@fleonusi
iAccount based inNetherlands
About this account
- Account based in
- Netherlands
- Connected via
- United States App Store
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Indie game developer; Shipped 4 games, 4/4 featured on the App Store on launch: https://nitter.cf/t.co/kpQLkFQFIK Try my latest game Phantom Words👇
Amsterdam
Joined May 2009
- Tweets2.7K
- Following672
- Followers1.4K
- Likes12.2K
#Shipaton day 55 part 2: the banner feature in the top carousel is also now live in the US!
#buildinpublic
#Shipaton day 55: Phantom Words is featured by Apple on the App Store (US) in New Games We Love 🎉
Congrats to @soongdev too since Deckbane is also featured in that list!
#buildinpublic
My game now has 1400 players in the leaderboard!
#shipaton day 59 #buildinpublic
First you earn the trust, and then you earn the money
#shipaton #buildinpublic
imagine your game gets featured on the app store and your old game that is NOT featured gets more downloads than the one that is
#shipaton day 58 #buildinpublic
When launching Phantom Words, I made all past games, including Zyl, free during the launch week (they still are free ICYMI). This resulted in a spike in downloads so high (2000+) for Zyl, it even beat the downloads I got from the App Store feature (1000+). Felt as if Zyl was the game launching this week, not Phantom Words.
Some interesting insights from the data, hope someone can find this helpful:
- @AppRaven is not just an amazing source of downloads, but a great community too. It is primarily meant for game developers, but it has apps on there too. It only works if you actually participate in the community there though.
- If you make your paid app/game free, and it has no in-app purchases, it is eligible to be made available in China. Usually publishing to the App Store in China is impossible, especially as an indie game developer.
- Making a paid app/game discounted, or free makes it appear on several websites that feature giveaways or discounted apps/games. Use it sparingly though: if you discount your app every week, that would likely only work once and get you blacklisted on these websites.
Attached: some screenshots of download numbers and app/web referrer sources for Zyl this week.
Funny that I got some downloads through Camera and Notes apps 😂
It's been only about 4 days since release and someone already beat me at my own game's leaderboard 😭
#shipaton #buildinpublic
Received my first 5 star review today 🥹
Thank you kind stranger!
#shipaton day 57 #buildinpublic
i like it when line go so up it flatlines the x-axis
#shipaton #buildinpublic
whos gonna tell him
It’s honestly crazy how easy it is to make money with a mobile game.
You don’t even need users to pay you.
> give them something fun
> get them hooked
> show a few rewarded ads
> get paid by advertisers.
Millions of people are playing these games every day.
Most devs are completely ignoring this market.
#Shipaton post-release day 2 for Phantom Words. 140 new players, 2 players bought me a coffee. 😁
#buildinpublic