FlashDevelop retweeted
Nice read about my favourite programming language #Haxe (and hidden behind a link, my Haxe And Javascript tutorials are also mentioned!): Exploring Haxe Tutorials, Technology, and Timelines | Toptal bit.ly/2M826ew #Haxe #CrossPlatform #Intro
FlashDevelop 5.3.3 is now out: flashdevelop.org/community/v…
FlashDevelop 5.3.2 is out now: flashdevelop.org/community/v…
Replying to @IanHarrigan1982 @d0oo0p
FlashDevelop applies theming to standard and custom controls on runtime with reflection. Some controls need custom fixes which we have in a control library of our own following the naming pattern: Button -> ButtonEx. We can help on this if needed.
FlashDevelop retweeted
#haxe continues to blow my mind! Proof-of-concept #FlashDevelop plugin written in haxe, transpiled to C# (via hxcs), then UI for said plugin written using #haxeui (haxeui-winforms) and docked to the right. Very little code! Includes comms between plugin and UI!
FlashDevelop retweeted
What a joke. I'm working with ~@unity3d and @VisualStudio and it causes all sorts of delays. I have been working heavily with @flashdevelop for ...11 years ish, Never frozen, not even once. And does all I want and need.
But here I'm with VisualStudio frozen, Losing some work.
FlashDevelop 5.3.1 is out now: flashdevelop.org/community/v…
Replying to @indiegoessoft
Thanks, it should find that file from plugins just fine. Could you log the issue to Github with your system details?
FlashDevelop retweeted
Windows users, HaxeDevelop 5.3 just got released haxedevelop.org/haxedevelop-…
FlashDevelop 5.3.0 is finally out: flashdevelop.org/community/v… #stillrocking
FlashDevelop retweeted
Here is an #UnrealEngine4 alternative to working with C++ and Visual Studio. Code your game in #haxe and #unrealhx! And work from #haxedevelop / #flashdevelop . Easily create new projects, build, code and package projects with the new Unreal.hx template! github.com/datee/Unrealhx4Ha…
FlashDevelop retweeted
Working on a #Haxedevelop project template for #UnrealHx !! Code in #haxe and compile/build @UnrealEngine without C++ / Visual studio!!
Replying to @RetropunkAI @megapunk
Here is an old video how to get it running: youtu.be/lZOfBnmetVs
Replying to @RetropunkAI @megapunk
Sorry, not a native one but FD works ok under Wine/Crossover with a helper app. We are doing some improvements on that front as well.
FlashDevelop retweeted
haxedevelop.org/blog/2016-09… HaxeDevelop 5.2 has been released. More info on its brand new blog.
FlashDevelop 5.2.0 is out now: flashdevelop.org/community/v…










