Gamer, TV watcher, all-around media consumption enthusiast

Chicago, IL
Joined September 2013
We choose to see it as a compliment 😁
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Sometimes, a project takes on a life of its own. That was certainly the case for @BeaconPines dev Matt Meyer from @HidingSpotGames! How'd he wind up w/ a point-and-click storybook adventure instead of a rhythm battle game? He tells @paperthinhere & @elkaythree on PixelSmiths:
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Evan Anthony & @jabelsjabels from @FeralCatDen didn't start out in the world of video gaming. And in the latest episode of #PixelSmiths, they tell @paperthinhere & @ELKAYTHREE that outsider perspective helped give @GenesisNoirGame its edge.
From the AAA big leagues of #AssassinsCreed and #RainbowSix, to the unlikely @TributeGames indie collaboration for #TMNT #ShreddersRevenge, @FredGemus shared a WIDE range of great experiences with @paperthinhere and @elkaythree on the latest #PixelSmiths.
There’s “fate,” and then there’s FATE. Dom and Tom from @GamesCircus explain the origin of their #indiegame @SILTGame. #videogames #indiegamedev #indiegames #pixelsmiths #podcast
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Golfing your way out of the underworld?!? The critically-acclaimed #indie game @CursedtoGolf from @ChuhaiLabs started out as a goofy thought experiment, @LiamBME tells @ELKAYTHREE and @paperthinhere.
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"I was thinking, 'Why has nobody made a physics roguelike?' And the answer is because it's really stupid. It's a stupid idea." @ChuhaiLabs's @LiamBME tells @ELKAYTHREE and @paperthinhere about the genesis of CRITICALLY-ACCLAIMED @CursedtoGolf. podcampmedia.com/post/pixels…
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How can an indie game developer know which is the right publisher for their game? @ahfassihi from @DeadMageStudio tells @paperthinhere and @ELKAYTHREE what to look for.
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I had the pleasure of talking about the story behind the development of Children of Morta with @paperthinhere and @ELKAYTHREE Thank you for inviting me to the podcast to talk about @ChildrenOfMorta and our studio.
Success and growth as an indie game developer comes with its own challenges. Just ask the Canada-based creators of Children of Morta. In the latest #PixelSmiths, @ahfassihi tells @paperthinhere & @elkaythree how they manage it at @DeadMageStudio. megaphone.link/PDM4468900045
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Success and growth as an indie game developer comes with its own challenges. Just ask the Canada-based creators of Children of Morta. In the latest #PixelSmiths, @ahfassihi tells @paperthinhere & @elkaythree how they manage it at @DeadMageStudio. megaphone.link/PDM4468900045
"Narrative fixer" was a job title we didn't even know existed in the #VideoGame industry until we talked to @Tafdolphin from @genintco. What a cool side hustle! The "Winston Wolf of Narrative Design" joins @paperthinhere & @elkaythree, on the latest #PixelSmiths Podcast.
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Creator of the popular retro 2D action RPG CrossCode, @RadicalFishGame co-founder @lachsen tells @paperthinhere and @ELKAYTHREE he owes his affinity for world-building to 30-year-old classic, RPG Maker.
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From librarian to... video game executive? @RirisMarpaung says the skillset from her previous career actually gave her the perfect runway to launch successful indie developer @gchangerstudio.
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From award-winning librarian to video game developer, @RirisMarpaung's career has taken some interesting twists. Hear how she's leading the team at @gchangerstudio into new territory on the latest episode of #PixelSmiths. open.spotify.com/episode/112…
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We are stunned and saddened to learn of Fahmi's passing. We just recently featured an interview with him on the PixelSmiths podcast, and he was clearly such a genuine and kind person. The world's a little darker without his light. Our love to his family and friends.
Today we received a devastating news that Fahmi, the creator & writer of Coffee Talk, has passed away. May his soul rest in peace, and our hearts are with his family and loved ones. May all the good things he shared, story he wrote, live on with us forever. Thank you, Fahmi.
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