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I'm so excited to be releasing this!
🚀 Command Deck is OUT NOW in Early Access! 🚀
Jump into the captain's seat and get ready for intense spaceship battles!
Play it now on Steam (link in comments 👇)
#indiegame #gamedev
We built a palette system for our UI and have some fun ideas for how we can use it. But now we need to decided what colours to use by default.
Help us decide which colour scheme we should use for our UI! Vote for your favourite in the poll below!
#screenshotsaturday #gamedev
Finally:
If you ever see even a single error in your Editor Console that looks like `rigidbody.force assign attempt for 'Object' is not valid. Input force is { Infinity, Infinity, Infinity }.` for the love of god listen to it
6/6
Takeaways:
- Bad floating point values in a Transform or RigidBody can lead to hard crashes in Unity
- Unity prevents these values from being assigned when running in Editor, but not in builds
- Always watch out for divide by zero edge cases
5/6
The lead to our game hard crashing to the desktop with an 'Overflow in memory allocator' message in the logs.
Did you know that Unity prevents assigning Inf and NaN to RigidBodies and Transforms in *Editor* but doesn't catch the bad values in builds?
4/6
If an Update call happened to land at exactly the same time as our intercept time (a 32-bit float) then we would divide by zero and assign an Inf acceleration to a RigidBody. And then other objects would reference the ship's position and end up with Inf in their transforms. 3/6
We're really happy with how the ramming maneuver is working in Command Deck. But this bug caused us huge headaches because it was very rare and would occur in builds but not in Editor.
2/6
I wrote this up for reddit, but maybe people here will find it interesting or helpful. We added a ramming maneuver to our deckbuilder. But it came with a nasty bug that was particularly difficult to track down due to some Unity quirks. A thread.
1/6
Erik E Johnson retweeted
We have exciting news to share about our sci-fi deckbuilder!
🚀 Command Deck will enter Early Access on September 24, 2025!
✨ Wishlist now so you don’t miss out ✨
(link in comments)
#TurnBasedThursday #indiegame #gamedev
Hey everyone. I want to (finally!) share the project I've been working on. Command Deck is a sci-fi roguelike deckbuilder, and the demo is in Next Fest now. Please check it out!
Next Fest is here, and our demo is live! 🚀
Thank you to everyone who helped us get here 💙
If you haven’t played Command Deck yet, now’s the perfect time!
🎮 Play (or replay!) the demo
✨ Wishlist
📝 Leave a review
📣 Share with friends
Demo link 👇 #SteamNextFest #IndieGame






