Vibe Coding + Vibe Marketing + Vibe Selling, Startups.

Joined March 2009
Unlocked the pure NPU on my Ryzen 7 8845. 🤖⚡ Now running on XDNA INT8: • YOLOv8m ResNet Zero dGPU. Zero cloud. Constraint: PHX/HPT XDNA = CNN INT8 only. LLMs need BF16. Next step: rewrite drivers + operators for BF16. #RyzenAI #AMD #NPU #EdgeAI #LocalLLM #LocalLlama
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Currently running on the NPU: YOLOv8m — Object Detection ResNet-50 MobileNetV2 — Classification RetinaFace — Face Detection RCAN 2× — Super-Resolution PHX/HPT XDNA only exposes CNN INT8 today. LLMs want BF16, So need rewriting the driver and operator layer to LLMs running on XDNA
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I ran the Laya model on llama.cpp to test the game of Snake, and the results were excellent. The speed was fast, and even on my laptop with an AMD Radeon 780M Graphics, it ran smoothly. Thanks @chenchengpro game code. #Jev #Laya #TypeSafe #llamacpp #LocalLLM
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We’re rolling out some big improvements to Gemma 4, fueled by incredible community feedback and contributions! Here is a breakdown of what’s being fixed and updated in this release: 🧵👇
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WSL container is now available for public preview. That means you can create, run, test, and debug Linux containers directly through WSL on Windows. Here’s how to get started + a few ways to try it 🧵
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Introducing InfiniteDiffusion, my independent paper accepted to #SIGGRAPH2026! I have one RTX 3090 Ti. No funding, advisors, or team. By day I'm a new grad SWE at Walmart. The paper has two main contributions: - InfiniteDiffusion: a new approach to infinite generation with diffusion models. - Terrain Diffusion: the world’s first learned procedural terrain generator. Here’s why this matters, and how they are connected. 🧵
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Windowsの効果音を口だけで表現するアカペラグループが凄すぎる
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Found this Korean guy using AI video to make ads for products that should exist. No idea what he’s saying, but I’m a fan 😅 (this is 404product on IG)
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🚀We’re excited to officially release Hy-Memory — a powerful memory plugin built specifically for long-term collaborative Agents like OpenClaw. More than a retrieval tool, it becomes your Agent’s true “Second Brain.” Powered by a 6-layer memory framework × System1/System2 dual system × three-layer evolutionary chain, Hy-Memory lets Agents remember durably, accurately, lightly, and understand you better. ➡️Solves memory fragmentation ➡️70%+ fewer memories ➡️45%+ higher info density per memory ➡️35% less token usage on ultra-long contexts ➡️20% faster memory updates. Upgrade your Agent’s memory today! 📷Project & Download: memory.hunyuan.tencent.com/ 📷 OpenClaw Docs: memory.hunyuan.tencent.com/o…
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The next evolution of Hermes Agent is here! Introducing Hermes Desktop: everything you love about Hermes, now native on your machine. First demoed in Jensen's GTC keynote, it's now in public preview.
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fudingyu retweeted
Thats awesome! A developer used Al-powered 4D Gaussian Splatting to convert flat video footage into dynamic 3D spatial scenes. The system reconstructs different camera angles and depth information from ordinary footage, making it possible to navigate scenes in three dimensions. We're moving from recording video to digitally recreating reality itself.
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fudingyu retweeted
I didn't expect DeepSeek v4 PRO (not Flash) to run well on the Mac Studio M3 Ultra with 512GB of RAM. This is 2 bit quantized with the same DwarfStar recipe used for Flash. 433GB GGUF file. 130 t/s prefill, 13 t/s generation. Prefill in the video is low because small prompt.
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fudingyu retweeted
If we ever figure out how to load ONLY the active params of an MoE into the GPU instead of the full weights, it's game over. Data centers would see a 100x efficiency boost. And we could literally run 1T models like Kimi locally on just 32GB VRAM. Yeah I know it's basically impossible right now, but who knows what the future holds. Let me dream.
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fudingyu retweeted
DS4 running on DGX Spark (GB10 / CUDA), private branch for now. 12 tokens/sec, the memory bandwidth is limited in this system, at 270GB/sec. But prefill is ways more alighed to M3 Max at ~200 t/s. I'll release when more mature, but it is almost sure that it will get merged.
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fudingyu retweeted
Welcome to DS4, a specialized inference engine for DeepSeek v4 Flash. github.com/antirez/ds4 This project would have been impossible without the existence of llama.cpp and GGML and the work of @ggerganov and all the other contributors. Thanks!
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My 4090 went from 26 -> 154 tok/s Qwen 3.6 27B🤯 Same GPU. Same Q4_K_M . No FP8, no extra quant. The unlock: ik_llama.cpp + speculative decoding using Qwen3-1.7B as the draft model. 85% acceptance rate. Full config + benchmarks 👇🏻
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fudingyu retweeted
Kimi K2.6 + DFlash: 508 tok/s on 8x MI300X 5.6x throughput improvement over baseline autoregressive serving 90 tok/s → 508 tok/s on the same hardware, same model, zero quality loss huggingface.co/florianleiber…
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