New Coverart.
took me 19 hours, cause my brain has serious trouble understanding lighting & perspective.
this most likely wont be the last version, but for now im super done with it.
#screenshotsaturday #indiedev #gamedev
movement felt pretty lame, so i reworked it and added bunnyhopping + side strafing.
velocity is reset when you get hit.
#indiegame #gamedev #godot
i always enjoy second playthroughs (of rpgs) the most.
youre familiar with the systems, but theres still a lot to discover/experiment, thats where it peaks
i added a burst fire revolver & it accidentally became the strongest weapon in the game
#screenshotsaturday #indiedev #godot
be honest: are the level names alright?
on one hand i like them cause theyre pretty distinct, but on the other they seem too plain... i dont know
started working on the 6th level a few days ago.
"Storm" is set above the clouds & will have some unique mechanics regarding the weather.
#indiegame #gamedev #lunith



