making my first game "Lunith" https://xitter.cf/t.co/H3nBG2TM9K

Joined October 2025
New Trailer for Lunith. #gamedev #indiedev #lunith
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the passive skill tree is growing... #gamedev #indiegames #devlog #lunith
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what do people base their games price on? amount of content? work that went into it? just vibes?
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gave the shotgun recoil + a new animation blasting enemies with it feels super satisfying now #indiedev #gamedev #lunith
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the best thing about gamedev is seeing places come alive. #gamedev #indiedev #godot #lunith
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i like the idea of giving playtesters bounties for finding specific bugs.. like "get out of map & receive a unique cosmetic". theres probably a downside to this, but it sounds fun.
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i can actually select my game now, when uploading a youtube video. feels so fucking cool
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improved lighting
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updated the cathedral to actually look like a cathedral. dont know if i should leave the glass panes in though #gamedev #godot #indiedev #lunith
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havent looked at wishlist numbers yet & i dont know if i should
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you now draw blood from enemies when hitting them with the scythe #indiedev #gamedev #godot
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New Coverart. took me 19 hours, cause my brain has serious trouble understanding lighting & perspective. this most likely wont be the last version, but for now im super done with it. #screenshotsaturday #indiedev #gamedev
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been working on something bigger. hyped to show it to you in the next couple days
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movement felt pretty lame, so i reworked it and added bunnyhopping + side strafing. velocity is reset when you get hit. #indiegame #gamedev #godot
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i always enjoy second playthroughs (of rpgs) the most. youre familiar with the systems, but theres still a lot to discover/experiment, thats where it peaks
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i added a burst fire revolver & it accidentally became the strongest weapon in the game #screenshotsaturday #indiedev #godot
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be honest: are the level names alright? on one hand i like them cause theyre pretty distinct, but on the other they seem too plain... i dont know
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started working on the 6th level a few days ago. "Storm" is set above the clouds & will have some unique mechanics regarding the weather. #indiegame #gamedev #lunith
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the multishot crossbow is working. im gonna add more medieval ranged weapons with time, but all of them are gonna be rare boss drops. #gamedev #gaming #indiedev #lunith
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