RCA Records asked me do a second album for #sleeptoken, this one was for the instrumental. Much colder and bleaker this time, and the ice vinyl emphasises that 🦩🧊
This is not a FLIP simulation.
Following my efforts to simplify water effects last month with the release of Ripple Pro, I've been developing a new CUDA-accelerated modifier built on a shallow water solver. Water genuinely flows, floods and fills terrain with a simple plane
Hello everyone, I have a chance get this bad boy displayed in Times Square. And since it’s like and share dependant, I would really appreciate if you could like share the original post. Thank you in advance! 🍄
🚨 NEW YORK CITY IS CALLING 🗽
From September 25th to 27th, during The Armory Show week @eLPenry has the chance to exhibit in Times Square on one of the city’s largest and most iconic billboards.
🔥 Every single LIKE and every SHARE is counted: the more engagement this post gets, the greater the chance their artwork will light up the heart of New York City.
This is the moment to make it happen.
❤️ Like.
📲 Share.
🎨 If you’re an artist and want to apply too: Click the application form: tally.so/r/dW8q9D or visit artinnovationgallery.com
I created Vertex Order Transfer for 3DS Max Free on @Gumroad ldotchopz.gumroad.com/l/Vert…
A simple one click solution.
The Giggling Idol.
Found deep within the ruins of an ancient civilization, the story whispers of a tormented shaman whose laughter became his curse.
It's said giggling echos from the forgotten city, and if you get too close, the idol has the last laugh
Worked on the new @Sleep_Token album artwork. @RCARecords were kind enough to send me some vinyl copies!
The gatefold opens like a barn door to reveal viaducts and ancient ruins on either side. Was a great experience!
I recently had the pleasure of creating the album artwork for the new #sleeptoken album. And to see Hideo Kojima enjoying it is really cool.
Testing Unreal Engine Nanite with a mangrove forest. Billions of triangles!
#UnrealEngine
Used Photoshop Generative Expand to help turn some old portrait videos into landscape by generating the empty space and compositing them back into the old projects.
I would have never gone back and re rendered these in 3D, so this was a nice test that worked and pretty flawlessly






















