
Creator of #DPSCalculator
Montpellier, France
Joined December 2014
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erkul.games v5 is live! π I rebuilt the DPS Calculator from scratch β brand
new design, same mission: theorycraft your Star Citizen loadouts.
π erkul.games
A thread on what's new π§΅π
6/ Analysis tools: penetration & deflection checks that model the defender's shields, and hull breakdowns down to door hit points. Power management, crafting and the quantum travel calculator carry over faithfully from v4.
7/ Notes: old hangar loadouts can't be migrated β v5 works fundamentally differently. The legacy app stays at legacy.erkul.games for one month, so you can recreate your builds. Desktop-first for now β responsive layout in the works. o7
π erkul.games
With #StarCitizen 4.8 introducing ship component crafting, erkul.games is evolving!
I am adding a quality slider to components (baseline 500). Youβll be able to adjust this value to simulate exactly how crafting buffs or debuffs impact your ship's performance. π οΈπ
To keep the UI clean and respect the work of fellow community tools, I've decided NOT to display:
β Crafting recipes
β Mission/Blueprint locations
My focus remains on my core mission: providing one of the best specialized simulation for your ship loadouts
In the age of AI and tools like Claude, specialized FPS/crafting sites are booming. I want to leave them that space!
On #DPSCalculator, changing "quality" will be as seamless as swapping an item, letting you see the raw data behind your custom-built. Thx for your understanding!
This is genius
So I did a 'translation' thing because @SaltEMike made a joke..
Potential blueprint pools showing in contract descriptions β
github.com/MrKraken/StarStriβ¦
Mikes vid - youtu.be/K5yBt55NljE
Also other QoL: Component size/grade/type, Hepheastanite (Raw) to Heph (Raw)
#StarCitizen
Definitely on this now #steamframe #starcitizen








