Indie VR developer behind Augmental Puzzles

London, England
Joined August 2025
New update: Nonograms arrive! Smart clues, flip/measure brush, clearer hints, cleaner boards, new puzzle balls, fresh themes, audio polish, tutorial fixes, and June’s daily pack. Daily Challenges now feature both Sudoku + Nonograms.
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This weekend for #LDJam old tech theme @evilkimau ported Colour Sudoku to the Gameboy Colour. Play online or on your GBC / @modretro kimau.itch.io/colorduko
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I find #minesweeper puzzles some of the hardest to set as real challenges. How much of that is minesweeper itself vs our helpful little tools? Should a puzzle need memory, or just deduction? How many pencil marks do you make? #puzzle
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Excited to finally be building our own servers. Not so excited for the DevOps that comes with it. Bunch of reasons, but we'll slowly be moving away from Epic Online Services. #gamedev #indiedev #servers #devops
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Don't you love it when a puzzle gets a little blocked, you pull on that one thread and then wham, breakthrough, it all flows out? #sudoku #puzzle
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Tough #gamedesign question: how much help should the UI give the player? We've got one of these with #nonograms, where my dumb ADHD brain keeps falling into the same trap. Should we make this change, or is it too much? (Just an idea for now.)
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Even though I handset all the puzzles (or someone on the team does), I often forget them by the time they're live and playable. Fun for me, but sometimes I worry about my memory. 🥥🍸 anyone? #vr #gamedev
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Thank you SO MUCH to the people sending us #feedback, it means the world. We've been on a break and are catching up on things, but we hope to have both of these #bugs squashed and shipped. 💖
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Whooo hoo our account is back yall. Apparently the cross posting of videos triggered something so here is one. Lets get your #vr on and just ignore this noise
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Steam Frame is a delight to dev for. Not as nice as console VR but a lot closer and miles ahead of android ecosystem. Developers developers developers :P #vr #gamedev
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Steam deck was not the first, or the most successful but it setup an ecosystem and polished up SteamOS. I'm hopeful that Steam Frame will be similiar for #vr
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At old job got 1st hands on Vision Pro outside Apple. Crazy security. 100% focused on OpenXR so said no and another team member went. Lovely HW but focus is focus. #visionpro #openxr
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Hand tracking is lovely but without eye tracking it can be super fatiguing minority report stuff. Claire shares her love for the eye+hand combo. Less is often more. #vr #godot #design
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Excited to say our #SteamFrame build is live. Optimised to run on native linux on device at native resolution 120fps, streaming is support as well of course. Could not have done it without #godot XR team, thanks @mux213 also Katie @TriangularPixel 💖 #VR
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Love setting different #sudoku puzzles like this daily challenge example of no 7s. Interested in our tools and process? #gamedev #godot #setting
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Do you like chasing the end of a logic puzzle? A lil chat about chasing the conclusion of a logic puzzle. #sudoku #vr #gamedev #godot
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Any interested in our ideas for logical jigsaws? If so ask and we might show off the concept ^_^
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The reason we stream. Doing these updates forces us to focus on what matters to players. As a #gamedev working in #indiedev you can get lost in the weeds. #vr #godotengine
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Good like chasing the Steam Frame everyone 💖 your Puzzling Penguins
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How #minesweeper frontier opens up and in a world where every puzzle is handset and unique solution a lack of information is information. #puzzle #gamedev
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We had audio issues in this week's dev stream thought you might enjoy some bloopers #indiedev #blooper
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