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ETV8 has opened the door on fresh genre after fresh genre. I think this one is called "Trip Punk".
Trip Punk is defined by the overly artistic blend of high tech uber-functionality, ancient design principles and rhythm. The aesthetic is marked by extraterrestrial features that sit outside of time, epoch and era but evoke nostalgia for a period that never existed. Highly polished metallic surfaces are married to unnerving organic textures, their boundaries defined by tight seam work and an absurdist's compromise of unnecessary accoutrement.
ANTIGEN FRONTIER - first look
created by Eloh Labs
I built Antigen because the sketch → generate → download → Photoshop → de-slop → re-generate loop was eating entire days.
Antigen is a desktop image studio that talks directly to Frontier models. One window, six stations, unlimited batches. Generate a dozen, keep working, then mask, recombine, and polish the one that actually hits... without leaving the app.
Most of the surface area isn’t spent making pictures. It’s spent finding what the model got wrong and undoing it. (The name is a joke that stuck: antigen / anti-gen.)
Preview below. More at elohlabs.com/antigen
Would this replace your current AI image workflow, or is there still a step you need it to kill?
Ξloh retweeted
Day 1 of 30 of sharing art stories
This piece was created during the peak of what i would consider my creative transitioning within the digital realm itself.
my usual photomanipulation workflows were being invaded by the stable diffusion injections of extreme detail. this piece represents the whole experience of that, working with a novel technology that allowed creative exploration like no other.
for me the visions were solid, their change in expression of medium felt all too natural and part of their evolution. art is the technology after all!
this brings together in its aesthetics two points where in my creative journey served as catalysts of the imagination. one is @alexgreycosm work, which got me into making psychedelic art, and then #etv8 sd model by @elohlabs and @TormanJeremy that opened up the gates to creating of high fidelity psychedelic and visionary visuals with AI!
I invite you to explore deep into the work, take your time and go through the details and journey onwards
The Human Experience is a reflection into the intricate relationship between our rapidly evolving technological landscape and our understanding of reality.
Reserve at 0.333
collect on @TransientLabs
transient.xyz/nfts/ethereum/…
Kingdom Cascade is live on @Stake
This is the second game from Hyperlux Studios; a small slot studio I started with a close friend of mine. I designed the characters, the world, much of the gameplay and the overall feel alongside the team.
Classic fairy-tale archetypes rendered in exaggerated chibi form, all living inside a waterfall that actually drives the gameplay.
Here’s the key art.
Quintessential Entity
2023
Contribution to The Illustrated Field Guide to DMT Entities by @Saraphinn and @DavidJayBrown
Find it here:
a.co/d/04JTPM6Z
Ξloh retweeted
Moses didn't get the promised land. he walked forty years for it, he lost his family for it, he stood in front of God for it, his face melted for it, and at the end God said you can see it from here but you're not going in. and he died on the mountain looking at it. God's favorite guy, the one who actually talked to him face to face, died in the desert looking at the thing he never got. now tell again how you deserved that promotion and God isn't answering your prayers. moses entire function was the walking, not the arriving. the forty years of shut up and move your feet when nobody believes you, including most mornings yourself. the promised land was always the desert. the desert is where he talks, the desert is where he needs you. and you hate that. i do too






















