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Managed to get the ascii transition effect to work between levels. Could be tweaked further, but fairly happy with it for now...
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
A wip of a smart material shader that I have been working on in Godot4. The beauty of doing it this way is that each instance has a unique result even though they all use the same material. Only using 2 texture lookups for the whole material!
#godotengine #b3d #gamedev #indiedev
A new data swarm mechanic I have been playing with. Upon destroying enemies or targets these are released and can be absorbed for health. These are made with godot's "multimesh". Each cloud is a single draw call
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #RetroGaming
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I needed some text spritesheets for my game's particle systems and couldn't find an easy way to do it, so I created a basic setup in good old #geometrynodes to do the job!
#Battletronik is being made by myself over @fracteed
#b3d #godotengine #gamedev #indiedev
Previously for these tower shatters, I had been using a baked dynamic sim from Blender. Now I just use a pre fractured mesh and a fake dynamics setup using gdscript. Not as accurate but way more flexible!
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming
Haven't had much time to do any #gamedev this year, but I have been back working on #Battletronik this last month with tons of improvements. Here is a first look at a new enemy class called "swarm".
#indiegame #indiedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
Glowing rock shader I am working on for my jellyfish game. It is a single canvas shader (2d) on a sprite. I am using the blue channel of a normal map to get that 3d effect. You can see the original sprite with shader toggled off at the end.
#indiegame #gamedev #GodotEngine #b3d
Demo of the the first 2 abilities. The green orb controls seaweed and the blue orb reverses currents. You can now also attract an object while still holding another.
#JellyfishSupercharge
#indiegame #gamedev #GodotEngine #b3d #pcgaming #switch #gaming #videogames
I have finally come up with a player mechanic that seems to work for my jellyfish game. Combining or splitting these orbs will give the various orb colors that will allow various abilities.
#indiegame #gamedev #GodotEngine #b3d #screenshotsaturday #nature
Some more tweaking of the boss explosion and it now feels about right. Nice thing is, being procedural it is easy to add to other bosses :)
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
I haven't worked on this in ages and needed a break from explosions, so spent the afternoon redoing the player controls. Feels much nicer with a gamepad now...still need to make an actual game out of this :)
#indiegame #gamedev #GodotEngine #b3d #screenshotsaturday #nature
I wanted to do something different for boss explosions, so have been working on this explode/implode effect. All animation is done via script. The smoke is made of hexadecimal characters :)
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
Ended up going for a cube with a similar ascii shader for the portal, as it works from all angles. Here is a demo of going into a portal and the ascii transition. Plus a new writeon text effect
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
Have been working on this portal effect where objects behind the portal turn into ascii art. This is a single shader on a mesh grid. Interestingly, there is no alpha transparency in the shader!
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
I have reworked my approach to bosses. The boss patterns evolve as certain targets are taken out, which will lead to much more epic boss battles!
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
This is a new class of enemy that I have been working on called "guardians" that have orbiting sentinels that are firing at the player. Still very wip, but promising...
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
I have been working on getting my ascii shader to work as a transition effect between scenes. Still very wip.
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #saturdayscreenshot
Now that I have the double guns working, the ricochet bullet is even more fun for shooting around corners! Based on feedback I have moved the guns down and back. Will also have an option to hide them
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #saturdayscreenshot

