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New update: Nonograms arrive!
Smart clues, flip/measure brush, clearer hints, cleaner boards, new puzzle balls, fresh themes, audio polish, tutorial fixes, and June’s daily pack.
Daily Challenges now feature both Sudoku + Nonograms.
This weekend for #LDJam old tech theme @evilkimau ported Colour Sudoku to the Gameboy Colour. Play online or on your GBC / @modretro kimau.itch.io/colorduko
I find #minesweeper puzzles some of the hardest to set as real challenges. How much of that is minesweeper itself vs our helpful little tools? Should a puzzle need memory, or just deduction? How many pencil marks do you make? #puzzle
Tough #gamedesign question: how much help should the UI give the player? We've got one of these with #nonograms, where my dumb ADHD brain keeps falling into the same trap. Should we make this change, or is it too much? (Just an idea for now.)
Whooo hoo our account is back yall. Apparently the cross posting of videos triggered something so here is one. Lets get your #vr on and just ignore this noise
Steam deck was not the first, or the most successful but it setup an ecosystem and polished up SteamOS. I'm hopeful that Steam Frame will be similiar for #vr
At old job got 1st hands on Vision Pro outside Apple. Crazy security. 100% focused on OpenXR so said no and another team member went. Lovely HW but focus is focus. #visionpro #openxr
Excited to say our #SteamFrame build is live. Optimised to run on native linux on device at native resolution 120fps, streaming is support as well of course.
Could not have done it without #godot XR team, thanks @mux213 also Katie @TriangularPixel 💖 #VR
The reason we stream. Doing these updates forces us to focus on what matters to players. As a #gamedev working in #indiedev you can get lost in the weeds.
#vr #godotengine
How #minesweeper frontier opens up and in a world where every puzzle is handset and unique solution a lack of information is information.
#puzzle #gamedev


