Chiara retweeted
Parleremo di come è nato "Alien Roads Lead To..." il prototipo di un gioco a tema turismo e del perché, secondo noi, una narrazione significativa all'interno dei videogiochi possa fare la differenza sia in termini umani che di business 🥰 @bitmilano #bit2022
Chiara retweeted
Guys, big news! SeaRing is finally coming out from the dark, and we are happy to announce that a DEMO for the game is coming January 13th! We can't wait for you to finally submerge yourself in our world! Feel free to Wishlist on Steam, link below!
#WishlistWednesday #IndieGameDev
Chiara retweeted
Dobbiamo rispettare la sintesi che twitter richiede quindi saremo brevi e concisi: evento B2B e premiazione per primi classificati alla game jam “Game For Tourism” = ❤️🎉🍻#RomeVideogameLab
Shut up and take my money ❤️ Name of The Will 集體後遺症 - Dark Atmospheric Video Game on @kickstarter kickstarter.com/projects/nam…
Cose che mi stanno particolarmente a cuore.
youtu.be/x4G8UNiE560
Chiara retweeted
One of the problems w/ marketing advice like "make your GIFs exciting/make sure your pics are cool/would you buy your game" is that it's actually pretty vague?? 🤔
Of COURSE you think it's good - that's why you're making it/used those pics.
🗣️ Let's talk feedback strategies!
“This piece of content that you’re reading, right here, is not analogous to a product. Rather, this piece of content is a single line of code. The product of those lines of code is our brand[...]Content iterates, just like your code.” link.medium.com/m1oxkKXge2
“The problem with a lot of feedback is that a lot of people receiving feedback don’t know how to take it. A larger problem is that a lot of people don’t know how to give it.” — JP Brown link.medium.com/WSFM8D9OY1
Una pregevole raccolta di Marketing Talks al GDC
youtube.com/playlist?list=PL…
Chiara retweeted
💸 $0 MARKETING 💸
Here's my write up about marketing strategies we've used at @KitfoxGames for 3+ profitable games, on a budget.
Includes info on hooks, our Steam CTR %, a breakdown of goals, conversion rates, and bad jokes! Hope it helps. 💖 #gamedev
medium.com/@kitfoxgames/the-…
I just backed #PathOfTheMidnightSun on Kickstarter because @StudioDaimon is so brave and dedicated that I just couldn't help it.
kickstarter.com/projects/stu…
I just backed Book of Travels | A serene online RPG on @Kickstarter because I need this in my life.
kickstarter.com/projects/boo…
“The first step of communicating the story to the players is communicating it to the development team.” — @Brooke_Maggs link.medium.com/ik9QS1clN1
Chiara retweeted
Oggi è un giorno importante.
Esce un lavoro durato mesi, che ha impegnato il mio socio in un progetto titanico sui videogiochi. Dodici puntate, oltre 10 ore di narrazione su storia e futuro di questo fondamentale mezzo di intrattenimento e comunicazione.…lnkd.in/e-99-MF
🌀Kickstarter lessons learned from a 300% funded solo game🌀
I got a lot of questions about my Kickstarter campaign for Omno over months so I decided to write up what I learned. Hope it helps! #crowdfunding #kickstarter #indiedev #ue4
medium.com/@StudioInkyfox/le…
Mi ha resa felice.
S1E10 - Maura Gancitano - Siamo manipolati e manipolatori: i Designer la prenderanno con filosofia? episodio di NOIS3 about Design
open.spotify.com/episode/0KG…
Chiara retweeted
"Community managers wear a lot of hats. They’re social media arbiters, PR reps, and occasionally meat shields.
But more than anything else, they’re paid to believe the angry mob is an illusion, and that civility is only a good conversation away."
Community managers talk about the human cost of anger and death threats from impassioned fans buff.ly/31oWcMl
Spot me
Al #PalazzettoDeiNobili de L'Aquila siamo in pieno #DesignYourGame #MuseumBooster HACK 2019. Fino alle 16:00 di domenica, si lavora no stop per "caricare i musei di energia innovativa". 💪

















