@fleonus

Indie game developer; Shipped 4 games, 4/4 featured on the App Store on launch: https://nitter.cf/t.co/kpQLkFQFIK Try my latest game Phantom Words👇

Amsterdam
Joined May 2009
#Shipaton day 55 part 2: the banner feature in the top carousel is also now live in the US! #buildinpublic
#Shipaton day 55: Phantom Words is featured by Apple on the App Store (US) in New Games We Love 🎉 Congrats to @soongdev too since Deckbane is also featured in that list! #buildinpublic
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My game now has 1400 players in the leaderboard! #shipaton day 59 #buildinpublic
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Neither. I'm instantly deleting the app.
New app. Sign in with Google. Sign in with Apple. Email + password. Which one do you click without even thinking?
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First you earn the trust, and then you earn the money #shipaton #buildinpublic
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imagine your game gets featured on the app store and your old game that is NOT featured gets more downloads than the one that is #shipaton day 58 #buildinpublic
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I am very strict about which apps can send me notifications. I don’t even allow notifications from the Messages app. But RevenueCat gets a pass!
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When launching Phantom Words, I made all past games, including Zyl, free during the launch week (they still are free ICYMI). This resulted in a spike in downloads so high (2000+) for Zyl, it even beat the downloads I got from the App Store feature (1000+). Felt as if Zyl was the game launching this week, not Phantom Words. Some interesting insights from the data, hope someone can find this helpful: - @AppRaven is not just an amazing source of downloads, but a great community too. It is primarily meant for game developers, but it has apps on there too. It only works if you actually participate in the community there though. - If you make your paid app/game free, and it has no in-app purchases, it is eligible to be made available in China. Usually publishing to the App Store in China is impossible, especially as an indie game developer. - Making a paid app/game discounted, or free makes it appear on several websites that feature giveaways or discounted apps/games. Use it sparingly though: if you discount your app every week, that would likely only work once and get you blacklisted on these websites. Attached: some screenshots of download numbers and app/web referrer sources for Zyl this week. Funny that I got some downloads through Camera and Notes apps 😂
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Download Zyl on the App Store: apps.apple.com/us/app/zyl/id… (4.7 ⭐️)
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🎁 Today's App Deal - September 26th 🎁 Phantom Words Free! Get it while you can! 👉 apps.apple.com/app/id6789995… 📆 Repost & Follow for new deals every day! #Apple #AppStore #Deals #Discount #iPhone #Apps #iOS
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It's been only about 4 days since release and someone already beat me at my own game's leaderboard 😭 #shipaton #buildinpublic
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Received my first 5 star review today 🥹 Thank you kind stranger! #shipaton day 57 #buildinpublic
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i like it when line go so up it flatlines the x-axis #shipaton #buildinpublic
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whos gonna tell him
It’s honestly crazy how easy it is to make money with a mobile game. You don’t even need users to pay you. > give them something fun > get them hooked > show a few rewarded ads > get paid by advertisers. Millions of people are playing these games every day. Most devs are completely ignoring this market.
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#Shipaton day 56: Phantom Words is featured in more countries, including Europe, Australia and New Zealand 🎉 #buildinpublic
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#Shipaton day 55: Phantom Words is featured by Apple on the App Store (US) in New Games We Love 🎉 Congrats to @soongdev too since Deckbane is also featured in that list! #buildinpublic
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#Shipaton post-release day 2 for Phantom Words. 140 new players, 2 players bought me a coffee. 😁 #buildinpublic
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