Graphics programmer / Technical writer. Senior Software Development Consultant @unity. Opinions are my own and not the views of my employer.

Joined June 2009
A year later, I've finally took the time to translate my 5000 words article in english, PS5, Xbox Series X: the end of the generational leap? link.medium.com/rQVadvW9kjb Please bear with my broken english ! Comments and suggestions are welcome and RT appreciated.
2
Working on the Project Review for @ProjektZgame was an incredibly rewarding experience. The team at @314arts is super talented, and the title is shaping up to be an exciting showcase of Unity 6, and I’m proud to have contributed to this next step forward. unity.com/resources/314-arts…
1
2
204
Fedy ABI-CHAHLA retweeted
Check out @unity’s Unite conference, currently streaming on the Unreal Engine YouTube channel – wait what?! youtube.com/live/CF1PwcIdLkY
4
33
9
232
38,284
Fedy ABI-CHAHLA retweeted
I will be organizing the Graphics Roundtables at Unite. Please register and join us on site if you want to provide feedback and guidance for the future of #Unity3d.
Coming to Unite Barcelona? Don't miss our many roundtables and labs! Today I'll spotlight the Sustainability in games roundtable, where we'll discuss how to turn the positive environmental impact of energy savings into a competitive advantage. Register: unite2025roundtables.splasht…
1
1
8
458
Fedy ABI-CHAHLA retweeted
New edition of our fantastic ebook about #HDRP with all the latest features of #Unity6 !
Ready to level up your Unity 6 projects? Our new e-book, "Lighting and Environments in the High Definition Render Pipeline (Unity 6 edition)," will help you master HDRP-based rendering techniques like physically accurate lighting, high-fidelity materials, and cinematic effects. Get your copy and start building immersive and stunning worlds for your PC and console games. Download now: on.unity.com/4fEa25t #GameDev #HDRP #Unity6
3
14
1,280
Fedy ABI-CHAHLA retweeted
Optimize faster, build smarter. Project Auditor helps you catch performance issues, maintain best practices, and keep your Unity project running at its best. ▶️ Watch how to get started: on.unity.com/3ULtN1c 📘 Docs: on.unity.com/3ULtHqm
7
18
2
136
11,929
Fedy ABI-CHAHLA retweeted
Boost the performance of your game with help from the Project Auditor in Unity 6.1. This new feature scans your entire project to identify inefficiencies, performing tasks like: ✅ Performance optimization ✅ Code and asset review ✅ Customizable reports Watch now: on.unity.com/3GJ6qSD #Unitytips #Gamedev
5
14
4
204
13,905
Fedy ABI-CHAHLA retweeted
Check this extensive discussion post on how to do procedural rendering with #ShaderGraph in #Unity3d . discussions.unity.com/t/indi…
4
22
972
Pixelated shadow map in the real world 😄
2
72
Solar eclipse (partial) this morning in France
3
111
I used to be able to remember the main specs of most GPUs by heart, but that time is long gone, so I made myself a few tables to synthesize them.
1
1
89
It's funny to see that from a raw specs perspective, the just revealed 5080 is not THAT far from the 3090 Ti. Of course, there are several architectural improvements and a huge increase in clock speed.
62
Supermoon Blue Moon. Picture taken yesterday from my balcony with an old DSLR.
3
102
Fedy ABI-CHAHLA retweeted
Unity support for @Apple Vision Pro is now available. Be one of the first to build and bring Unity apps to Apple Vision Pro, a new era in spatial computing, with robust XR tools, flexible workflows and cross platform compatibility. #VisionPro on.unity.com/3ubvkUL
40
115
17
454
73,955
Replying to @upsilandre
@upsilandre hello je me demandais si tu t'étais déjà penché sur la DS ? C'est vraiment une machine intéressante pour la partie 3D qui est en fait une extension d'un GPU 2D. Le rendu fonctionne vraiment comme un sprite engine avec une rastérisation par scanline
2
1
175
sauf qu'au lieu d'avoir une table d'attributs de sprites remplie par le CPU tu as une table de polygones qui vient du geometry engine. Du coup on retrouve les mêmes limites qu'avec les sprites 2D (polys/ lignes, polys/frame, pixels/ligne...)
1
1
99
Il y a un mythe qui dit que la Saturn est une machine 2D étendue pour de la 3D et je suis en complet désaccord c'est une machine 3D mal foutue à base de quads et de forward mapping mais d'autres machines ont fait ça. En revanche avec la DS on retrouve vraiment cet héritage 2D
1
1
111
Fedy ABI-CHAHLA retweeted
I wrote a blog post about a new API I've been working on recently with other talented people at Unity. You may recognize some #demoscene artistic vibes in my sample app :) blog.unity.com/engine-platfo…
6
30
2
139
16,977
I've put together a table comparing the specifications of all Quest models.
2
113
Fedy ABI-CHAHLA retweeted
Ready for a great adventure? Sea of Stars is OUT, with its gorgeous retro look ❤️ Congratulations to the team at @SabotageQc for the release 👏 #MadeWithUnity
1
22
202
24,820
Fedy ABI-CHAHLA retweeted
Imagine more with Unity AI 🔮 Introducing: ⭐ #UnityMuse, a platform of AI capabilities for content creation, with Muse Chat for AI-based search now in closed beta ⭐ #UnitySentis for AI-powered experiences at Unity runtime, now in closed beta Learn more: on.unity.com/3NKrhFT
1,117
1,365
858
3,069
1,459,241