My name is Andy! I make games, cute art & pixels, NES/GB homebrew. Let's be friends! Programmer on TMNT:SR, Panzer Paladin, Flinthook, Wiz, and more. they/them

Montréal, QC
Joined February 2009
Happy Egg Weekend. I've put the Wiz source code on Github: github.com/wiz-lang/wiz Wiz is a high-level assembly language that supports 6502, 65C02, HuC6280, Z80, GB, 65816, SPC700. Example programs are included. Compiled binaries and better documentation soon! MIT license.
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the TOS changes to ban outside platform links on twitter is pretty much another nail in the coffin. anyway bumping this thread, if you're interested in keeping contact on other places.
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egg boy color retweeted
!
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you can find me on other social media - cohost cohost.org/eggboycolor - mastodon mastodon.social/@eggboycolor will keep Twitter open but would prefer to move off this platform if it's possible
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Been thinking about the list of GB homebrew tutorial topics I posted near the start of this year. I didn't end up getting around to it, but a quick and to-the-point dive into writing asm programs for the Game Boy would be neat. Maybe I can dust off a text editor one of these days
Kind of want to write some resources for Game Boy development. Rather than registers/memory map/how to use an assembler/etc, focus on ways to implement different features and systems already knowing some assembly. And write the more reference-material type stuff later.
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tri-ace games have the best menu sound effects
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Ahah yes the Magus Sisters were a fun moment! Love the soundtrack and story, fun battles. Also liked the evil wall fight in the Sealed Cave, sneaking into the cave entrance of the Tower of Bab-il, the giant fight, reflecting megaflare back at Bahamut on the moon, good times.
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I accidentally forgot to visit Yang in the Sylph Cave before going to the moon. But it turns out you just miss out on an optional throwing item for Edge, so not a big loss. The side-quests in this are pretty thin and are mostly way easier than the final dungeon area.
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This time I played through on bsnes. No save states so that I could still play close to the intended game difficulty. I backed up the .srm between play sessions. Some minor fast forward during level grinding, but not excessive with it. Minimal running away from random encounters.
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Beat Final Fantasy IV / II US for the first time! Feels good to cross the game off, after almost completing it many times and losing the saves (cartridge battery failures on SNES, memory card corruption on PS1, disk failures on emulators). Was nice to finally see the end!
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✨Woten DX - Traveller's Dream✨ Our crowdfunding campaign is now LIVE! Dive headfirst into a rich and enchanting 2D puzzle-platformer full of charm, challenge and intrigue! A link to our project's page can be found in the replies below. Thank you for your support!
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We just released Micro Mages: Second Quest, our level hack of the original Micro Mages. ROM available to anyone who bought the game on @itchio or Steam. morphcatgames.itch.io/microm… store.steampowered.com/app/1… (for Steam, check the ROM folder in your local files) #NESdev #NES
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