Indie game developer. Currently developing an arcade scifi roguelite.

Sydney, Australia
Joined April 2014
Managed to get the ascii transition effect to work between levels. Could be tweaked further, but fairly happy with it for now... #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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A wip of a smart material shader that I have been working on in Godot4. The beauty of doing it this way is that each instance has a unique result even though they all use the same material. Only using 2 texture lookups for the whole material! #godotengine #b3d #gamedev #indiedev
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A new data swarm mechanic I have been playing with. Upon destroying enemies or targets these are released and can be absorbed for health. These are made with godot's "multimesh". Each cloud is a single draw call #Battletronik #indiegame #gamedev #GodotEngine #b3d #RetroGaming
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frakteed retweeted
I needed some text spritesheets for my game's particle systems and couldn't find an easy way to do it, so I created a basic setup in good old #geometrynodes to do the job! #Battletronik is being made by myself over @fracteed #b3d #godotengine #gamedev #indiedev
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Previously for these tower shatters, I had been using a baked dynamic sim from Blender. Now I just use a pre fractured mesh and a fake dynamics setup using gdscript. Not as accurate but way more flexible! #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming
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Haven't had much time to do any #gamedev this year, but I have been back working on #Battletronik this last month with tons of improvements. Here is a first look at a new enemy class called "swarm". #indiegame #indiedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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Glowing rock shader I am working on for my jellyfish game. It is a single canvas shader (2d) on a sprite. I am using the blue channel of a normal map to get that 3d effect. You can see the original sprite with shader toggled off at the end. #indiegame #gamedev #GodotEngine #b3d
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Demo of the the first 2 abilities. The green orb controls seaweed and the blue orb reverses currents. You can now also attract an object while still holding another. #JellyfishSupercharge #indiegame #gamedev #GodotEngine #b3d #pcgaming #switch #gaming #videogames
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I have finally come up with a player mechanic that seems to work for my jellyfish game. Combining or splitting these orbs will give the various orb colors that will allow various abilities. #indiegame #gamedev #GodotEngine #b3d #screenshotsaturday #nature
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Some more tweaking of the boss explosion and it now feels about right. Nice thing is, being procedural it is easy to add to other bosses :) #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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I haven't worked on this in ages and needed a break from explosions, so spent the afternoon redoing the player controls. Feels much nicer with a gamepad now...still need to make an actual game out of this :) #indiegame #gamedev #GodotEngine #b3d #screenshotsaturday #nature
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I wanted to do something different for boss explosions, so have been working on this explode/implode effect. All animation is done via script. The smoke is made of hexadecimal characters :) #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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Ended up going for a cube with a similar ascii shader for the portal, as it works from all angles. Here is a demo of going into a portal and the ascii transition. Plus a new writeon text effect #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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Have been working on this portal effect where objects behind the portal turn into ascii art. This is a single shader on a mesh grid. Interestingly, there is no alpha transparency in the shader! #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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I have reworked my approach to bosses. The boss patterns evolve as certain targets are taken out, which will lead to much more epic boss battles! #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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This is a new class of enemy that I have been working on called "guardians" that have orbiting sentinels that are firing at the player. Still very wip, but promising... #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
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sorry, I had to reupload this at 60fps, the previous tweet got deleted as it had dropped frames...
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I have been working on getting my ascii shader to work as a transition effect between scenes. Still very wip. #Battletronik #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #saturdayscreenshot
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Now that I have the double guns working, the ricochet bullet is even more fun for shooting around corners! Based on feedback I have moved the guns down and back. Will also have an option to hide them #indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #saturdayscreenshot
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Btw, I do know that there is a gun clipping issue there...an easy fix that I haven't done yet :)