forestdump retweeted
🪂 Our #ArmaReforger #BattleRoyale mod is OUT OF BETA!
C-130 drops, steerable chutes, ground starts, fair circles, Arma 3-style airdrops, fixed hit reg, one-press meds, more loot & dynamic weather.
🐛 Bugs promised. Bring friends!
It was interesting to explore the new map. For me, DayZ is still more about forests, small rivers, fields, and the overall Eastern European region. But Nasdara is also done very well and looks beautiful.
Thank @DayZ for the opportunity to take part in the event for streamers.
I think there's a graphics issue with the new 1.7 patch in Arma Reforger. Take a look at these screenshots, which were taken with the same graphics settings. The satmap texture substitution and surface texture tiling are clearly broken.
@ArmaPlatform #ArmaReforger
I also made a bug report, where I described everything and uploaded the original images. I hope this will be fixed.
report.bistudio.com/issues/A…
❤️
This is not fine, and we know it.
We've held off on making an official statement about the #ArmaReforger 1.6 update in hopes that a few patches would take care of the most common issues affecting players. Unfortunately, that hasn't been the case.
So how did it even get to this point? The fundamental issue is that 1.6 was a massive update that introduced a ton of new systems and features. It's the most complex update Arma Reforger has ever seen. We had to do it all at once, because we couldn't risk updating the game during Make Arma Not War 2025 and breaking all of the submissions. But such a massive update can introduce a lot of issues.
Yes, we did test 1.6 extensively before releasing. However, the truth is, we were not seeing issues at such a scale that they would raise red flags. By all internal measures, 1.6 looked like a performance improvement over 1.4.
But we're doing the work. The devs are addressing the underlying issues that were brought to the forefront with 1.6. We are testing rigorously across platforms, we are focusing exclusively on performance and stability improvements, and we continue to monitor and address community feedback as much as possible. The issues affecting players have proven to be deeply entrenched in technical debt, so finding a "silver bullet" to fix all performance issues is not likely. But we are committed, and we believe that Arma Reforger will be better than ever before once we're done.
This won't be fixed overnight. We completely understand your frustration; you are justified in your discontent. But please, bear with us. No one wants to get this game running smoothly more than the devs.
Thank you for your patience and support.
forestdump retweeted
Kolguev's vibes 🍂
@ArmaPlatform #ArmaReforger
Really looking forward 🔥🚁🌄
Kolguyev is on the horizon! 🌄
Get your first look at the all-new terrain this Saturday, Sept 20, at 1700 UTC, as community members and devs battle it out in the new Conflict HQC game mode.
After the match, hang out for a Q&A with Project Lead @klamacz, Creative Director @IvanBuchta, and Senior Environment Designer @jantrecha as they talk all about the upcoming 1.6 update.
📺 youtube.com/live/E8ecSof1JdQ
I love Arma Reforger because the usual gameplay video from the official Conflict mode often looks like a staged MEGA-EPIC TRAILER 🔥
#ArmaReforger @ArmaPlatform































