@FootballManager Community https://xitter.cf/t.co/eaqyspmjWC https://xitter.cf/t.co/MdbcGmfnDU -FM Console Patreon (FM HEADS Mod -https://xitter.cf/t.co/4jbEWljgaQ

Worldwide
Joined July 2023
FM Console retweeted
Want to win a copy of @NLM_Game? 🎮 Check out @NonLeagueBeat and @NonLeagueApps. Giveaway happening on both in the pinned posts. Win it for yourself or maybe a friend! #WeAreNLM
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Okay this might open a can of worms but how much do people think FM27 should actually cost?
Don’t know if anyone else saw it on Reddit but Argos knows the Retail price.
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Quick question why can’t we have wild hair like this for male managers. We have wheelchairs in game but only one long loose hairstyle for men Fixing women’s heads too by the way all good working well You can have glasses eye colour and hair as always just your face instead. Just setting up the online converter to switch the files over
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Just when you sit down to eat and hear the phone ping!
A closer look ahead of launch 🎥 Chris from the Community Team takes you inside gameplay from a recent development build, showing how everything you've seen so far fits together for #FM27

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Almost there your head now loads with Hair and updates your manager profile pic with your 3d head. I just need to test the public plugin on a different head completely to ensure that it copies and repeats the same processes and hopefully out tomorrow!
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Officially Licenced Uniforms! Come on now you’re better than that
𝑬𝑨 𝑺𝒑𝒐𝒓𝒕𝒔 𝑭𝑪 𝟐𝟕 𝑭𝒆𝒂𝒕𝒖𝒓𝒆𝒔 𝑰𝒏𝒄𝒐𝒓𝒓𝒆𝒄𝒕 𝑲𝒊𝒕 𝑪𝒐𝒍𝒐𝒓𝒔 𝒂𝒏𝒅 𝑫𝒆𝒕𝒂𝒊𝒍𝒔 While EA Sports FC 27 features an almost complete lineup of officially licensed uniforms, we frequently notice subtle and not-so-subtle inaccuracies in the virtual game. From dull, muted color shades to missing trim elements and mismatched kit parts, the default representations often stray from what players actually wear on the pitch. Kit creator and modder RODE (@RODEMODS) has taken on the task of correcting these persistent visual flaws in his FC 27 mod package, developed using modding tools made possible by FIFER. The project specifically focuses on adjusting kit colors, patterns, and trims across multiple prominent clubs. A comparison showcase highlights several striking examples where the base EA Sports FC 27 kit designs fall short. Liverpool's 26-27 home kit originally appeared in a dark-red shade that fails to match the real-life appearance; the modification restores the club's signature vibrant red across the shirt, shorts, and socks.
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Quite nice to see my suggestion I gave was taken on board 👏👏👏
Imagine being able to give your club brand new kits at the start of every season on Football Manager 🤯 There’s an in-game tool that lets you generate full kits, including goalkeeper kits, in around 10 seconds! Credit @fmkitshub
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So the quick fix is in the FM hair choices will adjust to the imported head.
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Still no hair yet working on a short term fix but in match head is working fine There's no need to convert anything plugin should be able to do it all you'll need is to setup a folder and the small plugin "should" pick up your head across saves but this will need to be tested because as you can imagine never been done before needs that extra testing
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Oh and with maps we can build stadiums too much further down the line but yeah we are on track
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Oh not to forget mini update on maps we’ve remapped all maps to include more detail
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Just need to find a good source for hair but I think it’s safe to say I’ve fixed getting your manager face in FM I mean if you’re bald you’ll be fine 😂😂 Video to follow with plugin too over the weekend as it’s improving the original manager plugin
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I mean we could still use FM hair worst case scenario !
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How’s 2d looking for people now to me it looks graphically better but maybe that’s just me Stadium surrounding are nice dots not too big.
Bring all corners of your football world to life 👔 Immerse yourself in a deeper football world beyond your club with sharper match day detail, smarter tools and faster access to key information for greater control.

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FM Console retweeted
So in an attempt to highlight what will be changing for version 4.0 of the #FM26 and #FM27 3D Stadium and Environment Megapack you'll notice a few things right off the bat. The name is changing, and that is not without reason. Let's call this the first "deep dive" The single biggest change in this version is how the environment looks, reacts, feels and interacts with the matchday. From this version on you will have an astrologically correct day and night cycle that will change how the match looks. This allows matches in Brasil to look brighter during the day and have shadows behave differently since the sun angle is steeper when compared to say Norway where the shadows are longer. This interacts with the structure shadows too, allowing real-time moving shadows on the pitch which showcase the stadium realistically. Furthermore, this will let you experience sunsets and moonrises accurate to the time of year as well as dynamic weather starting and stopping when it's cloudy, something which interacts directly with the players on the pitch. The second biggest change is how lighting is treated. As of 4.0 there's specific lighting that takes place depending of time of day, with nights having a brighter, colder feel to them, but daytime games being less blue. This has been a tremendous rewrite, but the results speak for themselves! Alongside that the amount of stadiums have increased from 270 to 400. They've not only been added, every stadium will have seen the lighting and turfs revisited and improved whilst not increasing file sizes - and in many cases shrinking them! The video I've included shows off the shadows and pitch changes as well as the day/night changes. Hopefully this has been a slight bit insightful, happy to have this posted too :D
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How these 3 were deemed good enough for the announcement is a bit of a concern!
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