Joined May 2009
Nice read about my favourite programming language #Haxe (and hidden behind a link, my Haxe And Javascript tutorials are also mentioned!): Exploring Haxe Tutorials, Technology, and Timelines | Toptal bit.ly/2M826ew #Haxe #CrossPlatform #Intro
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FlashDevelop applies theming to standard and custom controls on runtime with reflection. Some controls need custom fixes which we have in a control library of our own following the naming pattern: Button -> ButtonEx. We can help on this if needed.
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#haxe continues to blow my mind! Proof-of-concept #FlashDevelop plugin written in haxe, transpiled to C# (via hxcs), then UI for said plugin written using #haxeui (haxeui-winforms) and docked to the right. Very little code! Includes comms between plugin and UI!
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What a joke. I'm working with ~@unity3d and @VisualStudio and it causes all sorts of delays. I have been working heavily with @flashdevelop for ...11 years ish, Never frozen, not even once. And does all I want and need. But here I'm with VisualStudio frozen, Losing some work.
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Replying to @indiegoessoft
Thanks, it should find that file from plugins just fine. Could you log the issue to Github with your system details?
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Windows users, HaxeDevelop 5.3 just got released haxedevelop.org/haxedevelop-…
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FlashDevelop retweeted
Here is an #UnrealEngine4 alternative to working with C++ and Visual Studio. Code your game in #haxe and #unrealhx! And work from #haxedevelop / #flashdevelop . Easily create new projects, build, code and package projects with the new Unreal.hx template! github.com/datee/Unrealhx4Ha…
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FlashDevelop retweeted
Working on a #Haxedevelop project template for #UnrealHx !! Code in #haxe and compile/build @UnrealEngine without C++ / Visual studio!!
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Sorry, not a native one but FD works ok under Wine/Crossover with a helper app. We are doing some improvements on that front as well.
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After some downtime we are now back again and have new development builds for you to try out.
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FlashDevelop retweeted
Hm, whats this you say? Oh yeah... its #openframeworks running in #haxe and #flashdevelop
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Replying to @YoupSolo
Oops, fixed for next release :)
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haxedevelop.org/blog/2016-09… HaxeDevelop 5.2 has been released. More info on its brand new blog.
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