Deep is a meditative virtual reality game controlled by breathing to manage anxiety and improve respiration.

Joined February 2016
The @nrc interviewed myself and @Niki_Banda about @exploreDEEP and more broadly about my research on game-based biofeedback for anxiety regulation. Check out the online version or the physical copy in the science section! 😄 nrc.nl/nieuws/2022/02/25/een…
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Here's a nice (Dutch) article by @eos_wetenschap about my research with the breath-based biofeedback game @exploreDEEP as a tool for anxiety regulation. Check it out here: eoswetenschap.eu/psyche-brei…
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Not only is the science solid, but the designers of @exploreDEEP helped pack more punch in the open access paper by creating some gorgeous online material including a 360 video. We’d love to hear what you think of this art/science mashup. I’m personally blown away by this project
We are so proud of @yoanneke @PlayNiceInst and all the research team who have worked so hard to co-design and evaluate the efficacy of Deep as a tool for anxiety regulation. Come and check out our research: tmb.apaopen.org/pub/8vcurp51…
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Here's a glimpse from 🌊 𝘋𝘦𝘦𝘱 by @TheAllThing and @Niki_Banda from the #XR3 @CannesXR selection! 𝘋𝘦𝘦𝘱 uses a self-explorative, visually stunning underwater seascape & biofeedback mechanics to keep you breathing 🫁 exploredeep.com/#about-deep
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So pleased to welcome the inspiring @PlayNiceInst to our #WildWomanGamer space, talking about @GEMH_Lab, @exploreDEEP and the role of games in combining science and art to create a more humane digital ecosystem. wildwomenpress.com/wildwoman…
Hey, so For the last year we have been making a new version of DEEP for the quest. I think it is the best work we have ever done. And I am really excited to share more of it with you over the coming weeks exploredeep.com/news-blog/20…
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Tools-for-thought and data visualisation aficionados galore in @interintellect_ - So I'm extra glad @Gryphire chose this topic as her debut! Come and nerd out with us about turning numbers into stories into art -- eventbrite.com/e/masterpiece…
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What does VR have to do with healthcare? Listen to the brilliant @sarahticho (founder of @HatsumiVR and producer at @exploreDEEP) answer this question and more on the Ethical Tech podcast! open.spotify.com/episode/32D…
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DEEP is a meditative #VR game controlled by breathing. Tune in to this #unityforhumanity session to hear game designer @TheAllThing and Chief Science Officer @PlayNiceInst explain how their app merges art and science to soothe players’ anxiety: on.unity.com/3keHLEO
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GEMH blog | Our research on @exploreDEEP was featured in a @WSJ article about the potential of game-based biofeedback therapy! This blog links to all our research projects focused on #biofeedback video #games for emotion regulation gemhlab.com/blog/default/wsj…
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My @RoamBrain suggests that I should stop everything and design an AR video game that feels exactly like lucid dreaming, with cool mod features based on Jungian archetypes, and AI-generated soundscapes that mash players' heart rate and EEG fluctuations.
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The @WSJ featuring collaborations with @GEMH_Lab ‘s unstoppable @yoanneke and @exploreDEEP ! Some excellent review of our data showing the promise of VR for emotional and mental health.
The @WSJ wrote about the promise of game-based biofeedback therapy featuring @exploreDEEP and yours truly!! Combining increasingly accessible biosensors and VR tech with game design is a promising avenue to help people manage their mental health in an embodied and playful way
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The @WSJ wrote about the promise of game-based biofeedback therapy featuring @exploreDEEP and yours truly!! Combining increasingly accessible biosensors and VR tech with game design is a promising avenue to help people manage their mental health in an embodied and playful way
The immersive qualities of virtual-reality gaming are making effective biofeedback treatment of anxiety and other conditions more affordable and accessible on.wsj.com/30lPPwp
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No. 8! The 3th prototype stranded because predicting each other’s body movement proved frustrating: "Synchronising body movement needed a lot of tuning and visual feedback design, especially to create the subtle nuances that were needed.” monobanda.eu/blog/designing-…
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Replying to @elliejoypanic
At @GEMH_Lab we work on various games aimed at relieving anxiety and depression! e.g. @exploreDEEP, Mindlight theplayniceinstitute.com/, Moving Stories ijsfontein.nl/en/projecten/m… and ScrollQuest gemhlab.com/games/scrollques…😊but also check @luvtruluv, @NevermindGame and @NinjaTheory
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We speak to @SarahTicho of @HatsumiVR & @exploreDEEP on how #VR and games can be used to improve mental wellbeing and the fight against #covid19. 👉 bit.ly/3cRGO1I #KindnessMatters #TechTogether #MHAW #MHAW2020
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Why was @ExploreDeep mentioned by @volkskrant? Read more about anxiety reduction by games (in Dutch) here: Deze videogames helpen angstige kinderen net zo goed als therapie volkskrant.nl/ts-be314724
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Our research with @exploreDEEP was mentioned today in a Dutch newspaper @volkskrant as part of a bigger piece on games for anxiety regulation and the @GEMH_Lab!
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Using therapeutic techniques in Deep from @HatsumiVR & @yoanneke, research shows decrease in anxiety symptoms in users & increase in self-efficacy, enabled by bio feedback #immersivehealthUK
Happening now - Theoretical and practical uses of biofeedback in VR, thanks @SarahTicho & @yoanneke for sharing #ImmersivePerspectives
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