The official Isles of Arcana wiki is now live!
wiki.islesofarcana.com/
Check it out!
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Dynamic Zero retweeted
Trying out XArticle. Next I think I'll make an article on how I render the fences around the curve in a 2d pixel environment
Just posted a new devlog for Isles of Arcana as we approach launch next week, check it out!
store.steampowered.com/news/…
#gamdev #indiedev
Just updated the demo for Isles of Arcana! Check it out!
store.steampowered.com/app/3…
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Isles of Arcana will be coming to Steam on the 27th of October!
store.steampowered.com/app/3…
#gamedev #indiedev
Dynamic Zero retweeted
We want to bring our aesthetics to the PS2 level. Inspired by the era when each game had a soul, something about it felt different - soundtracks, ambient SFX, environment, coloration and many other things...
(For the project Wrathbreaker)
#gamedev #games #indiegame #indiedev #lowpoly #retro
Replying to @JaffaParty
That looks way better! If you are not already, consider having seperate layers for your water and background tiles, it makes the transitions alot easier. After many iterations I went with with the most simple solution for my system, each tile has several weighted variations but only 4 edges
Replying to @JaffaParty
Ahh you will get there! Took me forever to get it to a good place. How comes you have those distinct lines? Is that your tilemap or an issue with the texture pages?
In this game, a parallax effect divides the scene into depth layers, each moving at a different rate relative to the cursor, creating a sense of depth and spatial separation. Kudos to @MonoiiStudio
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