FinePointCGI retweeted
Our second Release Candidate for #GodotEngine 4.7 has arrived!
This will be your last opportunity to find and report critical regressions before Godot 4.7's stable release:
godotengine.org/article/rele…
This is actually pretty cool. I've been messing with some llm stuff and deep seek was really good when it released the last time so hopefully it's just as good!
🚀 DeepSeek-V4 Preview is officially live & open-sourced! Welcome to the era of cost-effective 1M context length.
🔹 DeepSeek-V4-Pro: 1.6T total / 49B active params. Performance rivaling the world's top closed-source models.
🔹 DeepSeek-V4-Flash: 284B total / 13B active params. Your fast, efficient, and economical choice.
Try it now at chat.deepseek.com via Expert Mode / Instant Mode. API is updated & available today!
📄 Tech Report: huggingface.co/deepseek-ai/D…
🤗 Open Weights: huggingface.co/collections/d…
1/n
FinePointCGI retweeted
So DLSS 5 is generating actual detail now, the genie is out of the bottle, and I don't know how to feel about it.. xitter.cf/FR3NKD/status/20336268…
This is cool and all but it removes the entire artists vision for what they wanted it to look like ..
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
FinePointCGI retweeted
Experiments with hardware raytraced GI in #Godot. Per pixel for short range with probe fallback. The ground foliage isn't present in the BVH and the color comes purely from the ground. It also uses one bounce (everything else uses two).
FinePointCGI retweeted
🖌️ Painting a flat grey model and not sure where to start?
Kickstart your stylized texture painting in Toolbag with a baked AO map, block in values with overlays, then quickly block colors in using gradient remap layers 🎨
This lets you nail form first, and add color later.
FinePointCGI retweeted
Will this be the biggest Godot game release to date?
FinePointCGI retweeted
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6…
FinePointCGI retweeted
Welcome to the fam, ya'll!
-Steam Controller
-Steam Machine
-Steam Frame
(Growing our @Steam Hardware Family in early 2026)
FinePointCGI retweeted
Announcing: New @Steam Hardware, coming in 2026:
Steam Controller
Steam Machine
Steam Frame
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Working on a #agones video... #kubernetes is actually confusing. I get the concept but man alive I'm struggling with in practice..
Hey guys!
I just released a new #godot #tutorial on connecting Godot 4.4 to #PostgreSQL for enterprise-level data storage! I walk you through the entire process, from setup to executing queries and managing transactions, using the custom plugin I created to make it all seamless.
Perfect for game devs or anyone building data-driven apps or for your multiplayer servers!
Take a look here: youtu.be/xm41DbJo7Ew
#Godot #PostgreSQL #GameDev #Tutorial
Next up,
I’m currently exploring the C# edition of #Nakama Drop In Drop Out. I’m also recording a #PostgreSQL for #Godot and creating a #rhythmgame using Godot!
Hey Guys,
I have completed my #GodotEngine #PostgreSQL #plugin! Ill be making a tutorial on it soon. Heres a feature list:
Parameterized Queries
Connection Pooling
Automatic Reconnection
Asynchronous Operations
To do:
Create a automated relase system
github.com/finepointcgi/Godo…
Something wild not sure if its a bug or not but when you are working on a GDExtension and your code crashes I cant seem to find a way to get the output....
Turns out that my postgres tutorial is no longer valid due to 4.4 and the plugin is not supported anymore ... I guess I'll build my own using gd extension.
Hey Guys,
I have release a new #GameDev #tutorial! Today we learn how to add controller support in #Godot 4.4 with #Csharp! This tutorial covers building an input manager, detecting controllers, adding UI prompts, and handling rumble + trigger input.
youtu.be/W7t_63SCxhE


















