Gamemode design. Super hard, deep complexity, a healthy dose of predicting human motivations. Rewarding as hell when new ideas stick.
9
Early dedicated server tests look good for perf! I also learned my 8yr old dev cpu, per core, is worse than a micro instance ... wtf!
1
Looks like Apex is tackling game AI. Very excited to see the results xitter.cf/ApexGameTools/status/6…
Apex Utility AI shooter example scene more info@ apexgametools.com/products/a…
#madewithunity #indiedev #gamedev
Sapper model and animations are in the game now. Variations to come a bit later. Green is for the Team Color.
First drunken Draugr brawl, also, they need underpants. Basic attack system works and things are progressing nicely.
The internal build of Deadhold is looking so awesome ... I can hardly contain myself! Can't wait to share.
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First multiplayer test with a completely standalone packaged build! Now for 2 solid weeks of blueprinting madness!
Added additive drag select to Deadhold. Surprisingly tricky logic, but its super nice to have it in and it makes a big difference.
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A more complete selection highlight test. Show behind objects, and shows the silhouette. What do ya think?
Fixed up a nasty terrain navigation bug with the formations last night. Playtests should be a little smoother now. :)








