@falsewoodxti
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Ex-professional FPS player, now just a casual single player enjoyer. Nothing more to see here
Bangalore, India
Joined February 2018
- Tweets5.4K
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- Followers370
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Pinned Tweet
Spiderman 2 with FPP mod with 2 times DLSS 5 at native 4k maximum graphics settings + custom ReShade LUT. This is the best possible way to experience this game and it’s not even close!
#DLSS5 #Spiderman #marvelspiderman2
Daddy Arcos retweeted
A drive from just outside Los Santos all the way through Paleto Bay is roughly the same distance as driving across Vice City. 👀
Daddy Arcos retweeted
Spiderman 2 with FPP mod with 2 times DLSS 5 at native 4k maximum graphics settings + custom ReShade LUT. This is the best possible way to experience this game and it’s not even close!
#DLSS5 #Spiderman #marvelspiderman2
Daddy Arcos retweeted
What therapy truly looks like
Assassin’s Creed Blackflag Resynced x Pirates of the Caribbean
Daddy Arcos retweeted
One more time about the DLSS and unnecessary hysteria around it. This is Katherine from KCD. She is the well-known Czech actress Kristýna Leichtová. The first image shows a photo of her. This is how we 3D-scanned her. We then manually adjusted her appearance and textures, because we don’t use any makeup during the 3D scan, and the in-game model has to meet a whole range of parameters. The second image shows her appearance in the vanilla game, the third shows DLSS5 when it’s set correctly (in my opinion), and the last one shows what happens when random idiot sets all the sliders to max. We can discuss whether you prefer the slightly “smoothed-out” original look from image 2 or the more natural one from image 3; in any case, in image 3, the in-game model is clearly the most similar to the real actress who plays Katherine and whom we scanned. It’s also much better lit, and the details of the nose, eyes, hair texture, and subtle shadows, or the bones on the neck definitely look more natural and realistic, and DLSS5 isn’t adding anything artificial there. Those details are present in both the model and the texture; it’s just that due to the engine’s lighting, they aren’t as visible, and DLSS5 “fixes” this fairly accurately based on the normal map and other factors. On top of that, this particular technology will not steal anyones job. So, for me, Image 3 is an improvement and much closer to how I’d wanted the lighting to work from the start and it was not possible. If we had this tech two years ago, and I would like the character to look "younger" but with DLSS5 shadows and lighting, we would tweak the model and made it so. Of course, this raises the issue of the uncanny valley. It sometimes starts to look almost too realistic—similar to the “soap opera” effect in movies when you turn on frame interpolation on a TV. As creators, we’ll have to deal with that. But it’s a new technology, and I’m absolutely certain it will improve.
Never in my life had I ever imagined that one day video game graphics will take such a huge leap in fidelity that the visuals will go from looking like plastic to what we see in CGI animated movies. DLSS 5 has brought life into video games #DLSS5 #Spiderman
Daddy Arcos retweeted
Breaking: Modders have fixed the performance cost to DLSS 5 before NVIDIA themselves. Up to 50% Faster in Stalker 2 on an RTX 4080.
DLSS5-Autopilot can install and configure Neural Upstream, a separate mod by matiasLombo that can significantly reduce the performance cost.
Daddy Arcos retweeted
Resident Evil Requiem using DLSS Multi-Frame Generation on an RTX 4060 (with a mod)!
I tested Off, 2x, 3x and 4x FG.
I am using Path Tracing here and DLSS 4.5 Quality Ray Reconstruction at 1080p.
Nvidia why did you lock this to just 50 series only???
Oh wait, we know why...
Daddy Arcos retweeted
Lmao, someone already patched their mod to make it work with the latest 310.9 DLSS FG DLL. I am going to enjoy watching this game of cat and mouse between NVIDIA and passionate modders.