fliegwerk retweeted
We now have a user (and developer) forum (using @NodeBB). If you're already a user of Server State (please note we are still in an early alpha stage), we recommend signing up there to ask questions and share your ideas on the future of Server State.
forums.server-state.tech/
fliegwerk retweeted
So cool to finally use the developer tools we worked so hard on in our own workflow. A huge thank you to Ludwig for your tremendous work on the CLI 馃檪
fliegwerk retweeted
Come hang out with us in the server-state community on @withspectrum! spectrum.chat/server-state
fliegwerk retweeted
First thoughts going into how CBMs (our frontend visualization modules) can get installed in the client-base, our web client. Sketches by Ludwig Richter.
fliegwerk retweeted
Good thing we have a testing and code review system in place: I just caught an asynchronous function (returning a Promise) not getting awaited which could have caused problems: if (await isLoggedIn()) returned false, but if (isLoggedIn()) returned a promise which is truthy 馃槄
fliegwerk retweeted
First things first: A project sticker for the laptop 馃槈. This is from our developer (and a lot of other roles), @pklaschka2000, who also develops plugins for @AdobeXD, which is why there's also one of XD.
Well, I guess that's how game development looks like (in part) when the developers are students also having math classes at university 馃馃槄
After a tiny bit of sleep, a good breakfast and some setting up, let's get going with the development of our @ludumdare game again. Have a great day, everyone.
We're excited to participate at @ludumdare for the first time as a team. Let's hope for a good theme. #LudumDare #LDJAM
We are a small team of students studying space- and aerospace computer science at @Uni_WUE who collaborate on projects and attend game jams together. #myfirstTweet






