Creator of Into the Void: The ALGS Documentary https://xitter.cf/t.co/GNzNywjtHD Trying to bring back Hyperscape

Neo Arcadia
Joined April 2019
Pinned Tweet
Hyperscape Revival. Game feels exactly as I left it (perfect). Singleplayer works for now, will be awhile before anything multiplayer works (could be months or even years). Early alpha/private for now. Reach out to me if you have reverse engineering experience and want to help.
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We're looking for some awesome clips from back in the Hyperscape glory days. Feel free to link them under this post any way you see fit. Who knows, maybe there's a chance you make it on the revival project's website...😉
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If you want long-term updates (this project will likely take a long time to finish), feel free to follow my account and turn post notifications on. I hardly tweet at all (like a dozen posts in 2025) so I promise you won't get spammed. Next post will be an update when I have one.
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I am astounded as to the reaction. I always knew Hyper was well loved, but never this well loved. Will be working with the team as I can to get things working as best as possible as fast as possible. We have some good people on it already. xitter.cf/fiirce/status/20234527…
Hyperscape Revival. Game feels exactly as I left it (perfect). Singleplayer works for now, will be awhile before anything multiplayer works (could be months or even years). Early alpha/private for now. Reach out to me if you have reverse engineering experience and want to help.
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"When will it be ready?" No clue, but the more people with reverse engineering/pvp gamedev experience that can help, the faster that will go. Guessing awhile. "I can help with reverse engineering, how do I get in touch?" DM me or @me on this post, I'll coordinate with the team.
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"Let me know if/when I can play" Trust me, I'll be shouting it from the rooftops when it's ready. "Can I playtest" Playtests are full currently, server got flooded. "Did you make this?" No, I'm helping as I can. The main reverse engineer wants to stay more bts for now.
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Fiirce retweeted
Dear @HyperScapeGame I miss you </3 Sad we didn't get to see this game's full potential...it could have been something special. An amazing game that released at the wrong time.
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Hytale Movement
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I hope I’m wrong about this, but… I don’t think any new game in the multiplayer space will do well in the next 3 years. Nearly every “slot” is taken by existing franchises. People love comfort, so they’ll go with the games that they know/already own skins/their friends play.
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example: shooters Arcade? CoD/Finals Large scale? BF/Delta MMO? Rust/Arma Milsim? Squad/Insurgency Hero? OW/Rivals MOBA? Deadlock Looter? Destiny/Warframe Battle royale? Apex/PUBG/WZ Tac shooter? CS/VAL/R6 Extraction shooter? EoT/Arc Arena? Quake/DB Roblox/FN clean up the rest
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Same for MMO’s, MOBA’s, etc. No big competitive multiplayer games that need massive player bases can survive outside of new titles under the existing franchises. Until someone makes something that much better/different, we’re stuck with these, especially in this economy.
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Once I dropped the dream of being a pro FPS player (which took a good 2 years to fully break my mind out of), my interest in grinding shooters fell off a cliff. Anyone else?
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I only use the R8 (Counter Strike)
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Smash Bros Melee is peak
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Fiirce retweeted
xQc responds after Hasan called out his immigration takes “The homeless that’s probably a couple feet from his house then..let em in”
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Now that EA sees that competitive apex definitively boosts player-count and engagement, they should definitely be improving Ranked to be an actual gateway into the comp scene by making it actually hard. Right? Right?
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This is the best controller player in COD but on MnK. He says “This is going to be legit proof that game knowledge over everything” Proceeds to get 1 kill the entire match There needs to be a full rework on how aim assist functions in games
Shotzzy gets SLAMMED after thinking he's going to FRY using Mouse and Keyboard 😭 "I feel like I've only got 1 kill.. I'm not even trolling"
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Fiirce retweeted
DONT CARE FAZE UP
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Ubisoft still hasn't learned from Hyper Scape, despite the literal documents worth of content we wrote on how to do so. xitter.cf/PixelsofMark/status/18…
Hello XDefiant Fans, I am unfortunately here today to announce that XDefiant will be shutting down. Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025. For those who purchased the Ultimate Founder’s Pack, you’ll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, XDefiant.com. A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more “old-school” arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance! Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It’s a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue. I am, of course, heartbroken to have to be writing this post.  Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class. And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazing—we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game! If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players. This “player-first” mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities. To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way. With the utmost of love and respect, Mark
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