ a little taste of the campaign
✅ map editor
See you soon commanders!
Powerplay RTS retweeted
Skirmish mode is live in the demo! 4 news maps made by @Alex_06. The initial version of Skirmish AI is able to explore, expand, and harass. It has some limitations that I will keep secret until I fix them, so that I don't spoil the fun. Please send us feedback!
Powerplay RTS retweeted
skirmish mode will be live in the demo tomorrow! I will be making updates on a daily basis until the release. Which will be announced as soon as we have a new trailer
Powerplay RTS retweeted
Timelapse of fighting with the Skirmish AI. It is capable of building its own base, expanding, and building the army in parallel. It can recover from lost buildings, and if attacked, it will fiercely defend itself. If you leave it alone, it will stilly periodically raid you.
1 or 2 more days and then I will ask you to help me playtest it, so that the game is solid before the big show! 🙏
Powerplay RTS retweeted
Timelapse of Skirmish AI doing base building and expansion. I now feel comfortable confirming we will have both skirmish and campaign modes at launch! It is written 100% in LUA within the editor, so very easy to tweak.
✅ flood fill algorithm to detect buildable areas
✅ maintains margin between buildings
✅ knows when to expand
✅ knows when to upgrade the expansion hub
✅ explores the map and collects resource locations and player building locations
The next step is to make military units and start some trouble!
Powerplay RTS retweeted
thanks guys for the responses!
I agree that the isometric camera is a must. It helps focus on the tactics. So the default will be ISOMETRIC.
But I think we need to have both, because I find it cool to take a look around and get close to the units. @GnioProductions @2a3d and @SyphoticART did such a great job on the details that I think it's criminal not to be able to get a close look.
So I hope you like it, the camera is togglable with (T) which is neat since it also stands for Tactical.



